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Anything I can do to help development?

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Anything I can do to help development?
13-01-2016, 05:01 PM,
#11
ColdSpike Offline
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RE: Anything I can do to help development?
(13-01-2016, 08:44 AM)rajkosto Wrote: It creates a convex hull from any set of vertices you have... this is so that you end up with properly closed and convex meshes even if you just have 2 planes or whatever.

Ah, but why is that necessary? For optimization? Less triangles and vertices in the whole "mesh"?
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13-01-2016, 07:13 PM, (This post was last modified: 13-01-2016, 07:13 PM by rajkosto.)
#12
rajkosto Offline
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RE: Anything I can do to help development?
All collision primitives must be either boxes or convex hulls, as ive said earlier.
Otherwise, we could just use the original display mesh for collision...

[Image: K7L1EYt.png]
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13-01-2016, 08:41 PM,
#13
ColdSpike Offline
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RE: Anything I can do to help development?
(13-01-2016, 07:13 PM)rajkosto Wrote: All collision primitives must be either boxes or convex hulls, as ive said earlier.
Otherwise, we could just use the original display mesh for collision...

Ah I see. And that would be nice, huh? *sigh* Freakin' 3D graphics.
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