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White Halls, Org Areas, and Other Stuff You Can't Walk To - The Collection - Printable Version +- The Matrix Online Server Emulator (http://mxoemu.info/forum) +-- Forum: The Matrix Online (http://mxoemu.info/forum/forumdisplay.php?fid=3) +--- Forum: MxO General Discussion (http://mxoemu.info/forum/forumdisplay.php?fid=4) +--- Thread: White Halls, Org Areas, and Other Stuff You Can't Walk To - The Collection (/showthread.php?tid=2216) Pages:
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White Halls, Org Areas, and Other Stuff You Can't Walk To - The Collection - bitbomb - 20-04-2016 To reach each area, make sure you're first in the correct district, then type: Code: &gotopos x y z Code: &gotopos 2077 -8 -978 Tutorial (This is just one instance of the tutorial area, they are all identical. Thanks to MajorTom for inital coords) Extraction Room 92 3 -168 Subway 70 3 -110 White Room 71 40 -157 Woman in Red Room -272 5 -166 Dojo 58 -10 -105 Richland/Westview: White Halls: Box Type: 2015 -9 295 1866 -8 290 1866 -8 500 1717 -8 505 Block of White Rooms (Thanks to MajorTom) 2036 1 -1723 2036 1 -1763 2036 1 -1803 2036 1 -1843 2116 1 -1723 2116 1 -1763 2116 1 -1803 2116 1 -1843 2156 1 -1723 2156 1 -1762 2156 1 -1803 2156 1 -1843 Zion Strongholds 1) Medium w/Dojo, Extraction Rooms, Weapons Rooms, Firing Range 2077 -8 61 2077 0 61 2077 7 61 2077 15 61 2077 23 61 2077 31 61 2077 39 61 2077 47 61 2077 55 61 2077 63 61 2) Medium, square layout w/Extraction Rooms, Server Room, Weapons Room, Meeting Room 2095 -8 -158 2095 0 -158 2095 7 -158 2095 15 -158 2095 23 -158 2095 31 -158 2095 39 -158 2095 47 -158 2095 55 -158 2095 63 -158 3) Large w/8 Dojos, Weapons Room, Larger Weapons Room, Firing Range, Extraction Room, Meeting Room 2103 -7 -378 2103 4 -378 2103 16 -378 2103 28 -378 2103 40 -378 2103 52 -378 2103 64 -378 2103 76 -378 2103 88 -378 2103 100 -378 4) w/Dojo, weapons room, firing range, extraction room 2097 -8 -578 2097 0 -578 2097 7 -578 2097 15 -578 2097 23 -578 2097 31 -578 2097 39 -578 2097 47 -578 2097 55 -578 2097 63 -578 5) W/Dojo, meeting rooms w/benches, meeting room w/stage, extraction rooms, weapons rooms 2107 -8 -785 2107 3 -785 2107 15 -785 2107 27 -785 2107 39 -785 2107 51 -785 2107 63 -785 2107 75 -785 2107 87 -785 2107 99 -785 6) W/Dojo, weapons rooms, extraction room 2077 -8 -978 2077 0 -978 2077 7 -978 2077 15 -978 2077 23 -978 2077 31 -978 2077 39 -978 2077 47 -978 2077 55 -978 2077 63 -978 7) W/Extraction Room () 2095 -8 -1197 2095 0 -1197 2095 7 -1197 2095 15 -1197 2095 23 -1197 2095 31 -1197 2095 39 -1197 2095 47 -1197 2095 55 -1197 2095 63 -1197 8) W/Dojo and Firing Range 2103 -7 -1418 2103 4 -1418 2103 16 -1418 2103 28 -1418 2103 40 -1418 2103 52 -1418 2103 64 -1418 2103 76 -1418 2103 88 -1418 2103 100 -1418 9) W/Dojo, Weapons Room, Firing Range, Extraction Room 2097 -8 -1618 2097 0 -1618 2097 7 -1618 2097 15 -1618 2097 23 -1618 2097 31 -1618 2097 39 -1618 2097 47 -1618 2097 55 -1618 2097 63 -1618 International: White Halls Box Type With Mervy Music 1336 0 -240 1336 0 -80 1336 0 80 1336 0 240 1336 1 400 Box type with Ziony Music 1358 21 556 1358 41 556 1358 61 556 1358 81 556 1358 101 556 1358 121 556 Y type with Ziony Music 1354 21 750 1354 41 750 1354 61 750 1354 81 750 1354 101 750 1354 121 750 1354 141 750 Y type with Ziony Music 1189 21 750 1189 41 750 1189 61 750 1189 81 750 1189 101 750 1189 121 750 Y type with Ziony Music 1036 21 750 1036 41 750 1036 61 750 1036 81 750 1036 101 750 1036 121 750 Y type with Ziony Music 893 21 750 893 41 750 893 61 750 893 81 750 893 101 750 893 121 750 Box type 1337 21 530 1337 41 530 1337 61 530 1337 81 530 1337 101 530 1337 121 530 Y type 1337 21 750 1337 41 750 1337 61 750 1337 81 750 1337 101 750 1337 121 750 1337 141 750 Block of white rooms: 180 1 -943 180 1 -903 180 1 -863 180 1 -823 220 1 -943 220 1 -903 220 1 -863 220 1 -823 260 1 -943 260 1 -903 260 1 -863 260 1 -823 300 1 -943 300 1 -903 300 1 -863 300 1 -823 Mero Strongholds 1) Statues at Entrance 879 0 521 (A: no bookcase doors) 879 7 521 (B: bookcase to office/chamber, bookcase to 2x chambers) 879 15 521 (C: bookcase to 3x chambers, bookcase to study) 879 23 521 (A) 879 31 521 (B) 879 39 521 © 879 47 521 (A) 879 55 521 (B) 879 63 521 © 2) Big M at entrance 1043 0 531 (Small, no bookcase doors) 1043 7 531 (Med) 1043 15 531 (Large) 1043 23 531 (Small, no bookcase doors) 1043 31 531 (Med) 1043 39 531 (Large) 1043 47 531 (Small, no bookcase doors) 1043 55 531 (Med) 1043 63 531 (Large) 3) Fountain, No bookcase door 1191 0 522 1191 7 522 1191 15 522 1191 22 522 1191 31 522 1191 39 522 1191 47 522 1191 55 522 1191 63 522 4) Big M at entrance 1351 0 -748 (A - Fountain, no bookcase) 1351 7 -748 (B - Fountain, Bookcase to Chamber, Bookcase to Study + Chamber) 1351 15 -748 (B - Fountain, Bookcase to Chamber, Bookcase to Study + Chamber) 1351 23 -748 A 1351 31 -748 B 1351 39 -748 B 1351 47 -748 A 1351 55 -748 B 1351 63 -748 B 5) Big M at entrance 1365 0 -588 (A - Bookcase to Chamber) 1365 7 -588 (B - Bookcase to Chamber) 1365 15 -588 (C - Bookcase to passage to another bookcase, and chamber) 1365 23 -588 A 1365 31 -588 B 1365 39 -588 C 1365 47 -588 A 1365 55 -588 B 1365 63 -588 C 6) Big M, Figure 8 white hall section. 1353 0 -416 (A - No bookcase) 1353 7 -416 (B - Bookcase to Chamber) 1353 15 -416 (C - Bookcase to Chamber and Storage) 1353 23 -416 A 1353 31 -416 B 1353 39 -416 C 1353 47 -416 A 1353 55 -416 B 1353 63 -416 C Downtown White Halls Box Type w/Machiney Music 1025 1 449 1016 1 720 1016 1 989 1016 1 1260 Box Type w/Machiney Music -2292 1 1159 Box Type w/Ziony Music -2080 121 1420 Cross Type w/Ziony Music (From White Halls from Int, to Override mission area) -2080 101 1420 Block of White Detention Rooms -580 1 1480 -580 1 1440 -580 1 1400 -580 1 1360 -620 1 1480 -620 1 1440 -620 1 1400 -620 1 1360 -660 1 1480 -660 1 1440 -660 1 1400 -660 1 1360 -680 1 1480 -680 1 1440 -680 1 1400 -680 1 1360 Machine Strongholds Large w/3 cell blocks -2280 1 841 -2280 9 841 -2280 17 841 -2280 25 841 -2280 33 841 -2280 41 841 -2280 49 841 -2280 57 841 -2280 65 841 -2280 73 841 Medium w/Interrogation Rooms and Small Prison -2262 1 611 -2262 9 611 -2262 17 611 -2262 25 611 -2262 33 611 -2262 41 611 -2262 49 611 -2262 57 611 -2262 65 611 Small, one 3 story cell block -2274 1 351 -2274 13 351 -2274 25 351 -2274 37 351 -2274 49 351 -2274 61 351 -2274 73 351 -2274 85 351 -2274 97 351 -2274 109 351 Small, w/interrogation room, weapons room -2271 1 101 -2271 5 101 -2271 9 101 -2271 13 101 -2271 17 101 -2271 21 101 -2271 25 101 -2271 29 101 -2271 33 101 -2271 37 101 Medium (Interrogation rooms, small cell block, weapons room) -2254 1 -156 -2254 9 -156 -2254 17 -156 -2254 25 -156 -2254 33 -156 -2254 41 -156 -2254 49 -156 -2254 57 -156 -2254 65 -156 Override mission area (Thanks to MajorTom) -2111 638 1457 (Hardline exit to Park East) RE: White Halls, Org Areas, and Other Stuff You Can't Walk To - The Collection - Sixxth - 20-04-2016 Bravo to you sir, Bravo ![]() RE: White Halls, Org Areas, and Other Stuff You Can't Walk To - The Collection - bitbomb - 22-04-2016 Added missing Zion strongholds, I missed a few on the north end. Also added Richland White Rooms from MajorTom's post. RE: White Halls, Org Areas, and Other Stuff You Can't Walk To - The Collection - pr0sper0 - 22-04-2016 Really good stuff! I have been thinking of doing a tour of the Outer Reaches outside the usual barriers. I was walking due east from Downtown, and way off in the void, on the edge of eternity, with nothing around it, I found a Peg's Diner. There was nothing inside, but it seemed like the Restaurant at the End of the Universe. Looking forward to checking out some of your locales! RE: White Halls, Org Areas, and Other Stuff You Can't Walk To - The Collection - parapsycho - 22-04-2016 Thanks for all the hard work on this. Probably a dumb question, but how do you get to the tutorial areas? RE: White Halls, Org Areas, and Other Stuff You Can't Walk To - The Collection - Triface - 23-04-2016 Keep the progress going! I have faith! RE: White Halls, Org Areas, and Other Stuff You Can't Walk To - The Collection - bitbomb - 23-04-2016 (22-04-2016, 10:12 PM)parapsycho Wrote: Thanks for all the hard work on this. The Tutorial areas had no hardline link, as you only went there when you first started the game. You have to use the character editor accessible from the front page of http://mxoemu.info at the top left to manually change your district. You should do this while jacked out, otherwise the client will overwrite your changes when you quit. The only way out is to again jack out, go to the character editor, and change your district. RE: White Halls, Org Areas, and Other Stuff You Can't Walk To - The Collection - Vesuveus - 10-06-2016 Attached a guide I put together a while back. Not sure if I posted it elsewhere. But here you go. RE: White Halls, Org Areas, and Other Stuff You Can't Walk To - The Collection - BlueBlurChrome - 13-09-2016 Hmmm, Interrogation rooms. I think one of those have the desk that Neo was put in the same exact room only Admins of that Server can teleport you too. But have to find out a bit later. Sense I have moved MXO to a back up drive due to a format so I tried to preserve the game to avoid having to redownload the whole thing. Sense the room I mentioned a few months ago I believe was inaccessable unless you was a admin of the server to get to it, But sense we all have the ability to teleport anywhere admin powers to move to inaccassable areas does not pose a problem. Also the room admins put you in only if you like get in trouble or broken the rules on that server, I got in trouble once for creating a character from the movies which I did not know was not allowed, The good news is the admin was vary kind and let me off easy and told me to delete the character and did so without a agrument. Sense we are like now only fans bringing this game back to life, maybe I can now create movie characters without admins telling me it's not allowed. RE: White Halls, Org Areas, and Other Stuff You Can't Walk To - The Collection - bitbomb - 15-09-2016 Yeah the detention rooms don't quite look like the room Smith interrogates Neo, but you'll find those in each district. There are instances of the first time you see the Construct in the original Matrix, the two red leather chairs and the TV, that's in the Tutorial district. Definitely worth checking out. If you don't have the game anymore it's available on the front page (the giant .7z file). |