The Matrix Online Server Emulator
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feedback - rereala12 - 17-10-2010

hello rajikosto im am goning to offer you some feedback sense no one eles seems to be playing it.

first of all the doors. if u have noticed some of the doors in mxo open in a bizare fashon, like sideways. however you haev probely already noticed sense some of them were fixed. next is the jumping action, im not talking about hyper jump i mean teh regulaer. instead of jumping they jsut skid or skip to the next spot, somtimes when jumping over objects it would phase rigth threw it instead. also if you know.futhermore, the tituoral, when i selected titorual for my destination, it took me to a spot under teh ground and i had to jump up onto teh street. i know teh game isent ready yet, but u mind getting rid of titoral destination intial that location is ready. also u mind telling me when teh combat system will be up and running again? so far this is all teh feed back i have from the mxo. im not getting any errors or problemsShy thx to u iv gota a taste of what was a good game. ty so much for bring mxo back for usHeartHeartHeart
also srry about teh spelling errors i was a little dizzy from a illness


RE: feedback - QuiDormit - 17-10-2010

He's aware of all of this already.

Stability is his main priority, the prettification of animations and doors opening where they belong takes a back seat.

Also, I don't see why he should get rid of the tutorial destination. In fact, I for one use it for screen shots.

You'll need to be patient. This is going to take a long long long long long long time. Development has been in place in various fashions for well over a year, and it ain't done yet, so don't hold your breath.


RE: feedback - Villemar - 20-10-2010

(17-10-2010, 10:54 PM)QuiDormit Wrote: I don't see why he should get rid of the tutorial destination. In fact, I for one use it for screen shots.

By the way, I went there for old time's sake last night but didn't know what the coords are for the diffrent tutorial rooms, so I just ended up in the outer building area. Are the coords anywhere I may be missing? Thanks :-)

(Edit: Found it on TW's site: http://www.mxoforums.com/mxoLive/LaunchNotes.aspx . Handy!)


RE: feedback - QuiDormit - 20-10-2010

The Dojo is there, too, and if I remember it is directly below the subway.

There's also a room somewhere that is the pistol training room. Small square room that you had to hit the NPC with the pistol.

I will try to look these up when I get home.


RE: feedback - shadaloo - 21-10-2010

dojo plz


RE: feedback - QuiDormit - 21-10-2010

Dojo @ 58 -10 212

Having a hard time finding hte pistol training room. Ugh.
Tutorial Pistol Room: 69 16 202


RE: feedback - Villemar - 22-10-2010

Win :-) Ty


RE: feedback - Vesuveus - 20-08-2011

Ammit's Room 93 3 151

Subway with hardline 69 3 215

Scarlet's Office 40 5 151

All that is left to find of the tutorial is the white room with 2 chairs. TW had is listed as 7492.12 3995 -15671 on his file. But it doesn't work here for me.


RE: feedback - Aquilae - 20-08-2011

(20-08-2011, 10:32 PM)Vesuveus Wrote: Ammit's Room 93 3 151

Subway with hardline 69 3 215

Scarlet's Office 40 5 151

All that is left to find of the tutorial is the white room with 2 chairs. TW had is listed as 7492.12 3995 -15671 on his file. But it doesn't work here for me.

Try 71 40 -157.


RE: feedback - Vesuveus - 20-08-2011

(20-08-2011, 11:35 PM)Aquilae Wrote:
(20-08-2011, 10:32 PM)Vesuveus Wrote: Ammit's Room 93 3 151

Subway with hardline 69 3 215

Scarlet's Office 40 5 151

All that is left to find of the tutorial is the white room with 2 chairs. TW had is listed as 7492.12 3995 -15671 on his file. But it doesn't work here for me.

Try 71 40 -157.

perfect. Thanks