The Matrix Online Server Emulator
  • Search
  • Member List
  • Calendar
  • Help

Register


The Matrix Online Server Emulator Archived/ Unnecessary Threads! Closed/ Unnecessary Threads! v
1 2 Next »
Re: Scatman Release «Meet your friends» - details

Pages (7): « Previous 1 ... 3 4 5 6 7 Next »
Jump to page 
 
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Re: Scatman Release «Meet your friends» - details
05-01-2010, 09:28 AM,
#41
chefmaster Offline
Member
Posts: 113
Threads: 7
Joined: Nov 2009
Reputation: 0
RE: Re: Scatman Release «Meet your friends» - details
....bascpadubidubidipapa..

[Image: chefsig.png]
Find
Reply
05-01-2010, 09:48 AM, (This post was last modified: 05-01-2010, 09:49 AM by Gerik.)
#42
Gerik Offline
Member
Posts: 657
Threads: 3
Joined: Sep 2009
Reputation: 3
RE: Scatman Release «Meet your friends» - details
(05-01-2010, 09:28 AM)chefmaster Wrote: ....bascpadubidubidipapa..

Pro-Tip: Don't spam.

*THE FUCKING FAQs: PART DEUX BY QUIDORMIT
[Image: ogYegFj.png]
Website Find
Reply
05-01-2010, 12:27 PM,
#43
HD_Morpheus Offline
Member
*****
Posts: 841
Threads: 38
Joined: Jun 2009
Reputation: 12
RE: Re: Scatman Release «Meet your friends» - details
to guy 2 post above, dont spam or banstick will hurt for some time.

And for the other thing, doors...

To be exact, we would need the door X Y Z in the world (given by Puppetteer i think) and also the rotation of the door. But that is difficult to check, as rotation byte is not "permanent" as x y z values, so dunno how to check it atm.

Doors have ID attached to it, so a SQL reference or DB would be easy to do.
If you let me some time, i may have a peek on solutions to DB thing and rotation byte, and made a new program getting parts from puppeteer.

Dunno if i would be able to get the rotation and ID... but will check.

On the other hand, i dunno if its the time, because benchs, tubes to climb and elevator doors+buttons and hardlines uses a very similar coordinate pattern (90% same), so we may have to redo all the work for them.

so shall we wait?

http://twitter.com/johnkussack [twitter]
Find
Reply
05-01-2010, 12:55 PM,
#44
MajTom Offline
Member
Posts: 306
Threads: 9
Joined: Sep 2009
Reputation: 3
RE: Re: Scatman Release «Meet your friends» - details
hmmm so getting tubes, ladders, and benches cords are needed
then elevator doors and there controls,
oh light switches cause they turn the lights on and off..

[Image: l.png]
Original Activation Date:
October 25, 2006
Find
Reply
05-01-2010, 02:42 PM,
#45
Neo VII Offline
Exiled Program
Posts: 363
Threads: 8
Joined: Oct 2009
Reputation: 10
RE: Re: Scatman Release «Meet your friends» - details
(05-01-2010, 12:27 PM)Morpheus Wrote: er thing, doors...

To be exact, we would need the door X Y Z in the world (given by Puppetteer i think) and also the rotation of the door. But that is difficult to check, as rotation byte is not "permanent" as x y z values, so dunno how to check it atm.

Doors have ID attached to it, so a SQL reference or DB would be easy to do.
If you let me some time, i may have a peek on solutions to DB thing and rotation byte, and made a new program getting parts from puppeteer.

Dunno if i would be able to get the rotation and ID... but will check.

On the other hand, i dunno if its the time, because benchs, tubes to climb and elevator doors+buttons and hardlines uses a very similar coordinate pattern (90% same), so we may have to redo all the work for them.

so shall we wait?

1) You want the XYZ, but these coordinates won't account for rotation, which is needed......this is impossible to do manually? I've messed with the rotation a bit on the puppeteer so let me know if this is incorrect.

Rotation consists of a possible 255 "degrees"?

...the rotation for the doors can only be one of four options/directions, no? N/S/E/W

Couldn't we supply the data that way based on the point of entry?

N=0 S=127 E=64 W=191

2) Each door has a reference ID, so this would be obtained by clicking on the door/world_object, and noted from SQL reality Hex looking output?

3) I would prefer to go ahead and get the data for the, benches, poles, light switches now, just so that it doesn't have to be re-written one day, or...OR...split up this task up a bit, and instead of us ALL finding data for doors, someone find all the bench data, and someone else find all poles/ladders and light switches.

Let me know what you think? Maybe we should start separate thread? None of this is probably relevant to scatman, yes?

[Image: SigVII-1.gif]
Find
Reply
05-01-2010, 03:13 PM,
#46
chefmaster Offline
Member
Posts: 113
Threads: 7
Joined: Nov 2009
Reputation: 0
RE: Re: Scatman Release «Meet your friends» - details
....bascpadubidubidipapa.. this is really not spam morphe its a Scatman!

[Image: chefsig.png]
Find
Reply
05-01-2010, 03:24 PM,
#47
nighthawk7000 Offline
MxO Conspirator
Posts: 128
Threads: 9
Joined: Dec 2009
Reputation: 3
RE: Scatman Release «Meet your friends» - details
(05-01-2010, 03:13 PM)chefmaster Wrote: ....bascpadubidubidipapa.. this is really not spam morphe its a Scatman!

Hehe, funny guy eh?

[Image: newsig-1.jpg]
Find
Reply
05-01-2010, 09:07 PM,
#48
chefmaster Offline
Member
Posts: 113
Threads: 7
Joined: Nov 2009
Reputation: 0
RE: Re: Scatman Release «Meet your friends» - details
i am funny cause i am in love to mxo Big Grin

[Image: chefsig.png]
Find
Reply
17-01-2010, 11:02 AM,
#49
Neo VII Offline
Exiled Program
Posts: 363
Threads: 8
Joined: Oct 2009
Reputation: 10
RE: Re: Scatman Release «Meet your friends» - details
I'm just gonna go ahead and start cataloging X.Y.Z and rotation of doors. I'll start thread once I get a few districts done.

[Image: SigVII-1.gif]
Find
Reply
17-01-2010, 04:29 PM,
#50
MajTom Offline
Member
Posts: 306
Threads: 9
Joined: Sep 2009
Reputation: 3
RE: Scatman Release «Meet your friends» - details
(17-01-2010, 11:02 AM)Neo VII Wrote: I'm just gonna go ahead and start cataloging X.Y.Z and rotation of doors. I'll start thread once I get a few districts done.

which area are you going to start with? And what format are you going to use for this?

[Image: l.png]
Original Activation Date:
October 25, 2006
Find
Reply
« Next Oldest | Next Newest »
Pages (7): « Previous 1 ... 3 4 5 6 7 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 4 Guest(s)

Contact UsThe Matrix Online Server EmulatorReturn to TopLite (Archive) ModeRSS Syndication

Powered By MyBB, © 2002-2025 MyBB Group.
Theme by Ryan McGrane of Audentio Design.

Linear Mode
Threaded Mode