The Matrix Online Server Emulator

Full Version: Anything I can do to help development?
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(13-01-2016, 08:44 AM)rajkosto Wrote: [ -> ]It creates a convex hull from any set of vertices you have... this is so that you end up with properly closed and convex meshes even if you just have 2 planes or whatever.

Ah, but why is that necessary? For optimization? Less triangles and vertices in the whole "mesh"?
All collision primitives must be either boxes or convex hulls, as ive said earlier.
Otherwise, we could just use the original display mesh for collision...
(13-01-2016, 07:13 PM)rajkosto Wrote: [ -> ]All collision primitives must be either boxes or convex hulls, as ive said earlier.
Otherwise, we could just use the original display mesh for collision...

Ah I see. And that would be nice, huh? *sigh* Freakin' 3D graphics.
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