The Matrix Online Server Emulator

Full Version: White Halls, Org Areas, and Other Stuff You Can't Walk To - The Collection
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2
To reach each area, make sure you're first in the correct district, then type:
Code:
&gotopos x y z
Where X Y Z are the coordinates listed below, for example:
Code:
&gotopos 2077 -8 -978

Tutorial
(This is just one instance of the tutorial area, they are all identical. Thanks to MajorTom for inital coords)
Extraction Room
92 3 -168

Subway
70 3 -110

White Room
71 40 -157

Woman in Red Room
-272 5 -166

Dojo
58 -10 -105

Richland/Westview:
White Halls:
Box Type:
2015 -9 295
1866 -8 290
1866 -8 500
1717 -8 505

Block of White Rooms
(Thanks to MajorTom)
2036 1 -1723
2036 1 -1763
2036 1 -1803
2036 1 -1843

2116 1 -1723
2116 1 -1763
2116 1 -1803
2116 1 -1843

2156 1 -1723
2156 1 -1762
2156 1 -1803
2156 1 -1843

Zion Strongholds
1) Medium w/Dojo, Extraction Rooms, Weapons Rooms, Firing Range
2077 -8 61
2077 0 61
2077 7 61
2077 15 61
2077 23 61
2077 31 61
2077 39 61
2077 47 61
2077 55 61
2077 63 61

2) Medium, square layout w/Extraction Rooms, Server Room, Weapons Room, Meeting Room
2095 -8 -158
2095 0 -158
2095 7 -158
2095 15 -158
2095 23 -158
2095 31 -158
2095 39 -158
2095 47 -158
2095 55 -158
2095 63 -158

3) Large w/8 Dojos, Weapons Room, Larger Weapons Room, Firing Range, Extraction Room, Meeting Room
2103 -7 -378
2103 4 -378
2103 16 -378
2103 28 -378
2103 40 -378
2103 52 -378
2103 64 -378
2103 76 -378
2103 88 -378
2103 100 -378

4) w/Dojo, weapons room, firing range, extraction room
2097 -8 -578
2097 0 -578
2097 7 -578
2097 15 -578
2097 23 -578
2097 31 -578
2097 39 -578
2097 47 -578
2097 55 -578
2097 63 -578

5) W/Dojo, meeting rooms w/benches, meeting room w/stage, extraction rooms, weapons rooms
2107 -8 -785
2107 3 -785
2107 15 -785
2107 27 -785
2107 39 -785
2107 51 -785
2107 63 -785
2107 75 -785
2107 87 -785
2107 99 -785

6) W/Dojo, weapons rooms, extraction room
2077 -8 -978
2077 0 -978
2077 7 -978
2077 15 -978
2077 23 -978
2077 31 -978
2077 39 -978
2077 47 -978
2077 55 -978
2077 63 -978

7) W/Extraction Room ()
2095 -8 -1197
2095 0 -1197
2095 7 -1197
2095 15 -1197
2095 23 -1197
2095 31 -1197
2095 39 -1197
2095 47 -1197
2095 55 -1197
2095 63 -1197

8) W/Dojo and Firing Range
2103 -7 -1418
2103 4 -1418
2103 16 -1418
2103 28 -1418
2103 40 -1418
2103 52 -1418
2103 64 -1418
2103 76 -1418
2103 88 -1418
2103 100 -1418

9) W/Dojo, Weapons Room, Firing Range, Extraction Room
2097 -8 -1618
2097 0 -1618
2097 7 -1618
2097 15 -1618
2097 23 -1618
2097 31 -1618
2097 39 -1618
2097 47 -1618
2097 55 -1618
2097 63 -1618

International:
White Halls
Box Type With Mervy Music
1336 0 -240
1336 0 -80
1336 0 80
1336 0 240
1336 1 400

Box type with Ziony Music
1358 21 556
1358 41 556
1358 61 556
1358 81 556
1358 101 556
1358 121 556

Y type with Ziony Music
1354 21 750
1354 41 750
1354 61 750
1354 81 750
1354 101 750
1354 121 750
1354 141 750

Y type with Ziony Music
1189 21 750
1189 41 750
1189 61 750
1189 81 750
1189 101 750
1189 121 750

Y type with Ziony Music
1036 21 750
1036 41 750
1036 61 750
1036 81 750
1036 101 750
1036 121 750

Y type with Ziony Music
893 21 750
893 41 750
893 61 750
893 81 750
893 101 750
893 121 750

Box type
1337 21 530
1337 41 530
1337 61 530
1337 81 530
1337 101 530
1337 121 530

Y type
1337 21 750
1337 41 750
1337 61 750
1337 81 750
1337 101 750
1337 121 750
1337 141 750

Block of white rooms:
180 1 -943
180 1 -903
180 1 -863
180 1 -823

220 1 -943
220 1 -903
220 1 -863
220 1 -823

260 1 -943
260 1 -903
260 1 -863
260 1 -823

300 1 -943
300 1 -903
300 1 -863
300 1 -823

Mero Strongholds
1) Statues at Entrance
879 0 521 (A: no bookcase doors)
879 7 521 (B: bookcase to office/chamber, bookcase to 2x chambers)
879 15 521 (C: bookcase to 3x chambers, bookcase to study)
879 23 521 (A)
879 31 521 (B)
879 39 521 ©
879 47 521 (A)
879 55 521 (B)
879 63 521 ©

2) Big M at entrance
1043 0 531 (Small, no bookcase doors)
1043 7 531 (Med)
1043 15 531 (Large)
1043 23 531 (Small, no bookcase doors)
1043 31 531 (Med)
1043 39 531 (Large)
1043 47 531 (Small, no bookcase doors)
1043 55 531 (Med)
1043 63 531 (Large)


3) Fountain, No bookcase door
1191 0 522
1191 7 522
1191 15 522
1191 22 522
1191 31 522
1191 39 522
1191 47 522
1191 55 522
1191 63 522

4) Big M at entrance
1351 0 -748 (A - Fountain, no bookcase)
1351 7 -748 (B - Fountain, Bookcase to Chamber, Bookcase to Study + Chamber)
1351 15 -748 (B - Fountain, Bookcase to Chamber, Bookcase to Study + Chamber)
1351 23 -748 A
1351 31 -748 B
1351 39 -748 B
1351 47 -748 A
1351 55 -748 B
1351 63 -748 B

5) Big M at entrance
1365 0 -588 (A - Bookcase to Chamber)
1365 7 -588 (B - Bookcase to Chamber)
1365 15 -588 (C - Bookcase to passage to another bookcase, and chamber)
1365 23 -588 A
1365 31 -588 B
1365 39 -588 C
1365 47 -588 A
1365 55 -588 B
1365 63 -588 C

6) Big M, Figure 8 white hall section.
1353 0 -416 (A - No bookcase)
1353 7 -416 (B - Bookcase to Chamber)
1353 15 -416 (C - Bookcase to Chamber and Storage)
1353 23 -416 A
1353 31 -416 B
1353 39 -416 C
1353 47 -416 A
1353 55 -416 B
1353 63 -416 C

Downtown
White Halls
Box Type w/Machiney Music
1025 1 449
1016 1 720
1016 1 989
1016 1 1260

Box Type w/Machiney Music
-2292 1 1159

Box Type w/Ziony Music
-2080 121 1420

Cross Type w/Ziony Music
(From White Halls from Int, to Override mission area)
-2080 101 1420

Block of White Detention Rooms
-580 1 1480
-580 1 1440
-580 1 1400
-580 1 1360

-620 1 1480
-620 1 1440
-620 1 1400
-620 1 1360

-660 1 1480
-660 1 1440
-660 1 1400
-660 1 1360

-680 1 1480
-680 1 1440
-680 1 1400
-680 1 1360

Machine Strongholds
Large w/3 cell blocks
-2280 1 841
-2280 9 841
-2280 17 841
-2280 25 841
-2280 33 841
-2280 41 841
-2280 49 841
-2280 57 841
-2280 65 841
-2280 73 841

Medium w/Interrogation Rooms and Small Prison
-2262 1 611
-2262 9 611
-2262 17 611
-2262 25 611
-2262 33 611
-2262 41 611
-2262 49 611
-2262 57 611
-2262 65 611

Small, one 3 story cell block
-2274 1 351
-2274 13 351
-2274 25 351
-2274 37 351
-2274 49 351
-2274 61 351
-2274 73 351
-2274 85 351
-2274 97 351
-2274 109 351

Small, w/interrogation room, weapons room
-2271 1 101
-2271 5 101
-2271 9 101
-2271 13 101
-2271 17 101
-2271 21 101
-2271 25 101
-2271 29 101
-2271 33 101
-2271 37 101


Medium (Interrogation rooms, small cell block, weapons room)
-2254 1 -156
-2254 9 -156
-2254 17 -156
-2254 25 -156
-2254 33 -156
-2254 41 -156
-2254 49 -156
-2254 57 -156
-2254 65 -156

Override mission area (Thanks to MajorTom)
-2111 638 1457 (Hardline exit to Park East)
Bravo to you sir, Bravo


[Image: citizen_cane.gif]
Added missing Zion strongholds, I missed a few on the north end. Also added Richland White Rooms from MajorTom's post.
Really good stuff! I have been thinking of doing a tour of the Outer Reaches outside the usual barriers. I was walking due east from Downtown, and way off in the void, on the edge of eternity, with nothing around it, I found a Peg's Diner. There was nothing inside, but it seemed like the Restaurant at the End of the Universe. Looking forward to checking out some of your locales!
Thanks for all the hard work on this.

Probably a dumb question, but how do you get to the tutorial areas?
Keep the progress going! I have faith!
(22-04-2016, 10:12 PM)parapsycho Wrote: [ -> ]Thanks for all the hard work on this.

Probably a dumb question, but how do you get to the tutorial areas?

The Tutorial areas had no hardline link, as you only went there when you first started the game. You have to use the character editor accessible from the front page of http://mxoemu.info at the top left to manually change your district. You should do this while jacked out, otherwise the client will overwrite your changes when you quit. The only way out is to again jack out, go to the character editor, and change your district.

Attached a guide I put together a while back. Not sure if I posted it elsewhere. But here you go.
Hmmm, Interrogation rooms. I think one of those have the desk that Neo was put in the same exact room only Admins of that Server can teleport you too. But have to find out a bit later. Sense I have moved MXO to a back up drive due to a format so I tried to preserve the game to avoid having to redownload the whole thing.

Sense the room I mentioned a few months ago I believe was inaccessable unless you was a admin of the server to get to it, But sense we all have the ability to teleport anywhere admin powers to move to inaccassable areas does not pose a problem. Also the room admins put you in only if you like get in trouble or broken the rules on that server, I got in trouble once for creating a character from the movies which I did not know was not allowed, The good news is the admin was vary kind and let me off easy and told me to delete the character and did so without a agrument. Sense we are like now only fans bringing this game back to life, maybe I can now create movie characters without admins telling me it's not allowed.
Yeah the detention rooms don't quite look like the room Smith interrogates Neo, but you'll find those in each district. There are instances of the first time you see the Construct in the original Matrix, the two red leather chairs and the TV, that's in the Tutorial district. Definitely worth checking out. If you don't have the game anymore it's available on the front page (the giant .7z file).
Pages: 1 2