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Welcome to TMOEMU
06-11-2009, 01:51 AM,
#111
Gerik
Member
Posts: 657
Threads: 3
Joined: Sep 2009
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3
RE: Welcome to TMOEMU
Greetings, operative.
*THE FUCKING FAQs: PART DEUX BY QUIDORMIT
Website
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06-11-2009, 03:03 AM,
#112
MajTom
Member
Posts: 306
Threads: 9
Joined: Sep 2009
Reputation:
3
RE: Welcome to TMOEMU
oi oi oi
Original Activation Date:
October 25, 2006
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06-11-2009, 05:13 AM,
#113
The Merovingian
The Frenchman
Posts: 11
Threads: 0
Joined: Nov 2009
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RE: Welcome to TMOEMU
Bonjour Villemar,
Good to have you onboard.
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06-11-2009, 05:17 AM,
#114
Neo VII
Exiled Program
Posts: 363
Threads: 8
Joined: Oct 2009
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10
RE: Welcome to TMOEMU
Vill!
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07-11-2009, 03:18 AM,
#115
Valaro
Senior Member
Posts: 388
Threads: 25
Joined: Aug 2009
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RE: Welcome to TMOEMU
Hey Villemar hows it goin buddy!
Interested in your music files
whats the .moa files used for in game?
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07-11-2009, 04:09 AM,
#116
Bayamos
baybay
Posts: 59
Threads: 0
Joined: Jun 2009
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RE: Welcome to TMOEMU
.moa are model files.
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07-11-2009, 01:12 PM,
#117
Sanmarco
Member
Posts: 24
Threads: 2
Joined: Sep 2009
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RE: Welcome to TMOEMU
Bonjour Villemar , my friend !
What a good new to see you here !
Salutations to " les enfants terribles " !
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07-11-2009, 09:26 PM,
#118
Valaro
Senior Member
Posts: 388
Threads: 25
Joined: Aug 2009
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RE: Welcome to TMOEMU
They can be miodified? i thought we werent aware of how the lith Engine transformed them into usable game files so we essentially couldnt touvh them? or have things changed?
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07-11-2009, 09:56 PM,
#119
Bayamos
baybay
Posts: 59
Threads: 0
Joined: Jun 2009
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2
RE: Welcome to TMOEMU
correct, but you can swap the 'pointers,' so to speak.
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11-11-2009, 02:14 PM,
#120
rajkosto
MxoEmu Programmer
Posts: 1,705
Threads: 52
Joined: Jun 2009
Reputation:
33
RE: Welcome to TMOEMU
REVERSE ENGINEER .METR FILES KTHX
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