The Matrix Online Server Emulator

Full Version: Random in-development UE4 screenshots
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Every so often Rajko would post screenshots in chat of Mixo in UE4, or screens of his development work.

Ive collected a bunch of them, some are short movies/gifs. To be honest, some of these Im not even positive are UE4...but most def are.

If I get more Ill add them here.


https://files.sshnuke.net/2015-06-14_11-36-39.webm
https://images.sshnuke.net/2015-06-15_17-06-21.jpg
https://images.sshnuke.net/2015-06-15_17-25-26.gif
https://images.sshnuke.net/2015-06-23_21-42-36.jpg
https://images.sshnuke.net/2015-06-24_18-12-00.png
https://images.sshnuke.net/2015-06-24_18-11-47.png
https://images.sshnuke.net/2015-06-24_17-21-16.png
https://images.sshnuke.net/2015-06-24_18-37-01.png
https://images.sshnuke.net/2015-06-25_17-30-48.png
https://images.sshnuke.net/2015-06-25_17-31-56.png
https://images.sshnuke.net/2015-06-25_18-26-26.jpg
https://images.sshnuke.net/2015-06-25_19-07-48.png
https://images.sshnuke.net/2015-06-25_19-08-24.png
https://images.sshnuke.net/2015-06-25_19-54-15.jpg
https://files.sshnuke.net/2015-06-25_20-56-27.webm
https://images.sshnuke.net/2015-06-25_23-17-07.jpg
https://images.sshnuke.net/2015-06-25_23-00-26.jpg
https://images.sshnuke.net/2015-06-25_23-06-21.jpg
https://images.sshnuke.net/2015-07-01_21-41-04.jpg
https://images.sshnuke.net/2015-07-01_21-48-05.jpg
https://images.sshnuke.net/HighresScreenshot00004.png
https://images.sshnuke.net/HighresScreenshot00003.png
https://images.sshnuke.net/2015-07-02_16-03-07.png
http://mxoarchive.net/datamine_cp.png
https://images.sshnuke.net/2015-07-05_17-12-01.png
https://images.sshnuke.net/2015-07-05_17-10-04.png
https://images.sshnuke.net/2015-07-06_01-35-42.png
https://images.sshnuke.net/2015-07-08_20-52-05.png
https://images.sshnuke.net/2015-07-09_03-25-45.png
https://images.sshnuke.net/expanding.gif
https://images.sshnuke.net/2015-07-12_00-25-40.png
https://images.sshnuke.net/2015-07-12_00-25-11.png
https://images.sshnuke.net/2015-07-12_00-23-09.jpg
https://images.sshnuke.net/2015-08-10_21-33-52.gif
https://images.sshnuke.net/2015-08-10_21-26-22.gif
https://images.sshnuke.net/2015-08-10_21-39-57.gif
https://files.sshnuke.net/MxoRunning1.webm
https://images.sshnuke.net/2015-06-14_17-17-30.png
https://images.sshnuke.net/2015-08-10_21-33-52.gif WHAA HAA
https://images.sshnuke.net/2015-08-10_21-39-57.gif whoo hoo

https://images.sshnuke.net/2015-08-10_21-26-22.gif HJ-DEAD
https://images.sshnuke.net/2015-08-06_18-02-34.png dunno why i took that

https://images.sshnuke.net/2015-07-29_08-50-48.png datamine nav test unlit

https://images.sshnuke.net/2015-07-29_07-43-11.png shift click debugging boxes
https://images.sshnuke.net/2015-07-29_06-48-26.png i think this was before i fixed ue4 bug where nav building would stop after x amount of block

https://images.sshnuke.net/2015-07-27_01-26-25.png maya what r u doin
(thats actually a e3 sizzle model, the texture and model references were no longer valid in the final game)

https://images.sshnuke.net/2015-07-24_04-06-17.png something
https://images.sshnuke.net/2015-07-23_10-39-45.png night lights

https://images.sshnuke.net/2015-07-23_10-34-45.png can walk through pipes (in MxO you cant)
i made the collision model hollow on purpose
https://images.sshnuke.net/2015-07-23_10-33-45.png same

https://images.sshnuke.net/2015-07-16_11-58-53.png walkable trees

https://images.sshnuke.net/2015-07-16_11-25-56.png navmesh voxels

https://images.sshnuke.net/2015-07-12_00-29-03.jpg door ?!

https://images.sshnuke.net/2015-07-12_00-25-40.png too much specular
https://images.sshnuke.net/2015-07-12_00-25-11.png no FX for pipes yet, but watr is shiny

https://images.sshnuke.net/2015-07-12_00-23-09.jpg plastic trees

https://images.sshnuke.net/2015-07-12_00-00-33.png GRENADE ?!
https://images.sshnuke.net/2015-07-11_23-58-05.png neuralyzer
https://images.sshnuke.net/2015-07-11_23-51-14.png tazer

https://images.sshnuke.net/2015-07-09_03-51-22.gif navmesh being built

https://images.sshnuke.net/2015-07-09_03-25-45.png all the collision models ive built

https://images.sshnuke.net/2015-07-09_02-25-53.png some bldg

https://images.sshnuke.net/2015-07-08_20-52-05.png showing navmesh inside pipe
https://images.sshnuke.net/2015-07-07_00-38-31.png missing railing on bridge that i later fix'd
https://images.sshnuke.net/2015-07-06_21-02-38.png workshop shows railing should be there
https://images.sshnuke.net/2015-07-06_19-12-31.png but it wasnt there in ue4
https://images.sshnuke.net/2015-07-06_01-35-42.png more datamine
keep in mind im going backwards

https://images.sshnuke.net/2015-07-05_17-14-46.png more datamine

https://images.sshnuke.net/2015-07-05_17-12-01.png null boxes used by monolith to 'cut' navmesh
https://images.sshnuke.net/2015-07-05_17-10-04.png actually look like this
https://images.sshnuke.net/2015-07-05_01-44-06.png showing off some collision models ive made
https://images.sshnuke.net/2015-07-04_23-01-00.png they take a while

https://images.sshnuke.net/2015-07-04_19-46-54.png collision model progress on datamine missing bldgs
https://images.sshnuke.net/2015-07-04_19-45-32.png no navmesh on assets without collision
https://images.sshnuke.net/2015-07-04_19-36-29.png go right
https://images.sshnuke.net/2015-07-02_16-03-07.png datamine at night
https://images.sshnuke.net/2015-07-02_15-47-51.png complincated bldg from mxo
https://images.sshnuke.net/2015-07-02_15-43-17.png its finished collision model
https://images.sshnuke.net/2015-07-01_21-48-05.jpg shallow watur
https://images.sshnuke.net/2015-07-01_21-45-31.jpg crane shadow
https://images.sshnuke.net/2015-07-01_21-41-04.jpg big shot
https://images.sshnuke.net/2015-07-01_21-35-35.jpg DEFAULT ?!

https://images.sshnuke.net/2015-07-01_19-57-28.png yuki too monochrome

https://images.sshnuke.net/2015-06-25_23-17-07.jpg more shallow water
https://images.sshnuke.net/2015-06-25_23-06-43.png unlit
https://images.sshnuke.net/2015-06-25_23-06-21.jpg tweaking
https://images.sshnuke.net/2015-06-25_23-00-26.jpg tweaking
https://images.sshnuke.net/2015-06-25_22-43-22.png tweaking
https://images.sshnuke.net/2015-06-25_20-00-02.jpg SPIDERMAN SPIDERMAN YOU PUT IN THE TIME

https://images.sshnuke.net/2015-06-25_19-07-48.png nights too dark
https://images.sshnuke.net/2015-06-25_18-03-17.png car reflection too bright

https://images.sshnuke.net/2015-06-25_17-31-56.png shit on this roof is floating in MxO
https://images.sshnuke.net/2015-06-25_17-30-48.png i import it how it is

https://images.sshnuke.net/2015-06-24_18-37-01.png testing water on test map
https://images.sshnuke.net/2015-06-24_18-12-00.png i had the reflections wrong
https://images.sshnuke.net/2015-06-24_18-11-47.png this is how theyre supposed to be
https://images.sshnuke.net/2015-06-24_18-03-19.png i guess showing that reflections were wrong ?
https://images.sshnuke.net/2015-06-23_21-42-36.jpg when you import all the sectors to the same position

https://images.sshnuke.net/2015-06-21_00-18-49.png mara church collision

https://images.sshnuke.net/2015-06-18_15-21-15.gif id software presents SnapMap for Doom 4
https://images.sshnuke.net/2015-06-15_17-25-26.gif fixing bad billboard in mara
https://images.sshnuke.net/2015-06-15_17-17-24.gif fixing bad trash in mara
https://images.sshnuke.net/2015-06-15_17-08-57.jpg in editor the lights are on even if its not night
https://images.sshnuke.net/2015-06-14_22-28-59.png https://images.sshnuke.net/2015-06-14_22-28-52.png getting import orientation of props correct(edited)
ue4 was a stickler for that shit (had a completely different coordinate system from mxo) https://images.sshnuke.net/2015-06-14_22-26-23.jpg
https://images.sshnuke.net/2015-06-14_21-20-33.png bad prop orientation import
https://images.sshnuke.net/2015-06-14_21-02-58.png bad trees
https://images.sshnuke.net/2015-06-14_17-17-30.png bathtub fridge ninja

https://images.sshnuke.net/2015-06-14_15-16-47.png eat meat

https://images.sshnuke.net/2015-06-14_11-34-22.jpg importing lights i guess ?

https://images.sshnuke.net/2015-06-11_18-41-21.png points directly at the sun

https://images.sshnuke.net/2015-06-06_11-46-54.png i cant hear you

https://images.sshnuke.net/2015-06-06_11-41-30.png https://images.sshnuke.net/2015-06-06_11-32-26.png https://images.sshnuke.net/2015-06-06_11-31-27.png https://images.sshnuke.net/2015-06-06_11-30-27.png https://images.sshnuke.net/2015-06-06_11-29-28.png https://images.sshnuke.net/2015-06-06_11-28-43.png https://images.sshnuke.net/2015-06-06_11-28-04.png https://images.sshnuke.net/2015-06-06_11-27-06.png https://images.sshnuke.net/2015-06-06_11-26-53.png https://images.sshnuke.net/2015-06-06_11-25-14.png dudes
https://images.sshnuke.net/2015-06-05_14-07-23.png tiles
https://images.sshnuke.net/2015-06-05_15-27-26.png closeup of tiles
https://images.sshnuke.net/2015-06-05_06-48-22.png materials
https://images.sshnuke.net/2015-06-04_14-37-53.png portals
https://images.sshnuke.net/2015-06-04_13-30-23.png grass
https://images.sshnuke.net/2015-06-03_14-07-19.png grass shadow
https://images.sshnuke.net/2015-06-03_14-02-20.png cube
https://images.sshnuke.net/2015-05-31_13-58-14.png cube more
https://images.sshnuke.net/2015-05-31_13-36-34.png a weather volume for each polygon - madness
https://images.sshnuke.net/2015-05-31_13-30-36.png ue4 cant handle that many
https://images.sshnuke.net/2015-05-31_08-01-45.png so i ended up not importing those

https://images.sshnuke.net/2015-05-31_05-03-33.png monument
https://images.sshnuke.net/2015-05-31_07-44-55.png monument at night
(also shows off the lights algorithm on the bldg)

https://images.sshnuke.net/2015-05-26_21-14-58.png what the material looks like in ue4

https://images.sshnuke.net/2015-05-26_21-07-06.png in mxo the pixel shader for the lights makes them pixelated
https://images.sshnuke.net/2015-05-26_21-10-46.png in ue4 we have the technology for smooth

https://images.sshnuke.net/2015-05-26_09-08-49.png this is what the lights texture looks like
https://images.sshnuke.net/2015-05-25_22-29-25.jpg reflections tweaking
https://images.sshnuke.net/2015-05-25_19-45-17.png needed to reverse engineer math from mxo
https://images.sshnuke.net/2015-05-25_07-56-21.jpg everything is shine
https://images.sshnuke.net/2015-05-25_03-08-46.png generating window coords vis
https://images.sshnuke.net/2015-05-25_03-05-32.png the material function in ue4
https://images.sshnuke.net/2015-05-25_02-56-22.png overlayed test
https://images.sshnuke.net/2015-05-24_07-57-02.png working on the function

https://images.sshnuke.net/2015-05-04_19-03-08.jpg messing with lights

https://images.sshnuke.net/2015-03-30_16-53-59.png first sunrise

https://images.sshnuke.net/2015-03-30_13-24-42.gif the hardlines can actually open

https://images.sshnuke.net/2015-03-16_11-12-57.png this is what it looks like when the import script is going
https://images.sshnuke.net/2015-03-16_11-12-32.png it takes a while

https://images.sshnuke.net/2015-03-15_21-51-01.png when you climb ladder your capsul isnt coming with you

https://images.sshnuke.net/2015-01-03_17-17-40.png model https://images.sshnuke.net/2015-01-03_17-15-17.png collsion

https://images.sshnuke.net/2015-01-01_08-05-52.png barrens max bldg

https://images.sshnuke.net/2014-11-09_17-18-35.png animstates
https://images.sshnuke.net/2014-10-31_19-53-33.png weather params

https://images.sshnuke.net/2014-10-25_01-47-20.png eyes
https://images.sshnuke.net/2014-10-24_13-32-26.png what the sky actually is

https://images.sshnuke.net/2014-10-23_13-03-58.png sky params blueprint thing
Oh man it looks so good Smile
It looks phenomenal!!
Rajko " you are my private Jesus"
THANK YOU !
Veeeery impressive, and gives optimism for the future. Don't stop!
After seeing the floating trash and embedded billboard in the building next to the Mara C hardline for SO many years, these were extra satisfying.

https://images.sshnuke.net/2015-06-15_17-25-26.gif fixing bad billboard in mara
https://images.sshnuke.net/2015-06-15_17-17-24.gif fixing bad trash in mara

Not exactly the most advanced part of all this, just satisfying to see fixed.
Actually, I quickly got tired of the dumpy, dilapidated quality of most of Richland and Westview; it was like walking through my garage, I spent far more time in International and downtown. But, if you're going to have trash, let it not be floating, at least.
But it's RICHland, so full of culture.
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