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RE: Even more story ideas
(05-02-2010, 01:40 PM)Metalogic Wrote: [quote='Vesuveus' pid='5947' dateline='1265340173']The realistic problem with this is that the writer or writers will have to constantly prepare alternate branches. When you bring web designed items like a sentinel or scanline, which I would love to see, then the planning becomes too complex and time crunched.
I read an article on players affecting storyline and the author was pretty innovative. However he explained it like this; You know players will show up and compete to be involved in the storyline. It's not what happens (because it is scripted) but who makes it happen.
Well I was (and still am) trying to find a way to have the players be more involved in the storyline, so that instead of feeling like you're just watching a movie, or a play, you feel like you're taking part in the action. You feel like you're actually contributing to something. I thought that having a more player driven storyline would achieve that.
Quote:I am very afraid of a panel of writers. The group must be small. When too many people get involved the tendency will to try and take over. Anyone who knows anything about Algorithm: Black knows this is a recipe for disaster.
Quote:Ahh so that's what happened to A:B.
Not quite. What happened was attrition. Half of the people we started with didn't do what they signed on to do and then the rest were lost as interest in MxO began to wane or they were accepted into LESIG.