15-04-2013, 02:09 PM
Wow. Countless beta's before and after MXO.
The Era the game took place in is what drew me into the matrix (with help from the movies) the possibilities. Of course initial hype of how you could code anything .. Good and bad MXO was a lot like UO were everyone was the player intermix there was no hidden lands where sides could be with there own kind for 50 levels Besides player decided Areas to be "PVP" or "Machine" or "Merv" So there was no hiding.. well not really anyway . So the overall game give my the sense of UO .. I never was fantasy gamer.. I Pretty grit my teeth at every MMO is swords and spells.. and the Scifi ones are you stuck in a ship . MXO broke through that. So that got me in.. Then after SOE what kept me were the people I met .. Good and Bad.
Biggest problem with new games.. Side A, B or A, B, C.. Are hidden away from each other.. and you only meet on pvp maps or during raids .. No chance to really build that Hero/Villian Syndrome .. you know a hero to one is a villain to another..
The Era the game took place in is what drew me into the matrix (with help from the movies) the possibilities. Of course initial hype of how you could code anything .. Good and bad MXO was a lot like UO were everyone was the player intermix there was no hidden lands where sides could be with there own kind for 50 levels Besides player decided Areas to be "PVP" or "Machine" or "Merv" So there was no hiding.. well not really anyway . So the overall game give my the sense of UO .. I never was fantasy gamer.. I Pretty grit my teeth at every MMO is swords and spells.. and the Scifi ones are you stuck in a ship . MXO broke through that. So that got me in.. Then after SOE what kept me were the people I met .. Good and Bad.
Biggest problem with new games.. Side A, B or A, B, C.. Are hidden away from each other.. and you only meet on pvp maps or during raids .. No chance to really build that Hero/Villian Syndrome .. you know a hero to one is a villain to another..