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RE: Even more story ideas
I have done some thought on this, and I have typed alot of storyline ideas. Mainly because one of the major reason I love MxO was because of the RP possibilities.
1. IMHO, the Oligarch storyline sucked. The only thing that sucked worse than the Oligarch was the Unlimits with their pew pew. I hate the Oligarch storyline mainly because I just don't like the "Villain of the week" style of story telling. I do agree that the Oligarch storyline needs to be wrapped up in a satisfactory manner though.
2. I think that the war should be brought back, and that the storyline should move to focus more on the relationships between the orgs.
3. I think that if we do decide to continue the storyline, it should be done by a panel of writers. That way no one person has complete control over the storyline and do whatever with it.
4. As how to carry out the storyline, I have been thinking about this abit. I think that the critical missions should set up the scene, or situation for the Live Events to follow. The results of the Live Events will determine which direction the storyline goes in. Of course one of the drawbacks of this is that the server may have to be a Hostile PvP server. So let's say Zion and Machine has an event in which they have to be the first to achieve their objective. If Zion wins, then the storyline progress in their favor, if Machine wins, then the storyline progress in their favor.