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doors
14-05-2010, 03:21 PM, (This post was last modified: 14-05-2010, 03:24 PM by NeoRan.)
#11
NeoRan Offline
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RE: doors
(14-05-2010, 01:43 AM)Sixxth Wrote:
(13-05-2010, 03:59 PM)NeoRan Wrote: is there gonna be an update or something to fix it in the near future?

As Syn said - probably not.

Use the teleport tool, teleport yourself a little above the ground - then you can walk through the doors and walls into buildings and clubs. Well, most buildings - some you cant because they are reserved for mission areas. Its possible to enable those, but difficult. And there are enough other interior areas that you should be able to keep busy anyhow.

thanks
does anyone know how to use the teleporter thing to get me off the ground and back on. (coordinates i mean)
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18-05-2010, 10:01 PM,
#12
HD_Morpheus Offline
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RE: doors
check the coords at your mxo map (M) and increment the Y axis in 1 unit (i.e 1.0 -> 2.0)

And by Y axis, i mean the 2nd box on teleportMe! tool.

http://twitter.com/johnkussack [twitter]
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28-05-2010, 05:03 PM, (This post was last modified: 28-05-2010, 05:08 PM by NeoRan.)
#13
NeoRan Offline
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RE: doors
(18-05-2010, 10:01 PM)HD_Morpheus Wrote: check the coords at your mxo map (M) and increment the Y axis in 1 unit (i.e 1.0 -> 2.0)

And by Y axis, i mean the 2nd box on teleportMe! tool.

thx
whenever i put 1.0 in it comes up with a non digit float error
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