08-04-2012, 03:11 AM
http://mxoemu.info/txatools.zip
These tools require the Visual C++ 2010 SP1 x86 Redistributable, available from http://www.microsoft.com/download/en/det...px?id=8328
txa2dds:
Simply drag and drop a .txa (or .txb, or wrongly named .tga) file onto the txa2dds executable and it will create a .dds and .txt file in the same folder as the .txa file
You can then open the .dds file in Photoshop with nvidia texture plugin, or DirectX texture tool, or similar
All texture formats (compressed and uncompressed) as well as types (2d, cubemap) are handled properly.
These tools require the Visual C++ 2010 SP1 x86 Redistributable, available from http://www.microsoft.com/download/en/det...px?id=8328
txa2dds:
Simply drag and drop a .txa (or .txb, or wrongly named .tga) file onto the txa2dds executable and it will create a .dds and .txt file in the same folder as the .txa file
You can then open the .dds file in Photoshop with nvidia texture plugin, or DirectX texture tool, or similar
All texture formats (compressed and uncompressed) as well as types (2d, cubemap) are handled properly.