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Hardline Cords - Printable Version +- The Matrix Online Server Emulator (//mxoemu.info/forum) +-- Forum: Documentation (//mxoemu.info/forum/forumdisplay.php?fid=8) +--- Forum: Game Information (//mxoemu.info/forum/forumdisplay.php?fid=12) +--- Thread: Hardline Cords (/showthread.php?tid=102) |
Hardline Cords - ballzan - 13-10-2009 Here are the coords to all the hardlines in the game. Hardline Locations DISTRICT: RICHLAND ------------------------------------- X Y Z Achan [C] 676 -2 -101 Achan [N] 551 0 148 Apollyon [NW] 154 0 -1425 Apollyon [SE] 557 0 -1668 Camon Heights [C] 1110 -5 -600 Camon Heights [N] 1111 0 -409 Dannah Heights [E] 403 0 -1171 Dannah Heights [W] 103 0 -1101 Eshean Projects [C] 1076 -5 -1492 Eshean Projects [E] 1324 -6 -1499 Eshean Projects [W] 791 -5 -1488 Kedemoth [C] 632 0 -919 Kedemoth [E] 961 0 -851 Kedemoth [W] 395 0 -801 Lemone [C] 874 0 -1179 Magog [E] 518 0 -430 Magog [S] 255 -5 -359 Magog [W] -5 0 -317 Mannsdale [C] 155 4 -700 Mara [C] 170 4 22 Mara [NW] 79 0 137 Mara [S] 390 0 -214 Mara [W] -64 0 -71 Midian Park [E] 1352 0 -1036 Midian Park [W] 1115 -5 -993 Moriah Projects [C] 858 6 -145 Moriah Projects [E] 1156 6 49 Moriah Projects [N] 1002 0 119 Tabor Park [C] 701 0 445 Tabor Park [E] 943 0 269 Tabor Park [N] 835 0 578 Tabor Park [W] 532 4 420 Uriah [NE] 240 -7 579 Uriah [SW] -27 -8 316 Zia [N] 776 6 -440 Zia [S] 829 6 -667 DISTRICT: WESTVIEW ------------------------------------- X Y Z Bathary Row [SE] -302 -7 202 Bathary Row [W] -930 -7 407 Gracy Heights [C] -707 0 -1400 Gracy Heights [NW] -951 0 -1279 Guinness Lake [E] -185 0 -899 Guinness Lake [NW] -863 0 -776 Lucero Point [SC] -300 0 -483 Lucero Point [W] -734 0 -299 Manssen Park [NW] -846 0 78 Manssen Park [SE] -748 0 -79 Rogers Way [C] -645 -11 -578 Rogers Way [NW] -943 -5 -338 Sobra Shores [NW] -552 0 -1103 Sobra Shores [SE] -179 0 -1417 Southard [SW] -496 0 -1594 Stamos [C] -389 0 -10 Stamos [NW] -679 0 161 Stamos [SC] -365 0 -238 DISTRICT: INTERNATIONAL ------------------------------------- X Y Z Akasaka [SE] 198 -5 -111 Akasaka [W] -142 0 96 Furihata [C] -486 0 -321 Furihata [NE] -399 0 -196 Furihata [S] -338 0 -712 Ikebukuro [NE] 796 -12 29 Ikebukuro [SW] 469 -11 -537 Jurong [C] -164 0 -197 Jurong [NE] -96 0 -88 Kaede [C] 154 0 -321 Kaede [SW] -16 0 -411 Kowloon [NE] 421 -1 580 Kowloon [SW] 250 -5 333 Murasaki [C] -376 0 238 Murasaki [NW] -654 0 321 Murasaki [SW] -430 0 94 Sai Kung [C] 428 -11 -55 Sai Kung [SW] 364 -11 -306 Shinjuku [EC] 109 0 359 Shinjuku [WC] -222 0 324 Shirakaba [C] 314 -5 157 Shirakaba [W] 181 -5 151 Ueno [NW] -313 0 80 DISTRICT: DOWNTOWN ------------------------------------- X Y Z Baldwin Heights [C] -105 18 586 Baldwin Heights [N] -76 18 844 Baldwin Heights [SW] -198 18 347 Center Park [E] -776 12 -34 Center Park [N] -894 12 291 Center Park [S] -915 11 -138 Center Park [W] -1158 12 125 Chelsea [NC] 138 0 -627 Chelsea [NE] 306 0 -503 Chelsea [NW] -390 0 -590 Chelsea [SC] 140 0 -878 Chelsea [SE] 430 0 -821 Chelsea [SW] 31 0 -873 Creston Heights [N] -839 12 784 Creston Heights [NE] -447 6 963 Creston Heights [NW] -1410 6 695 Creston Heights [SC] -1273 6 427 Creston Heights [SW] -1427 6 423 Edgewater [C] -1512 -7 -1049 Edgewater [E] -1020 -7 -1039 Edgewater [W] -1979 -7 -1060 Hampton Green [E] 99 12 15 Hampton Green [NC] -73 18 178 Hampton Green [NE] 121 6 177 Hampton Green [NW] -435 12 -1 Hampton Green [NWC] -239 18 123 Hampton Green [SW] -205 18 -192 Historic District [N] -922 2 -526 Historic District [S] -841 0 -699 Industry Square [N] -156 6 951 Industry Square [S] -195 6 747 Lamar [C] 264 6 -90 Lamar [EC] 425 0 -31 Lamar [N] 348 0 96 Lamar [NW] 243 6 34 Lamar [S] 133 0 -375 Lamar [SC] 285 6 -231 Maribeau [C] -337 18 -459 Maribeau [E] -25 12 -325 Maribeau [W] -512 0 -262 Morrell [N] -1458 6 281 Morrell [NC] -1324 12 155 Morrell [S] -1335 12 -355 Park East [C] -625 12 157 Park East [N] -705 12 401 Park East [NC] -573 12 339 Park East [NW] -714 12 330 Park East [S] -676 6 -133 Pillsen [N] -464 18 698 Pillsen [NC] -335 18 415 Pillsen [SC] -315 18 320 South Vauxton [C] -1803 0 -603 South Vauxton [E] -1277 0 -781 South Vauxton [SC] -1783 0 -716 South Vauxton [SC] -1611 0 -787 South Vauxton [W] -2135 0 -835 Stratford Campus 38 12 966 Union Hill [C] 227 6 425 Union Hill [N] 147 18 726 Union Hill [S] 230 5 275 Vauxton [C] -1182 8 -578 Vauxton [E] -1016 12 -377 Vauxton [W] -1487 6 -494 Just thought I would contribute something to the cause. Dont know if it will help much but obviously when you go to the hardline and hit sync it gives the code in the Server Prompt window. RE: Hardline Cords - Prim3 - 13-10-2009 http://www.theendless.cc/mxohl.zip RE: Hardline Cords - Rxu - 13-10-2009 The cords will eventually help the DEV team re-create the code that allows us to go through HL's like we did in-game. RE: Hardline Cords - ballzan - 13-10-2009 Thanks for the download link I didnt know you could download a file of them. I found it a MXOArchive and thought it would be useful. (13-10-2009, 05:12 AM)Prim3 Wrote: http://www.theendless.cc/mxohl.zip RE: Hardline Cords - Prim3 - 13-10-2009 (13-10-2009, 11:08 PM)ballzan Wrote: Thanks for the download link I didnt know you could download a file of them. I found it a MXOArchive and thought it would be useful. np, those are files I created when I got bored. They are a little diffrent than MXOArchive's, as my coords include correct rotations and spawns in front of the hard line instead of in it. RE: Hardline Cords - Valaro - 14-10-2009 Oh very nice. That should help Morpheus. Since were on thetopic. In order to have seats working and doors opening, the Dev team will require coordinates to all doors in game (non mission ones) and all benches in game including rotations when you look at it and then the animation sits down on it. Doors require the rotation of which way the door opens from the inside and out. This is a tough task ut at the moment if we ever hope to have these basic mechanics working we wont be entering through doors. Id do it only im not sure how you guys seem to be in the know. Thanks RE: Hardline Cords - PsyK - 30-03-2012 (14-10-2009, 01:31 AM)Valaro Wrote: Oh very nice. That should help Morpheus. Since were on thetopic. In order to have seats working and doors opening, the Dev team will require coordinates to all doors in game (non mission ones) and all benches in game including rotations when you look at it and then the animation sits down on it. Doors require the rotation of which way the door opens from the inside and out. The positions would be achived by doing something in relation to the bench. You wouldn't need to know every coordinate. RE: Hardline Cords - bitbomb - 30-03-2012 ![]() I have crossed oceans of time to answer you. RE: Hardline Cords - rajkosto - 31-03-2012 incorrect answer too, cuz i have all the static object info now...wooo |