The Matrix Online Server Emulator
Monolith Distributed Object System - Printable Version

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Monolith Distributed Object System - HD_Neo - 16-06-2009

every world packet is a bunch of object views, in a container each object view is tied to a instance of a object in the world.

client only sends updates about the player object server sends everything else in some radius around the player .

For more information here is something for you :
Distributed Object System

EDIT: Fixed your link, as it was broken