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RE: Even more story ideas
(05-02-2010, 03:56 PM)Tornadic Wrote: I only played for about 3 months before MxO shut down, that's not important. What is important is that I NEVER figured out just WTF was going on story wise. MxO Story is probably the single best resource for MxO's story but even Cloudwolf's coverage stops at like chapter 9 I think. I still only have a rough idea with WTH happened after that. To continue where MxO left off is going to further alienate new players (myself included). Plus, and this is just personal opinion, I hated all that story stuff that happened in the real (it's not called The Real Online is it?).
Once again, I agree with you partially; I agree only in the regard that I don't know who I would trust to run the characters/storyline. Otherwise, I see it this way... the really hardcore people, the people who have been there longer... They know what MxO once was, and I think to neuter MxO like this would be a great disservice to the players and the game itself.
Just because SOE didn't have a great way to immerse new people into the storyline doesn't mean that we should just drop the story. You only played for 3 months before the end. 3 months before the end, there WAS no storyline anymore. There was no real activities. There was nothing at all. Literally, you had to be level 30-40-50 to even participate in the bleeding and dying corpse that was the story at the end. That was bullshit, and I'm sorry that you had to see it like that.
Even I only started TWO YEARS ago at the end of this month, and I still got to see more of a living, breathing story than you. (and the oligarchs fucking SUCKED). We had daily LE's back then. There was always something going on, and people were talking about the story, and you could go up to a redpill and shoot the shit about the latest events.
By the time you got into the sim, there were no events.
So I think that we can really circumvent all of that by having real, true, actual resources for new people to catch up.