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MXO

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MXO
15-06-2019, 07:22 AM, (This post was last modified: 15-06-2019, 07:43 AM by Bizwald.)
#8
Bizwald Offline
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Posts: 24
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Joined: Jun 2019
RE: MXO
Cool, nobody being mean yet. People reading it, cool, I'll continue...

In that pack after you sift threw 20-30+ models and move them into the scene somewhere in some order you'll finally come down to one of the basic avatar set ups. (No face) Those are in a different PKB I have not got to yet.

You take each of the separate parts of the avatar and snap them to a bone save it as a prefab and delete it off the bone placeholder, do this for eat avatar item. After all of them have been pulled out the PKBs you then parent and position each of basic avatars on one object, Add a mesh deformers where needed with some sliders if you want to make the bodies more customizable then they use to be. Or just choose the old body prefab as is. Whatever. Then choose your face or hair or hat prefab using the actual original huds from the loading area etc... and what not.
each item of clothing has animations but are useless with the animation system and rig in Unity, so they need to be done again. But The asset store and unity itself has stuff to make that painless and easy.
Everything is getting pulled out. Pak by pak, I do have other commitments so I'm sorry it will take a bit.

The skills and how they interacted was at a database level. Those are beyond our reach. But easy to remember and replicate. Happens to be I'm a wiz with databases and writing queries etc. The skills are all plug and play prefabs with animation triggers. Unity can help you do that in 6 clicks.

With everyone keeping notes on missions etc etc and storyline, not hard to covert them to a database and attach them to quest NPC.

The RPG Asset I mentioned has all the examples and script needed to do all of what I mentioned so far yourself. If you can figure out Unity. And with the pack I uploaded you can see for yourself....

Easy fucking peasy... The MFP asset makes it so you can be networked and host your own servers, if extra time put in you could be able to control and load your own missions for RPG etc etc... with host transfer capabilities, with very little loading time. As well as a mass server with that switched off so there is only one steady host. And you can see how it's all set up using Photon. And That is the easiest thing in the world to network a game with... and one of the most stable networking platforms around.

The clothing needs a massive paint job and bump mapping etc redone. And maybe some new clothing added. You can put the entire industry to shame if you put your heart and souls into it... and most of it can be done... for free...

Honestly... I think they could use a reality check...
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Messages In This Thread
MXO - by Bizwald - 12-06-2019, 08:20 PM
RE: MXO - by Bizwald - 12-06-2019, 09:40 PM
RE: MXO - by Bizwald - 13-06-2019, 11:31 PM
RE: MXO - by spacecowboy - 14-06-2019, 03:06 AM
RE: MXO - by Bizwald - 14-06-2019, 05:13 AM
RE: MXO - by Bizwald - 14-06-2019, 05:36 AM
RE: MXO - by Bizwald - 14-06-2019, 06:17 AM
RE: MXO - by Bizwald - 15-06-2019, 07:22 AM
RE: MXO - by Bizwald - 15-06-2019, 08:58 AM
RE: MXO - by Bizwald - 15-06-2019, 09:08 AM
RE: MXO - by Bizwald - 16-06-2019, 02:19 AM
RE: MXO - by Bizwald - 16-06-2019, 02:27 AM
RE: MXO - by Bizwald - 16-06-2019, 08:35 PM
RE: MXO - by Bizwald - 17-06-2019, 01:12 AM
RE: MXO - by spacecowboy - 19-06-2019, 12:10 AM
RE: MXO - by Bizwald - 19-06-2019, 05:32 AM
RE: MXO - by Neopill - 20-06-2019, 03:32 PM
RE: MXO - by Bizwald - 20-06-2019, 04:53 PM
RE: MXO - by Bizwald - 21-06-2019, 03:59 AM
RE: MXO - by rajkosto - 23-06-2019, 05:23 PM
RE: MXO - by Bizwald - 23-06-2019, 11:39 PM
RE: MXO - by Bizwald - 23-06-2019, 11:48 PM
RE: MXO - by Bizwald - 24-06-2019, 12:50 AM
RE: MXO - by jmw121 - 24-06-2019, 05:21 AM
RE: MXO - by Bizwald - 24-06-2019, 10:57 PM
RE: MXO - by Bizwald - 24-06-2019, 11:15 PM
RE: MXO - by Bizwald - 24-06-2019, 11:49 PM
RE: MXO - by Bizwald - 25-06-2019, 12:04 AM
RE: MXO - by Bizwald - 25-06-2019, 12:25 AM
RE: MXO - by rajkosto - 28-06-2019, 04:41 PM

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