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The Matrix Online Client

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The Matrix Online Client
13-12-2009, 03:29 AM,
#31
Gerik Offline
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RE: The Matrix Online Client
100+ people wat

*THE FUCKING FAQs: PART DEUX BY QUIDORMIT
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13-12-2009, 03:44 AM,
#32
Neo VII Offline
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RE: The Matrix Online Client
I guess I just assume that Sony had some special server that would allow more than 100 or so people to play at the same time. I really have no clue what it takes to get many people into one game at one time.

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13-12-2009, 03:58 AM,
#33
komosis Offline
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RE: The Matrix Online Client
(13-12-2009, 03:44 AM)Neo VII Wrote: I guess I just assume that Sony had some special server that would allow more than 100 or so people to play at the same time. I really have no clue what it takes to get many people into one game at one time.

Bandwidth, processing power, and RAM would be my guess.
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13-12-2009, 05:09 AM,
#34
Agent Pace Offline
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RE: The Matrix Online Client
(13-12-2009, 03:27 AM)MajTom Wrote: hostile and no hostile servers?

One of each would be ideal I suppose. Cut the old three to two, and it should be all right. But we'll start off with one, to see how it goes.

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13-12-2009, 05:15 AM, (This post was last modified: 13-12-2009, 11:02 AM by Neo VII.)
#35
Neo VII Offline
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RE: The Matrix Online Client
(13-12-2009, 03:58 AM)komosis Wrote:
(13-12-2009, 03:44 AM)Neo VII Wrote: I guess I just assume that Sony had some special server that would allow more than 100 or so people to play at the same time. I really have no clue what it takes to get many people into one game at one time.

Bandwidth, processing power, and RAM would be my guess.

Right, but that's exactly what I mean. I don't know how powerful the server that MxOEmu will be placed on. So I just kind of assumed it wasn't going to be as powerful as a server run by some multi-billion dollar conglomerate. I'm guessing maybe my assumption was incorrect. Hopefully.

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18-12-2009, 04:51 PM,
#36
rajkosto Offline
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RE: The Matrix Online Client
Quote:Bandwidth, processing power, and RAM would be my guess.
If you let Morpheus continue his heathen Python ways, you will need A LOT of these in order to run a server.

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18-12-2009, 05:33 PM,
#37
HD_Morpheus Offline
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RE: The Matrix Online Client
not so many. With a 3 thousand pc cluster it will work flawlesly. Anyway, we can always hire you to change it to c++ for a few bucks.

Maybe some pc game too.

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19-12-2009, 02:11 AM,
#38
Valaro Offline
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RE: The Matrix Online Client
Nah he quit. I doubt hed bother to even look at the game Smile

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19-12-2009, 06:23 AM,
#39
Neo VII Offline
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RE: The Matrix Online Client
(18-12-2009, 05:33 PM)Morpheus Wrote: not so many. With a 3 thousand pc cluster it will work flawlesly.
/sinistergrin

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15-01-2010, 01:53 AM,
#40
Xtank Offline
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RE: The Matrix Online Client
my pc hates the game and doesn't want to play it
Launch.exe prob

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