Re: Delayed state,next steps - Printable Version +- The Matrix Online Server Emulator (//mxoemu.info/forum) +-- Forum: Archived/ Unnecessary Threads! (//mxoemu.info/forum/forumdisplay.php?fid=25) +--- Forum: Closed/ Unnecessary Threads! (//mxoemu.info/forum/forumdisplay.php?fid=26) +--- Thread: Re: Delayed state,next steps (/showthread.php?tid=330) |
RE: Re: Delayed state,next steps - rajkosto - 07-02-2010 Proxy is working perfectly Scatman is giving us some trouble, although i think it can be fixed RE: Re: Delayed state,next steps - Trinity - 08-02-2010 This is very exciting, I will be a tester if you guys need more people. As soon as I figure out how to download the damn thing, I'm having no luck. What if you have the original MXO folder? can you use that and import new files? RE: Re: Delayed state,next steps - rajkosto - 08-02-2010 Scatman is fucked. The next public test is when i implement all those things in c++ properly RE: Re: Delayed state,next steps - HD_Neo - 08-02-2010 As far as i know, its just a public test of the old planned release which is redesigned by morpheus. Rajko..do you and morpheus make 2 servers ? (one in c++ and one the python way ?) RE: Re: Delayed state,next steps - rajkosto - 08-02-2010 As we saw, morpheus' "thing" is only for messing around with packets on localhost atm, it's nowhere near being ready to be hosted on a remote server, because of its simplicity of handling udp and failure to follow mxo sequencing format, also the high cpu usage per player because he does like string search and replace EVERYWHERE, because its a prototype so all test servers will have to be the c++ ones, i guess morpheus will use the python ones just for experimenting with packets RE: Re: Delayed state,next steps - Synapze777 - 08-02-2010 Sounds good, Raj. guess there's no escaping c++ then... RE: Delayed state,next steps - HD_Morpheus - 08-02-2010 (08-02-2010, 09:50 AM)rajkosto Wrote: As we saw, morpheus' "thing" is only for messing around with packets on localhost atm, it's nowhere near being ready to be hosted on a remote server, because of its simplicity of handling udp and failure to follow mxo sequencing format, also the high cpu usage per player because he does like string search and replace EVERYWHERE, because its a prototypeseems like "not ready" wasnt enough when asked. Also... as scheduling doesnt accept the current initial sequence, i wanna see your c++ way to "do it right" & the way to create that packets. RE: Re: Delayed state,next steps - rajkosto - 08-02-2010 get on msn, i need info from you don't worry, i will implement sequencing properly (eventually) RE: Re: Delayed state,next steps - HD_Morpheus - 08-02-2010 you'll be outta luck today. wait until tomorrow RE: Re: Delayed state,next steps - TheKingOfHearts - 08-02-2010 Trinity, best is to download the mxo client posted here even if you have one already. I did that to make sure i am using the same equipment as the devs to reduce as much problems as possible |