11-04-2013, 02:31 AM
Release date: Before April 20
Download Link(ZIP): N/A
YouTube Video 01:
http://youtu.be/p5cJ50aA9q0
YouTube Video 02:
http://youtu.be/HQ39Xy0_dAg
- -
- -
- -
-
- -
- -
Some of my thumbnails aren't working here apparently. To answer a lot of questions I've been getting...
1. Yes I ripped these models and textures from The Matrix Online and made them compatible with GTAIV. (GTAIV: IDE, IPL/WPL, WDR, WBN, IMG...) The entire extraction was a mess and I had to attach a lot of mesh together to get solid objects and appropriate collision.
2. The mod is only a small section of Mara Central, not the entire city.
3. Still debating on entire city conversion.
4. No interiors, wait for V2.0
5. I will release Version 1.5 when I feel it's ready, there's some things I want to adjust and add. I have one tester helping me via multiplayer to diagnose some bugs.
Version 1.5 (As of right now 04.10.13)
Models: 46; Model Instances: 240
+If you can imagine a square block behind the church dragging out to club Polyvinyl to the hardline, that is all so far.
+Few benches, the hardline, hypercube monument, it's all fun.
+Modified the road in the one corner into a "race track" since it was a stubby road going to absolutely nowhere just like the one next to the hardline, I plan to connect the two around the island as a race track but it's just an idea right now.
+Mara Central is at the end of the airport as seen Video 02. I placed it here because there were sync-ing issues in multiplayer when it was way out in the ocean.
+Everything is scaled to size.
+I will include a readme.txt for installation instructions.
Version 2.0 (No ETA yet, haven't started.)
+Lights- Lighted windows at night, light poles, club, interiors... cuz Mara C is just plain creepy at night with no lights or peds walking around.
+PED Paths- People walking around (may do this before I officially release V1.5)
+A way to get on top of the racetrack without teleporting... I would obviously remove my own modifications to Mara if I started a full conversion project
+Interiors- Mara Church full with non-textured/checkered holy water bowl, Polyvinyl
+Fix collision data under "race track" causing bike to occasionally get stuck under safety bar and falling into the water
+Fix stretched uv texture on "race track" pillars going into the water
+Fix procedural materials
Version ?.? (No ETA and only ideas at the moment, subject to change!)
+Uriah- Just the docks area, including long ass bridge that goes to fucking nowhere
+Construct- Dunno which one yet, Datamine is pretty. Personally, I feel Zero-One to be repetitive but could prove to be awesome stunt grounds if ramps were placed well.
If I started full conversion, plans would change and I'd probably consider each version release as a different district of the Mega City and the game would only be playable through GTA multiplayer as I'd be replacing Liberty. Originally my plan was to convert high populated areas from MMOs to GTAIV and I may still run with the idea instead of full conversion. My love for MxO made me start here.
-J.Demedrian
Download Link(ZIP): N/A
YouTube Video 01:
http://youtu.be/p5cJ50aA9q0
YouTube Video 02:
http://youtu.be/HQ39Xy0_dAg
- -
- -
- -
-
- -
- -
Some of my thumbnails aren't working here apparently. To answer a lot of questions I've been getting...
1. Yes I ripped these models and textures from The Matrix Online and made them compatible with GTAIV. (GTAIV: IDE, IPL/WPL, WDR, WBN, IMG...) The entire extraction was a mess and I had to attach a lot of mesh together to get solid objects and appropriate collision.
2. The mod is only a small section of Mara Central, not the entire city.
3. Still debating on entire city conversion.
4. No interiors, wait for V2.0
5. I will release Version 1.5 when I feel it's ready, there's some things I want to adjust and add. I have one tester helping me via multiplayer to diagnose some bugs.
Version 1.5 (As of right now 04.10.13)
Models: 46; Model Instances: 240
+If you can imagine a square block behind the church dragging out to club Polyvinyl to the hardline, that is all so far.
+Few benches, the hardline, hypercube monument, it's all fun.
+Modified the road in the one corner into a "race track" since it was a stubby road going to absolutely nowhere just like the one next to the hardline, I plan to connect the two around the island as a race track but it's just an idea right now.
+Mara Central is at the end of the airport as seen Video 02. I placed it here because there were sync-ing issues in multiplayer when it was way out in the ocean.
+Everything is scaled to size.
+I will include a readme.txt for installation instructions.
Version 2.0 (No ETA yet, haven't started.)
+Lights- Lighted windows at night, light poles, club, interiors... cuz Mara C is just plain creepy at night with no lights or peds walking around.
+PED Paths- People walking around (may do this before I officially release V1.5)
+A way to get on top of the racetrack without teleporting... I would obviously remove my own modifications to Mara if I started a full conversion project
+Interiors- Mara Church full with non-textured/checkered holy water bowl, Polyvinyl
+Fix collision data under "race track" causing bike to occasionally get stuck under safety bar and falling into the water
+Fix stretched uv texture on "race track" pillars going into the water
+Fix procedural materials
Version ?.? (No ETA and only ideas at the moment, subject to change!)
+Uriah- Just the docks area, including long ass bridge that goes to fucking nowhere
+Construct- Dunno which one yet, Datamine is pretty. Personally, I feel Zero-One to be repetitive but could prove to be awesome stunt grounds if ramps were placed well.
If I started full conversion, plans would change and I'd probably consider each version release as a different district of the Mega City and the game would only be playable through GTA multiplayer as I'd be replacing Liberty. Originally my plan was to convert high populated areas from MMOs to GTAIV and I may still run with the idea instead of full conversion. My love for MxO made me start here.
-J.Demedrian