The Matrix Online Server Emulator
White Halls, Org Areas, and Other Stuff You Can't Walk To - The Collection - Printable Version

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White Halls, Org Areas, and Other Stuff You Can't Walk To - The Collection - bitbomb - 20-04-2016

To reach each area, make sure you're first in the correct district, then copy the &gotopos command including the coordinates (no need to copy the comments after the coordinates). The command can be pasted into the client's chat with CTRL+INS

Code:
&gotopos x y z
Where X Y Z are the coordinates listed below, for example:
Code:
&gotopos 2077 -8 -978

Tutorial
(This is just one instance of the tutorial area, they are all identical. Thanks to MajorTom for inital coords)
Extraction Room
&gotopos 92 3 -168

Subway
&gotopos 70 3 -110

White Room (The two red chairs with the TV resembling the construct scene from the first film)
&gotopos 71 40 -157

Woman in Red Room
&gotopos -272 5 -166

Dojo
&gotopos 58 -10 -105

Richland/Westview:
White Halls:
Box Type:
&gotopos 2015 -9 295
&gotopos 1866 -8 290
&gotopos 1866 -8 500
&gotopos 1717 -8 505

Block of White Rooms
(Thanks to MajorTom)
&gotopos 2036 1 -1723
&gotopos 2036 1 -1763
&gotopos 2036 1 -1803
&gotopos 2036 1 -1843

&gotopos 2116 1 -1723
&gotopos 2116 1 -1763
&gotopos 2116 1 -1803
&gotopos 2116 1 -1843

&gotopos 2156 1 -1723
&gotopos 2156 1 -1762
&gotopos 2156 1 -1803
&gotopos 2156 1 -1843

Zion Strongholds
1) Medium w/Dojo, Extraction Rooms, Weapons Rooms, Firing Range
&gotopos 2077 -8 61
&gotopos 2077 0 61
&gotopos 2077 7 61
&gotopos 2077 15 61
&gotopos 2077 23 61
&gotopos 2077 31 61
&gotopos 2077 39 61
&gotopos 2077 47 61
&gotopos 2077 55 61
&gotopos 2077 63 61

2) Medium, square layout w/Extraction Rooms, Server Room, Weapons Room, Meeting Room
&gotopos 2095 -8 -158
&gotopos 2095 0 -158
&gotopos 2095 7 -158
&gotopos 2095 15 -158
&gotopos 2095 23 -158
&gotopos 2095 31 -158
&gotopos 2095 39 -158
&gotopos 2095 47 -158
&gotopos 2095 55 -158
&gotopos 2095 63 -158

3) Large w/8 Dojos, Weapons Room, Larger Weapons Room, Firing Range, Extraction Room, Meeting Room
&gotopos 2103 -7 -378
&gotopos 2103 4 -378
&gotopos 2103 16 -378
&gotopos 2103 28 -378
&gotopos 2103 40 -378
&gotopos 2103 52 -378
&gotopos 2103 64 -378
&gotopos 2103 76 -378
&gotopos 2103 88 -378
&gotopos 2103 100 -378

4) w/Dojo, weapons room, firing range, extraction room
&gotopos 2097 -8 -578
&gotopos 2097 0 -578
&gotopos 2097 7 -578
&gotopos 2097 15 -578
&gotopos 2097 23 -578
&gotopos 2097 31 -578
&gotopos 2097 39 -578
&gotopos 2097 47 -578
&gotopos 2097 55 -578
&gotopos 2097 63 -578

5) W/Dojo, meeting rooms w/benches, meeting room w/stage, extraction rooms, weapons rooms
&gotopos 2107 -8 -785
&gotopos 2107 3 -785
&gotopos 2107 15 -785
&gotopos 2107 27 -785
&gotopos 2107 39 -785
&gotopos 2107 51 -785
&gotopos 2107 63 -785
&gotopos 2107 75 -785
&gotopos 2107 87 -785
&gotopos 2107 99 -785

6) W/Dojo, weapons rooms, extraction room
&gotopos 2077 -8 -978
&gotopos 2077 0 -978
&gotopos 2077 7 -978
&gotopos 2077 15 -978
&gotopos 2077 23 -978
&gotopos 2077 31 -978
&gotopos 2077 39 -978
&gotopos 2077 47 -978
&gotopos 2077 55 -978
&gotopos 2077 63 -978

7) W/Extraction Room ()
&gotopos 2095 -8 -1197
&gotopos 2095 0 -1197
&gotopos 2095 7 -1197
&gotopos 2095 15 -1197
&gotopos 2095 23 -1197
&gotopos 2095 31 -1197
&gotopos 2095 39 -1197
&gotopos 2095 47 -1197
&gotopos 2095 55 -1197
&gotopos 2095 63 -1197

8) W/Dojo and Firing Range
&gotopos 2103 -7 -1418
&gotopos 2103 4 -1418
&gotopos 2103 16 -1418
&gotopos 2103 28 -1418
&gotopos 2103 40 -1418
&gotopos 2103 52 -1418
&gotopos 2103 64 -1418
&gotopos 2103 76 -1418
&gotopos 2103 88 -1418
&gotopos 2103 100 -1418

9) W/Dojo, Weapons Room, Firing Range, Extraction Room
&gotopos 2097 -8 -1618
&gotopos 2097 0 -1618
&gotopos 2097 7 -1618
&gotopos 2097 15 -1618
&gotopos 2097 23 -1618
&gotopos 2097 31 -1618
&gotopos 2097 39 -1618
&gotopos 2097 47 -1618
&gotopos 2097 55 -1618
&gotopos 2097 63 -1618

International:
White Halls
Box Type With Mervy Music
&gotopos 1336 0 -240
&gotopos 1336 0 -80
&gotopos 1336 0 80
&gotopos 1336 0 240
&gotopos 1336 1 400

Box type with Ziony Music
&gotopos 1358 21 556
&gotopos 1358 41 556
&gotopos 1358 61 556
&gotopos 1358 81 556
&gotopos 1358 101 556
&gotopos 1358 121 556

Y type with Ziony Music
&gotopos 1354 21 750
&gotopos 1354 41 750
&gotopos 1354 61 750
&gotopos 1354 81 750
&gotopos 1354 101 750
&gotopos 1354 121 750
&gotopos 1354 141 750

Y type with Ziony Music
&gotopos 1189 21 750
&gotopos 1189 41 750
&gotopos 1189 61 750
&gotopos 1189 81 750
&gotopos 1189 101 750
&gotopos 1189 121 750

Y type with Ziony Music
&gotopos 1036 21 750
&gotopos 1036 41 750
&gotopos 1036 61 750
&gotopos 1036 81 750
&gotopos 1036 101 750
&gotopos 1036 121 750

Y type with Ziony Music
&gotopos 893 21 750
&gotopos 893 41 750
&gotopos 893 61 750
&gotopos 893 81 750
&gotopos 893 101 750
&gotopos 893 121 750

Box type
&gotopos 1337 21 530
&gotopos 1337 41 530
&gotopos 1337 61 530
&gotopos 1337 81 530
&gotopos 1337 101 530
&gotopos 1337 121 530

Y type
&gotopos 1337 21 750
&gotopos 1337 41 750
&gotopos 1337 61 750
&gotopos 1337 81 750
&gotopos 1337 101 750
&gotopos 1337 121 750
&gotopos 1337 141 750

Block of white rooms:
&gotopos 180 1 -943
&gotopos 180 1 -903
&gotopos 180 1 -863
&gotopos 180 1 -823

&gotopos 220 1 -943
&gotopos 220 1 -903
&gotopos 220 1 -863
&gotopos 220 1 -823

&gotopos 260 1 -943
&gotopos 260 1 -903
&gotopos 260 1 -863
&gotopos 260 1 -823

&gotopos 300 1 -943
&gotopos 300 1 -903
&gotopos 300 1 -863
&gotopos 300 1 -823

Mero Strongholds
1) Statues at Entrance
&gotopos 879 0 521 (A: no bookcase doors)
&gotopos 879 7 521 (B: bookcase to office/chamber, bookcase to 2x chambers)
&gotopos 879 15 521 (C: bookcase to 3x chambers, bookcase to study)
&gotopos 879 23 521 (A)
&gotopos 879 31 521 (B)
&gotopos 879 39 521 ©
&gotopos 879 47 521 (A)
&gotopos 879 55 521 (B)
&gotopos 879 63 521 ©

2) Big M at entrance
&gotopos 1043 0 531 (Small, no bookcase doors)
&gotopos 1043 7 531 (Med)
&gotopos 1043 15 531 (Large)
&gotopos 1043 23 531 (Small, no bookcase doors)
&gotopos 1043 31 531 (Med)
&gotopos 1043 39 531 (Large)
&gotopos 1043 47 531 (Small, no bookcase doors)
&gotopos 1043 55 531 (Med)
&gotopos 1043 63 531 (Large)


3) Fountain, No bookcase door
&gotopos 1191 0 522
&gotopos 1191 7 522
&gotopos 1191 15 522
&gotopos 1191 22 522
&gotopos 1191 31 522
&gotopos 1191 39 522
&gotopos 1191 47 522
&gotopos 1191 55 522
&gotopos 1191 63 522

4) Big M at entrance
&gotopos 1351 0 -748 (A - Fountain, no bookcase)
&gotopos 1351 7 -748 (B - Fountain, Bookcase to Chamber, Bookcase to Study + Chamber)
&gotopos 1351 15 -748 (B - Fountain, Bookcase to Chamber, Bookcase to Study + Chamber)
&gotopos 1351 23 -748 A
&gotopos 1351 31 -748 B
&gotopos 1351 39 -748 B
&gotopos 1351 47 -748 A
&gotopos 1351 55 -748 B
&gotopos 1351 63 -748 B

5) Big M at entrance
&gotopos 1365 0 -588 (A - Bookcase to Chamber)
&gotopos 1365 7 -588 (B - Bookcase to Chamber)
&gotopos 1365 15 -588 (C - Bookcase to passage to another bookcase, and chamber)
&gotopos 1365 23 -588 A
&gotopos 1365 31 -588 B
&gotopos 1365 39 -588 C
&gotopos 1365 47 -588 A
&gotopos 1365 55 -588 B
&gotopos 1365 63 -588 C

6) Big M, Figure 8 white hall section.
&gotopos 1353 0 -416 (A - No bookcase)
&gotopos 1353 7 -416 (B - Bookcase to Chamber)
&gotopos 1353 15 -416 (C - Bookcase to Chamber and Storage)
&gotopos 1353 23 -416 A
&gotopos 1353 31 -416 B
&gotopos 1353 39 -416 C
&gotopos 1353 47 -416 A
&gotopos 1353 55 -416 B
&gotopos 1353 63 -416 C

Downtown
White Halls
Box Type w/Machiney Music
&gotopos 1025 1 449
&gotopos 1016 1 720
&gotopos 1016 1 989
&gotopos 1016 1 1260

Box Type w/Machiney Music
&gotopos -2292 1 1159

Box Type w/Ziony Music
&gotopos -2080 121 1420

Cross Type w/Ziony Music
(From White Halls from Int, to Override mission area)
&gotopos -2080 101 1420

Block of White Detention Rooms
&gotopos -580 1 1480
&gotopos -580 1 1440
&gotopos -580 1 1400
&gotopos -580 1 1360

&gotopos -620 1 1480
&gotopos -620 1 1440
&gotopos -620 1 1400
&gotopos -620 1 1360

&gotopos -660 1 1480
&gotopos -660 1 1440
&gotopos -660 1 1400
&gotopos -660 1 1360

&gotopos -680 1 1480
&gotopos -680 1 1440
&gotopos -680 1 1400
&gotopos -680 1 1360

Machine Strongholds
Large w/3 cell blocks
&gotopos -2280 1 841
&gotopos -2280 9 841
&gotopos -2280 17 841
&gotopos -2280 25 841
&gotopos -2280 33 841
&gotopos -2280 41 841
&gotopos -2280 49 841
&gotopos -2280 57 841
&gotopos -2280 65 841
&gotopos -2280 73 841

Medium w/Interrogation Rooms and Small Prison
&gotopos -2262 1 611
&gotopos -2262 9 611
&gotopos -2262 17 611
&gotopos -2262 25 611
&gotopos -2262 33 611
&gotopos -2262 41 611
&gotopos -2262 49 611
&gotopos -2262 57 611
&gotopos -2262 65 611

Small, one 3 story cell block
&gotopos -2274 1 351
&gotopos -2274 13 351
&gotopos -2274 25 351
&gotopos -2274 37 351
&gotopos -2274 49 351
&gotopos -2274 61 351
&gotopos -2274 73 351
&gotopos -2274 85 351
&gotopos -2274 97 351
&gotopos -2274 109 351

Small, w/interrogation room, weapons room
&gotopos -2271 1 101
&gotopos -2271 5 101
&gotopos -2271 9 101
&gotopos -2271 13 101
&gotopos -2271 17 101
&gotopos -2271 21 101
&gotopos -2271 25 101
&gotopos -2271 29 101
&gotopos -2271 33 101
&gotopos -2271 37 101


Medium (Interrogation rooms, small cell block, weapons room)
&gotopos -2254 1 -156
&gotopos -2254 9 -156
&gotopos -2254 17 -156
&gotopos -2254 25 -156
&gotopos -2254 33 -156
&gotopos -2254 41 -156
&gotopos -2254 49 -156
&gotopos -2254 57 -156
&gotopos -2254 65 -156

Override mission area (Thanks to MajorTom)
&gotopos -2111 638 1457 (Hardline exit to Park East)


RE: White Halls, Org Areas, and Other Stuff You Can't Walk To - The Collection - Sixxth - 20-04-2016

Bravo to you sir, Bravo


[Image: citizen_cane.gif]


RE: White Halls, Org Areas, and Other Stuff You Can't Walk To - The Collection - bitbomb - 22-04-2016

Added missing Zion strongholds, I missed a few on the north end. Also added Richland White Rooms from MajorTom's post.


RE: White Halls, Org Areas, and Other Stuff You Can't Walk To - The Collection - pr0sper0 - 22-04-2016

Really good stuff! I have been thinking of doing a tour of the Outer Reaches outside the usual barriers. I was walking due east from Downtown, and way off in the void, on the edge of eternity, with nothing around it, I found a Peg's Diner. There was nothing inside, but it seemed like the Restaurant at the End of the Universe. Looking forward to checking out some of your locales!


RE: White Halls, Org Areas, and Other Stuff You Can't Walk To - The Collection - parapsycho - 22-04-2016

Thanks for all the hard work on this.

Probably a dumb question, but how do you get to the tutorial areas?


RE: White Halls, Org Areas, and Other Stuff You Can't Walk To - The Collection - Triface - 23-04-2016

Keep the progress going! I have faith!


RE: White Halls, Org Areas, and Other Stuff You Can't Walk To - The Collection - bitbomb - 23-04-2016

(22-04-2016, 10:12 PM)parapsycho Wrote: Thanks for all the hard work on this.

Probably a dumb question, but how do you get to the tutorial areas?

The Tutorial areas had no hardline link, as you only went there when you first started the game. You have to use the character editor accessible from the front page of http://mxoemu.info at the top left to manually change your district. You should do this while jacked out, otherwise the client will overwrite your changes when you quit. The only way out is to again jack out, go to the character editor, and change your district.


RE: White Halls, Org Areas, and Other Stuff You Can't Walk To - The Collection - Vesuveus - 10-06-2016


Attached a guide I put together a while back. Not sure if I posted it elsewhere. But here you go.


RE: White Halls, Org Areas, and Other Stuff You Can't Walk To - The Collection - BlueBlurChrome - 13-09-2016

Hmmm, Interrogation rooms. I think one of those have the desk that Neo was put in the same exact room only Admins of that Server can teleport you too. But have to find out a bit later. Sense I have moved MXO to a back up drive due to a format so I tried to preserve the game to avoid having to redownload the whole thing.

Sense the room I mentioned a few months ago I believe was inaccessable unless you was a admin of the server to get to it, But sense we all have the ability to teleport anywhere admin powers to move to inaccassable areas does not pose a problem. Also the room admins put you in only if you like get in trouble or broken the rules on that server, I got in trouble once for creating a character from the movies which I did not know was not allowed, The good news is the admin was vary kind and let me off easy and told me to delete the character and did so without a agrument. Sense we are like now only fans bringing this game back to life, maybe I can now create movie characters without admins telling me it's not allowed.


RE: White Halls, Org Areas, and Other Stuff You Can't Walk To - The Collection - bitbomb - 15-09-2016

Yeah the detention rooms don't quite look like the room Smith interrogates Neo, but you'll find those in each district. There are instances of the first time you see the Construct in the original Matrix, the two red leather chairs and the TV, that's in the Tutorial district. Definitely worth checking out. If you don't have the game anymore it's available on the front page (the giant .7z file).