nah, my client.dll is not the latest one, it still works
basically, the code hasnt really been changed since the WB days
And mine is self changed a bit.. because... russian things...yeah, russian.
(08-02-2010, 01:51 PM)rajkosto Wrote: [ -> ]nah, my client.dll is not the latest one, it still works
basically, the code hasnt really been changed since the WB days
lol, should have guest
(08-02-2010, 03:51 PM)Morpheus Wrote: [ -> ]And mine is self changed a bit.. because... russian things...yeah, russian.
Russian?? you serious? MXO in russian??
just kidding. i meant for tests
No comments
then why make a post ? anyway, next test very soon with c++ version that will work properly
Good stuff. Always thought using C++ made more sense, since it's closer to the original source. But I didn't really know enough about the actual structure to say anything.
Wish I had more time to help out, I enjoy programming a great deal but sadly most of it has to be for marking and not recreation =P
its not a matter of the language its made in, its a matter of who made it and for what purpose
python one was made by morpheus just to test packet structure, so of course it performed badly as a real server
c++ one is made by me for running servers, and that's what its going to perform adequately, i hope
Ah, just assumed that because of that custom reliability checking it might be tied to C++ in some way. But you're right, doesn't matter what it's written in as long as it does the job.