16-06-2019, 02:19 AM
Putting it back together:
Once the packs are sorted through, meshes put together and it's all saved into prefabs, we dump all into one project folder, and you run Unity and the MXO EMU together side by side and use the EMU as your blueprint, and Unity to put all the prefabs into place.
their all modular. Anyone who is good at puzzles will get it done fast. DT is easy as it was done properly. So the prefabs are easy to figure out and a bit less modular... but still modular lol.
Once the levels are done, open navmesh and bake it for the A.I. And add the ability for them to climb ladders to rooftops etc. For each area.
Each building's interior scenes are also modular. And don't exist in the way you think they do. But again they are turned into prefabs and you can use a randomize to assemble mission buildings etc using the prefabs at mission start. The floors and walls prefabs need to be navmesh baked as well.
The clubs etc all objects inside the clubs and so on and so on are all in these packs...
Now take it all and combined it. Drop the basic avatar with a skill tree of your choice.... drop the A.I, duke it out... and vola, you have the basic core of MXO.
Then I come along, add MFP and Photon do all the networking for ya. And set up the databases, give you access to the whiteroom and the architects room (Admin) control center for making missions/users/Items/whiteroom/controls etc etc and you do the rest.
I won't have time after it's done. And I'll get some serious heat I'm sure if your successful. But that is my problem, the machines can kiss my ass. I'm only showing you the door, you have to walk through it.
Once the packs are sorted through, meshes put together and it's all saved into prefabs, we dump all into one project folder, and you run Unity and the MXO EMU together side by side and use the EMU as your blueprint, and Unity to put all the prefabs into place.
their all modular. Anyone who is good at puzzles will get it done fast. DT is easy as it was done properly. So the prefabs are easy to figure out and a bit less modular... but still modular lol.
Once the levels are done, open navmesh and bake it for the A.I. And add the ability for them to climb ladders to rooftops etc. For each area.
Each building's interior scenes are also modular. And don't exist in the way you think they do. But again they are turned into prefabs and you can use a randomize to assemble mission buildings etc using the prefabs at mission start. The floors and walls prefabs need to be navmesh baked as well.
The clubs etc all objects inside the clubs and so on and so on are all in these packs...
Now take it all and combined it. Drop the basic avatar with a skill tree of your choice.... drop the A.I, duke it out... and vola, you have the basic core of MXO.
Then I come along, add MFP and Photon do all the networking for ya. And set up the databases, give you access to the whiteroom and the architects room (Admin) control center for making missions/users/Items/whiteroom/controls etc etc and you do the rest.
I won't have time after it's done. And I'll get some serious heat I'm sure if your successful. But that is my problem, the machines can kiss my ass. I'm only showing you the door, you have to walk through it.