The Matrix Online Server Emulator
How to create/make free camera in MxO - Printable Version

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+--- Thread: How to create/make free camera in MxO (/showthread.php?tid=633)



How to create/make free camera in MxO - Logan - 18-12-2010

Hey guys.
I was just wondering how can you create or make a free camera on MxO, without your character in the screen, just filming places in-game.
Like the video os SkyJackal (CloudWolf) about Angels of Vengeance.
For those who aren't familiar or just don't remember the video, here's a link:





Angels of Vengeance

So I want to make those camera angles like in min. 0:47 to 1:35, with no character, like free camera. Anyone knows how I can do that?

Thanks for the help in advance!

Cheers!

Logan/Daledain/NeroAngelus/...and a bunch of other created characters


RE: How to create/make free camera in MxO - QuiDormit - 18-12-2010

You need to add this into your useropts.cfg file in your MxO directory:


CameraHeightOffset = 1

.75 or .80 is standard (I have mine set at .75, but I think .80 was default). You may want to make it 1.5 or 2 to make it better.


RE: How to create/make free camera in MxO - Logan - 18-12-2010

(18-12-2010, 02:55 AM)QuiDormit Wrote: You need to add this into your useropts.cfg file in your MxO directory:


CameraHeightOffset = 1

.75 or .80 is standard (I have mine set at .75, but I think .80 was default). You may want to make it 1.5 or 2 to make it better.

Thanks QuiDormit!
Do I put that in place in specific on the document or just anywhere?
This is what I got:

AuthServerDNSName = "testauth.mxoemu.info"
MarginServerDNSSuffix = ".test.mxoemu.info"
PatchNotesURL = "http://www.mxoemu.info/patchnotes.php"
Skip_Launcher_WebBrowse = 1
UseLaunchPad = 0
WR_DLLoadIrrelevantMissionSpaces = 1
WR_DrawNavMesh = 0
WR_DrawOverlayPortals = 1
WR_LoadRooms = 1
WR_MergeMesh_Enable = 1



RE: How to create/make free camera in MxO - Broker - 18-12-2010

(18-12-2010, 03:07 AM)Logan Wrote:
(18-12-2010, 02:55 AM)QuiDormit Wrote: You need to add this into your useropts.cfg file in your MxO directory:


CameraHeightOffset = 1

.75 or .80 is standard (I have mine set at .75, but I think .80 was default). You may want to make it 1.5 or 2 to make it better.

Thanks QuiDormit!
Do I put that in place in specific on the document or just anywhere?
This is what I got:

AuthServerDNSName = "testauth.mxoemu.info"
MarginServerDNSSuffix = ".test.mxoemu.info"
PatchNotesURL = "http://www.mxoemu.info/patchnotes.php"
Skip_Launcher_WebBrowse = 1
UseLaunchPad = 0
WR_DLLoadIrrelevantMissionSpaces = 1
WR_DrawNavMesh = 0
WR_DrawOverlayPortals = 1
WR_LoadRooms = 1
WR_MergeMesh_Enable = 1

Should work anywhere, as long as it's on a separate line. I set mine to 1.5, at 1.0 the top of my head still shows.




RE: How to create/make free camera in MxO - Logan - 18-12-2010

(18-12-2010, 05:04 PM)Broker Wrote:
(18-12-2010, 03:07 AM)Logan Wrote:
(18-12-2010, 02:55 AM)QuiDormit Wrote: You need to add this into your useropts.cfg file in your MxO directory:


CameraHeightOffset = 1

.75 or .80 is standard (I have mine set at .75, but I think .80 was default). You may want to make it 1.5 or 2 to make it better.

Thanks QuiDormit!
Do I put that in place in specific on the document or just anywhere?
This is what I got:

AuthServerDNSName = "testauth.mxoemu.info"
MarginServerDNSSuffix = ".test.mxoemu.info"
PatchNotesURL = "http://www.mxoemu.info/patchnotes.php"
Skip_Launcher_WebBrowse = 1
UseLaunchPad = 0
WR_DLLoadIrrelevantMissionSpaces = 1
WR_DrawNavMesh = 0
WR_DrawOverlayPortals = 1
WR_LoadRooms = 1
WR_MergeMesh_Enable = 1

Should work anywhere, as long as it's on a separate line. I set mine to 1.5, at 1.0 the top of my head still shows.

Ok thanks! Big Grin


RE: How to create/make free camera in MxO - Bayamos - 18-12-2010

Well, Broin appears to have cropped footage from a big screen for that.

But other tricks:

- Won't work here as far as I know, but you used to be able to Alt+J to bring up hyperjump lifted camera, with which you could get a 'looking down on the world' first person camera and do arcs and shiz.

- WR_ExtObjDist or something similar will tweak object render distances, for just scenery shots where you don't want people you can just turn that to 0 and you'll have instant first person mode (no hardlines or other "game objects" either; props and worlds will still be present). For the exact useropt refer to the full useropts list.

- Grab the admin-useropts-enabled client.dll I made if you don't have it already then do CameraNavMeshPhysics = 99999999999. You'll be able to zoom through walls and stuff (with the exception of game objects, go around them) so it becomes trivial to just zoom out to the bridge and make a shot like that.

I think there might be some other ones too, but it's been too long for me to recall off the top of my head.