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MXO

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MXO
14-06-2019, 06:17 AM, (This post was last modified: 14-06-2019, 09:03 PM by Bizwald.)
#7
Bizwald Offline
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Joined: Jun 2019
RE: MXO
if you have the latest version of unity (Unity 2019.1.0f1) you can download a unity project folder, if you open it and get a handle on what your looking at, and what needs to be done, then you can see what I mean.

https://megaupload.nz/78a7nav7n8/MXO_rar <<--- I have about 30 of these model and texture folders to go through. Pulling out the mesh files and animations out of something deigned by a group of clever peeps not to be, is not easy. But doable. Wink


Some items the textures were actually attached to the models during export time, so they auto load, but many did not. The engine did the work and assigned everything XYZ/UV etc... from data files. (like a mini databases) They are however only understood by the engine's back end. Nothing I can do to make them accessible despite my best attempts... So these need to be sorted and materials and textures reassigned to their proper meshes. The UV info is the same so once you got the right texture with the right mesh... you'll know it. Unity makes it easy easy as pressing the left or right arrow key while matching them up. There are also LOD buildings and objects and textures in these folders. Back then they were not called LOD's they were just called: "the shity version". Often just a box or basic shape with a wrenched texture jobs... even for that time... some just have no textures at all and were only meant to be seen from a distance in the fog.

The Matrix might seem complicated but really... it wasn't. Modular models were used for just about everything. DT is the only area where models were "high end" and full textured and paired and completed. As it was the first area done, before the rush began... and all the area's got rushed. It should have been so much more. I'm sorry it wasn't. Money ruins everything. For everyone.

But... I'd really like to try to rectify that. If there is anyone even left that gives a crap lol... regardless it's my personal project, I'm not good taking time off. So might as well do something for myself. And if a few of you enjoy it, well that is what making games was supposed to be about. Somewhere along the way we forgot that... Sad

And yes when I am done I will share the rest of the original 3d models and textures from these above packs for nostalgia sake. I Already had my MXO Bizwald avatar running around in a few mods killing people he he he he....
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Messages In This Thread
MXO - by Bizwald - 12-06-2019, 08:20 PM
RE: MXO - by Bizwald - 12-06-2019, 09:40 PM
RE: MXO - by Bizwald - 13-06-2019, 11:31 PM
RE: MXO - by spacecowboy - 14-06-2019, 03:06 AM
RE: MXO - by Bizwald - 14-06-2019, 05:13 AM
RE: MXO - by Bizwald - 14-06-2019, 05:36 AM
RE: MXO - by Bizwald - 14-06-2019, 06:17 AM
RE: MXO - by Bizwald - 15-06-2019, 07:22 AM
RE: MXO - by Bizwald - 15-06-2019, 08:58 AM
RE: MXO - by Bizwald - 15-06-2019, 09:08 AM
RE: MXO - by Bizwald - 16-06-2019, 02:19 AM
RE: MXO - by Bizwald - 16-06-2019, 02:27 AM
RE: MXO - by Bizwald - 16-06-2019, 08:35 PM
RE: MXO - by Bizwald - 17-06-2019, 01:12 AM
RE: MXO - by spacecowboy - 19-06-2019, 12:10 AM
RE: MXO - by Bizwald - 19-06-2019, 05:32 AM
RE: MXO - by Neopill - 20-06-2019, 03:32 PM
RE: MXO - by Bizwald - 20-06-2019, 04:53 PM
RE: MXO - by Bizwald - 21-06-2019, 03:59 AM
RE: MXO - by rajkosto - 23-06-2019, 05:23 PM
RE: MXO - by Bizwald - 23-06-2019, 11:39 PM
RE: MXO - by Bizwald - 23-06-2019, 11:48 PM
RE: MXO - by Bizwald - 24-06-2019, 12:50 AM
RE: MXO - by jmw121 - 24-06-2019, 05:21 AM
RE: MXO - by Bizwald - 24-06-2019, 10:57 PM
RE: MXO - by Bizwald - 24-06-2019, 11:15 PM
RE: MXO - by Bizwald - 24-06-2019, 11:49 PM
RE: MXO - by Bizwald - 25-06-2019, 12:04 AM
RE: MXO - by Bizwald - 25-06-2019, 12:25 AM
RE: MXO - by rajkosto - 28-06-2019, 04:41 PM

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