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TMOEmu Community Uplink 1

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TMOEmu Community Uplink 1
12-07-2009, 05:56 PM, (This post was last modified: 12-07-2009, 06:08 PM by awkardillusion.)
#21
awkardillusion Offline
jujitsu artist
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RE: TMOEmu Community Uplink 1
hey man just a thought, i dunno how to do what all of you are doin, i just wana see this back up in play.
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12-07-2009, 09:41 PM, (This post was last modified: 12-07-2009, 09:45 PM by HD_Morpheus.)
#22
HD_Morpheus Offline
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RE: TMOEmu Community Uplink 1
Buteforcing the server?

:S wtf?

We would have more lucky bruteforcing the packets received from both sides... and that would take.. ummm lets see... ummm years. So bruteforcing anything from servers, apart from being illegal and doing nothing will take..... forever (when we have 15 days).

Recreating from lowest part of packet sending/receiving encryption and it's done.

It's far from being able to play, of course.

http://twitter.com/johnkussack [twitter]
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19-07-2009, 12:05 AM,
#23
Agent Gray Offline
Machine Controller
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RE: TMOEmu Community Uplink 1
It was simply a expression. I.E. This does not looking good from the other side of the looking glass.
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20-07-2009, 12:14 AM, (This post was last modified: 20-07-2009, 12:14 AM by Niobe.)
#24
Niobe Offline
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RE: TMOEmu Community Uplink 1
Hello there... Nice to see you guy's working on this, if there is anything that would make your lives easier or if you need help with anything (Note: I'm no C++ Guru) just let me know.

Good Work.

[Image: NiobeEmu.png]
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20-07-2009, 02:06 AM,
#25
HD_Morpheus Offline
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RE: TMOEmu Community Uplink 1
Welcome by Wink

Yeah, we are working on it (working gif space xD).

We (at least I) would like a debugger/reverser help xD. We got our local c++ guru xD.

But it's holyday time.. bit lazy xD Wink

http://twitter.com/johnkussack [twitter]
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28-07-2009, 05:09 AM,
#26
iDave Offline
[ Morpheus' Legacy ]
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RE: TMOEmu Community Uplink 1
whats new, guys? what u tell about emu? he is ready for use or nothing ready yet?
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28-07-2009, 05:34 AM,
#27
HD_Neo Offline
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RE: TMOEmu Community Uplink 1
check out the SVN , rajko and morpheus got the Auth Server dynamically fully working Smile

World packets are a bi*ch , we have to collect packets as much as we can now...
However i can say this is the biggest progress in the Emulation History of mxo and we have to thank rajko and morpheus for it.

I sit on the world packets to try to understand them..but many of them are very hard (for example a simple moving packet..i have to figure out how server sends the coordinates but there is nothing that matches to /Whereami or is similar to the client coordinates).

I want to figure out this, cause it is necessary just for stupid jump and hyperjump calc.
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28-07-2009, 08:23 AM,
#28
Asheron2K Offline
Machinist Sniper
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RE: TMOEmu Community Uplink 1
Although getting auth working is a pretty important milestone it is just a small part of the emu...
Now they can start trying to emulate the actual game... so don't expect it to be anywhere near ready anytime soon.
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28-07-2009, 08:51 AM,
#29
rajkosto Offline
MxoEmu Programmer
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RE: TMOEmu Community Uplink 1
neo, all coordinates are in the same format as the ones in the pblip files, that is a double floating point precision

[Image: K7L1EYt.png]
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28-07-2009, 09:12 AM,
#30
HD_Neo Offline
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RE: TMOEmu Community Uplink 1
aaaah okay *damn i didnt look into the pblip files lol* i will check this out.
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