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MXO

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MXO
15-06-2019, 08:58 AM, (This post was last modified: 15-06-2019, 09:30 AM by Bizwald.)
#9
Bizwald Offline
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Posts: 24
Threads: 1
Joined: Jun 2019
RE: MXO
Okay so how are the stages to go? Neworking games is hard right?

Wrong. If you know what your doing and understand the server client relationships and loop holes and bugs, it's not hard.

But the networking is the last part.

First stage is getting a player/ with a full working skill set/ And the avatar and animation system running around mara.

Once that is done you use it as a template to do all the other trees. Save it as a prefab.
Rise wash and repeat till all the trees are done.
Then attach the skills to the UI add the local or database triggers. Again super easy.
Skills are loaded can be leveled up. The RPG example will show you how it's done perfectly. All there.

Attach skills activation and purchase to store NPC UI's.

The A.I well guess what? They can use those skill and clothing prefabs two. Since they use the same Rigs as players... Smile So 5? birds one stone.
I got the A.I ready when you need em. They a bit more bad ass then the ones you were used to, wouldn't under etsimate them kicking your ass, they not dumb no more. Smile

Now I guess we should discuss Original Interlock.
It was one of the best parts of the game.
But also a very glitch filled mouse clicking frustrating time.
However, I took the time to make a better interlocking system, while still allowing a bit more freedom with moves but in the old original style. I have some touch ups to do on it but, it works. It's a prefab. That both players and A.I can use in the exact same way. PVP/A.I/Player etc etc.

It also has a option that if pings get to low neither can do a move and you roll out and evade each other same time. I'm unsure if that actually something that could be used or would be exploited. So it didn't make it into the prefab.

I also have reworked A.I. for teammates etc and mission bots etc...
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Messages In This Thread
MXO - by Bizwald - 12-06-2019, 08:20 PM
RE: MXO - by Bizwald - 12-06-2019, 09:40 PM
RE: MXO - by Bizwald - 13-06-2019, 11:31 PM
RE: MXO - by spacecowboy - 14-06-2019, 03:06 AM
RE: MXO - by Bizwald - 14-06-2019, 05:13 AM
RE: MXO - by Bizwald - 14-06-2019, 05:36 AM
RE: MXO - by Bizwald - 14-06-2019, 06:17 AM
RE: MXO - by Bizwald - 15-06-2019, 07:22 AM
RE: MXO - by Bizwald - 15-06-2019, 08:58 AM
RE: MXO - by Bizwald - 15-06-2019, 09:08 AM
RE: MXO - by Bizwald - 16-06-2019, 02:19 AM
RE: MXO - by Bizwald - 16-06-2019, 02:27 AM
RE: MXO - by Bizwald - 16-06-2019, 08:35 PM
RE: MXO - by Bizwald - 17-06-2019, 01:12 AM
RE: MXO - by spacecowboy - 19-06-2019, 12:10 AM
RE: MXO - by Bizwald - 19-06-2019, 05:32 AM
RE: MXO - by Neopill - 20-06-2019, 03:32 PM
RE: MXO - by Bizwald - 20-06-2019, 04:53 PM
RE: MXO - by Bizwald - 21-06-2019, 03:59 AM
RE: MXO - by rajkosto - 23-06-2019, 05:23 PM
RE: MXO - by Bizwald - 23-06-2019, 11:39 PM
RE: MXO - by Bizwald - 23-06-2019, 11:48 PM
RE: MXO - by Bizwald - 24-06-2019, 12:50 AM
RE: MXO - by jmw121 - 24-06-2019, 05:21 AM
RE: MXO - by Bizwald - 24-06-2019, 10:57 PM
RE: MXO - by Bizwald - 24-06-2019, 11:15 PM
RE: MXO - by Bizwald - 24-06-2019, 11:49 PM
RE: MXO - by Bizwald - 25-06-2019, 12:04 AM
RE: MXO - by Bizwald - 25-06-2019, 12:25 AM
RE: MXO - by rajkosto - 28-06-2019, 04:41 PM

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