Posts: 28
Threads: 3
Joined: Jan 2010
Reputation:
0
RE: hack the ground smash?
(29-01-2010, 06:36 AM)Brooklyn Wrote: indeed,it looks so cool...i wonder how many other abilities where removed.
Well Mutlifight for one. I never even got to use it
can someone tell me if it was cool/good/useful? Or show me some footage of it?
I always wondered what it was like to have that ability. (I got so pissed when I loaded that ability and couldn't figure out how to make it work.)
Posts: 1,705
Threads: 52
Joined: Jun 2009
Reputation:
33
RE: hack the ground smash?
It was in CR1.0
It sucked, basically, whoever got attacked by more than 1 person in interlock got gang raped
they took 1 turn, then each of his attackers took 1 turn
Whoever gets attacked by multiple people at once automatically loses
Posts: 28
Threads: 3
Joined: Jan 2010
Reputation:
0
RE: hack the ground smash?
I have another question then, did all participants need it? or just the rape-ee? You know if YOU have multifight, 80,000 ppl can just ass rape the crap out of you. or did everyone need it to rape you? was there a maximum amount of people allowed?
I know this is alot of questions and I'm sorry if I'm bugging you, it just seemed like such a necessary skill that needed some tweeking
(how are two melee players supposed to fights a boss without it?, what does the tank do if the mage gets interlocked? you know those kind of things.) <-those aren't questions for you, just thoughts as to why someone would take it out in the first place.
Posts: 1,705
Threads: 52
Joined: Jun 2009
Reputation:
33
RE: hack the ground smash?
you needed the ability to get into a fight while someone else was already in the fight
if you were the first to initiate fight, you dont need it
if you were the rape victim, you dont need it
they removed the ability to multi interlock, and given MA users the ability to use their moves outside of interlock, in the gun slot