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RE: Even more story ideas
(05-02-2010, 01:36 AM)Metalogic Wrote: 4. As how to carry out the storyline, I have been thinking about this abit. I think that the critical missions should set up the scene, or situation for the Live Events to follow. The results of the Live Events will determine which direction the storyline goes in. Of course one of the drawbacks of this is that the server may have to be a Hostile PvP server. So let's say Zion and Machine has an event in which they have to be the first to achieve their objective. If Zion wins, then the storyline progress in their favor, if Machine wins, then the storyline progress in their favor.
The realistic problem with this is that the writer or writers will have to constantly prepare alternate branches. When you bring web designed items like a sentinel or scanline, which I would love to see, then the planning becomes too complex and time crunched.
I read an article on players affecting storyline and the author was pretty innovative. However he explained it like this; You know players will show up and compete to be involved in the storyline. It's not what happens (because it is scripted) but who makes it happen.
I am very afraid of a panel of writers. The group must be small. When too many people get involved the tendency will to try and take over. Anyone who knows anything about Algorithm: Black knows this is a recipe for disaster.
1 writer, maybe 3 to help flesh out and advise. Then support staff that add flavor, to the storyline and help deliver to the community.