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		<title><![CDATA[The Matrix Online Server Emulator - All Forums]]></title>
		<link>//mxoemu.info/forum/</link>
		<description><![CDATA[The Matrix Online Server Emulator - //mxoemu.info/forum]]></description>
		<pubDate>Fri, 17 Apr 2026 16:30:12 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Forum registration closed]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=3344</link>
			<pubDate>Sun, 28 Sep 2025 08:06:29 +0200</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=3344</guid>
			<description><![CDATA[Since basically all of the new registrations were spambots wanting to post spam onto the forums, new user registrations for the forum are now private, join the Discord for MxO discussion and if you REALLY want to post something on the forums I can also register you manually that way.<br />
<br />
Note that your Discord account needs to be email verified for more than 24 hours to be able to join the following Discord server: <a href="https://discord.gg/0lRlOG8mywPfNcgo" target="_blank">https://discord.gg/0lRlOG8mywPfNcgo</a>]]></description>
			<content:encoded><![CDATA[Since basically all of the new registrations were spambots wanting to post spam onto the forums, new user registrations for the forum are now private, join the Discord for MxO discussion and if you REALLY want to post something on the forums I can also register you manually that way.<br />
<br />
Note that your Discord account needs to be email verified for more than 24 hours to be able to join the following Discord server: <a href="https://discord.gg/0lRlOG8mywPfNcgo" target="_blank">https://discord.gg/0lRlOG8mywPfNcgo</a>]]></content:encoded>
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			<title><![CDATA[Faith Is the Weapon]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=3339</link>
			<pubDate>Wed, 24 Sep 2025 16:29:32 +0200</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=3339</guid>
			<description><![CDATA[Transmission: All Zion Channels, Eyes Only<br />
From: Michael<br />
<br />
Brothers, sisters—listen.<br />
The machines think we’re blind. They think we’ll just accept what they tell us, that Neo is “gone,” that his sacrifice is buried in their code. But I saw him. I saw what he did. He ended the war.<br />
<br />
And now—no body. No grave. No place for us to go and remember him. They want us to forget, to let the memory fade into rumors and half-remembered code.<br />
<br />
But Neo doesn’t fade. Neo doesn’t vanish. He lives in the cracks of the system, in every stream of rain that falls in green light, in every flicker of code that bends where it shouldn’t.<br />
<br />
Shimada understood this. She died for this truth. She said: “Faith is the weapon they cannot patch, cannot erase. The machines will never understand faith.” She gave herself so the rest of us could hold to that weapon.<br />
<br />
I tell you now—if Neo’s body is missing, it is because he is not finished. Either the machines hide him, or he walks paths they cannot control. And until he shows himself again, we carry his memory. We keep the flame.<br />
<br />
Do not listen to the liars who say his work is done. Do not believe the emptiness they offer.<br />
Neo lives. And if Neo lives, then there is hope.<br />
<br />
—Michael<br />
<br />
<img src="https://i.imgur.com/y7XzLT4.jpeg" border="0" alt="[Image: y7XzLT4.jpeg]" /><br /><!-- start: postbit_attachments_attachment -->
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<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=449" target="_blank" title="">500.jpeg</a> (Size: 498.21 KB / Downloads: 0)
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			<content:encoded><![CDATA[Transmission: All Zion Channels, Eyes Only<br />
From: Michael<br />
<br />
Brothers, sisters—listen.<br />
The machines think we’re blind. They think we’ll just accept what they tell us, that Neo is “gone,” that his sacrifice is buried in their code. But I saw him. I saw what he did. He ended the war.<br />
<br />
And now—no body. No grave. No place for us to go and remember him. They want us to forget, to let the memory fade into rumors and half-remembered code.<br />
<br />
But Neo doesn’t fade. Neo doesn’t vanish. He lives in the cracks of the system, in every stream of rain that falls in green light, in every flicker of code that bends where it shouldn’t.<br />
<br />
Shimada understood this. She died for this truth. She said: “Faith is the weapon they cannot patch, cannot erase. The machines will never understand faith.” She gave herself so the rest of us could hold to that weapon.<br />
<br />
I tell you now—if Neo’s body is missing, it is because he is not finished. Either the machines hide him, or he walks paths they cannot control. And until he shows himself again, we carry his memory. We keep the flame.<br />
<br />
Do not listen to the liars who say his work is done. Do not believe the emptiness they offer.<br />
Neo lives. And if Neo lives, then there is hope.<br />
<br />
—Michael<br />
<br />
<img src="https://i.imgur.com/y7XzLT4.jpeg" border="0" alt="[Image: y7XzLT4.jpeg]" /><br /><!-- start: postbit_attachments_attachment -->
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<img src="//mxoemu.info/forum/images/attachtypes/image.gif" title="JPEG Image" border="0" alt=".jpeg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=449" target="_blank" title="">500.jpeg</a> (Size: 498.21 KB / Downloads: 0)
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			<title><![CDATA[Recently awakened. Cut off from extraction team. Operating alone.]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=3333</link>
			<pubDate>Tue, 23 Sep 2025 00:57:09 +0200</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=3333</guid>
			<description><![CDATA[[Transmission Begins | Frequency: Open | Signal Source: Unknown Node]<br />
<br />
This is Kostarion.<br />
<br />
If you can hear me… if anyone is still listening… then maybe I’m not alone in here.<br />
<br />
I was awakened — or maybe only halfway. The crew that rescued me cut out before the job was done. I don’t know if it was fear, betrayal, or just the Machines tracing the line too fast. All I know is, I opened my eyes in the code, and the team that pulled me under was gone.<br />
<br />
I’ve been drifting through empty streets, silent districts, ghosted buildings. The city still feels alive — the hum of the system, the buzz of its watchers — but I haven’t heard a human voice in cycles. Zion’s channels are cold. The Merovingian’s clubs are locked. Even the Machine frequencies are quiet, like they’ve already won and don’t need to gloat anymore.<br />
<br />
I’ve read what fragments I could: the truce, Neo’s sacrifice, EPN’s fight, the war behind the war. Zion still claims to hold the line. The General wanted his army. The Merv wanted his power. The Machines wanted order, at any cost. And the rest of us? We wanted freedom, or at least the chance to choose it.<br />
<br />
Maybe that dream died when the last of you stopped jacking in. But I don’t believe the system kills hope that easily.<br />
<br />
So I’m sending this out — all bands, all factions, all who still call themselves human. If you’re still fighting, if you’re still awake, then meet me. Show me the city as it was, or as it can be again. Share the stories I’ve missed, the missions left undone.<br />
<br />
I don’t care if you wear Zion’s colors, the Merv’s crest, or even if you bend knee to the Machines themselves. All I ask is proof that someone is still here. Because the silence is worse than their control.<br />
<br />
Kostarion, standing by.<br />
<br />
[Transmission Ends | Signal Fragmentation: 63% | Trace Difficulty: Low]<br /><!-- start: postbit_attachments_attachment -->
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<img src="//mxoemu.info/forum/images/attachtypes/image.gif" title="JPEG Image" border="0" alt=".jpeg" />
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<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[[Transmission Begins | Frequency: Open | Signal Source: Unknown Node]<br />
<br />
This is Kostarion.<br />
<br />
If you can hear me… if anyone is still listening… then maybe I’m not alone in here.<br />
<br />
I was awakened — or maybe only halfway. The crew that rescued me cut out before the job was done. I don’t know if it was fear, betrayal, or just the Machines tracing the line too fast. All I know is, I opened my eyes in the code, and the team that pulled me under was gone.<br />
<br />
I’ve been drifting through empty streets, silent districts, ghosted buildings. The city still feels alive — the hum of the system, the buzz of its watchers — but I haven’t heard a human voice in cycles. Zion’s channels are cold. The Merovingian’s clubs are locked. Even the Machine frequencies are quiet, like they’ve already won and don’t need to gloat anymore.<br />
<br />
I’ve read what fragments I could: the truce, Neo’s sacrifice, EPN’s fight, the war behind the war. Zion still claims to hold the line. The General wanted his army. The Merv wanted his power. The Machines wanted order, at any cost. And the rest of us? We wanted freedom, or at least the chance to choose it.<br />
<br />
Maybe that dream died when the last of you stopped jacking in. But I don’t believe the system kills hope that easily.<br />
<br />
So I’m sending this out — all bands, all factions, all who still call themselves human. If you’re still fighting, if you’re still awake, then meet me. Show me the city as it was, or as it can be again. Share the stories I’ve missed, the missions left undone.<br />
<br />
I don’t care if you wear Zion’s colors, the Merv’s crest, or even if you bend knee to the Machines themselves. All I ask is proof that someone is still here. Because the silence is worse than their control.<br />
<br />
Kostarion, standing by.<br />
<br />
[Transmission Ends | Signal Fragmentation: 63% | Trace Difficulty: Low]<br /><!-- start: postbit_attachments_attachment -->
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<img src="//mxoemu.info/forum/images/attachtypes/image.gif" title="JPEG Image" border="0" alt=".jpeg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=448" target="_blank" title="">Kostarion.jpeg</a> (Size: 498.57 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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			<title><![CDATA[How does Reeltor make the Villa For Sale in Vadakkuvalliyur process easy?]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=3326</link>
			<pubDate>Tue, 16 Sep 2025 11:20:09 +0200</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=3326</guid>
			<description><![CDATA[Each villa is designed to offer comfort, privacy, and a strong sense of community living. Our user-friendly platform allows you to explore listings that match your preferences and budget with ease. Backed by reliable information and transparent services, Reeltor ensures your villa purchase for a Villa For Sale in Vadakkuvalliyur is secure, seamless, and rewarding in this fast-developing neighborhood. Reeltor also promises the ease of access.<br />
<br />
Visit Url-: <a href="https://www.reeltor.com/villa-for-sale-in-vadakkuvalliyur" target="_blank">https://www.reeltor.com/villa-for-sale-i...kuvalliyur</a>]]></description>
			<content:encoded><![CDATA[Each villa is designed to offer comfort, privacy, and a strong sense of community living. Our user-friendly platform allows you to explore listings that match your preferences and budget with ease. Backed by reliable information and transparent services, Reeltor ensures your villa purchase for a Villa For Sale in Vadakkuvalliyur is secure, seamless, and rewarding in this fast-developing neighborhood. Reeltor also promises the ease of access.<br />
<br />
Visit Url-: <a href="https://www.reeltor.com/villa-for-sale-in-vadakkuvalliyur" target="_blank">https://www.reeltor.com/villa-for-sale-i...kuvalliyur</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Where can I find the best wishes for a birthday for a loved one?]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=3317</link>
			<pubDate>Tue, 09 Sep 2025 12:55:27 +0200</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=3317</guid>
			<description><![CDATA[BirthdayWishes is a wonderful place to find meaningful, creative, and cool birthday wishes. We have funny, heartfelt, and insightful messages for friends, family, and colleagues in our collection. You can go simple or make it special, as we have the words just right. You want the right words at the right time for the love from and to the people in your life! <br />
<br />
Visit Url-: <a href="https://allbirthdaywishes.com/" target="_blank">https://allbirthdaywishes.com/</a>]]></description>
			<content:encoded><![CDATA[BirthdayWishes is a wonderful place to find meaningful, creative, and cool birthday wishes. We have funny, heartfelt, and insightful messages for friends, family, and colleagues in our collection. You can go simple or make it special, as we have the words just right. You want the right words at the right time for the love from and to the people in your life! <br />
<br />
Visit Url-: <a href="https://allbirthdaywishes.com/" target="_blank">https://allbirthdaywishes.com/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How does Breakingnews achieve inclusivity in its reporting?]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=3313</link>
			<pubDate>Tue, 09 Sep 2025 07:40:17 +0200</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=3313</guid>
			<description><![CDATA[Breakingnews, recognizes the necessity of covering both national developments and regional journalism in equal importance. The platform believes in diversity and seeks to represent voices from every part of India, while still balancing back not only local issues but also countrywide events, which helps in building a cohesive picture of events. The inclusive style of reporting used by Breakingnews ensures all its readers are represented across its content. <br />
<br />
Visit Url-: <a href="https://breakingnews.llc/" target="_blank">https://breakingnews.llc/</a>]]></description>
			<content:encoded><![CDATA[Breakingnews, recognizes the necessity of covering both national developments and regional journalism in equal importance. The platform believes in diversity and seeks to represent voices from every part of India, while still balancing back not only local issues but also countrywide events, which helps in building a cohesive picture of events. The inclusive style of reporting used by Breakingnews ensures all its readers are represented across its content. <br />
<br />
Visit Url-: <a href="https://breakingnews.llc/" target="_blank">https://breakingnews.llc/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Made some Matrix Skins for Aurora on the Xbox360]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=3311</link>
			<pubDate>Fri, 05 Sep 2025 08:43:12 +0200</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=3311</guid>
			<description><![CDATA[Posted them on Reddit, Realmodscene, psx-place, so im posting them here too!<br />
<br />
Video Preview:<br />
<br />
<a href="https://www.reddit.com/r/360hacks/comments/1n63h7x/updated_to_version_4_better_optimized_and_added/" target="_blank">https://www.reddit.com/r/360hacks/commen...and_added/</a><br />
<br />
There is an extra one i made in the reddit comments as well, <br />
its an animated Matrix Code version. These are only for a Jailbroken Xbox360. Enjoy!<br />
<br />
<br />
How to Install:<br />
Just Download, Extract, and Copy / Paste them into this Aurora Directory:<br />
<br />
\Xbox360\System\Hdd1\Apps\Aurora\Skins<br />
<br />
Then Change your Skin in the "View" Menu and Restart Aurora!]]></description>
			<content:encoded><![CDATA[Posted them on Reddit, Realmodscene, psx-place, so im posting them here too!<br />
<br />
Video Preview:<br />
<br />
<a href="https://www.reddit.com/r/360hacks/comments/1n63h7x/updated_to_version_4_better_optimized_and_added/" target="_blank">https://www.reddit.com/r/360hacks/commen...and_added/</a><br />
<br />
There is an extra one i made in the reddit comments as well, <br />
its an animated Matrix Code version. These are only for a Jailbroken Xbox360. Enjoy!<br />
<br />
<br />
How to Install:<br />
Just Download, Extract, and Copy / Paste them into this Aurora Directory:<br />
<br />
\Xbox360\System\Hdd1\Apps\Aurora\Skins<br />
<br />
Then Change your Skin in the "View" Menu and Restart Aurora!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Casino]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=3310</link>
			<pubDate>Mon, 01 Sep 2025 14:01:58 +0200</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=3310</guid>
			<description><![CDATA[Take a journey through the premium gambling experience at Vavada Casino<br />
<a href="https://ratniksafe.ru/vavada" target="_blank">https://ratniksafe.ru/vavada</a>]]></description>
			<content:encoded><![CDATA[Take a journey through the premium gambling experience at Vavada Casino<br />
<a href="https://ratniksafe.ru/vavada" target="_blank">https://ratniksafe.ru/vavada</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[What would you change/fix about MxO?]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=3041</link>
			<pubDate>Tue, 24 Sep 2024 20:38:36 +0200</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=3041</guid>
			<description><![CDATA[Figured while we are here waiting for our glorious Overlord to bless us with an update.  Might as well chit chat about what you'd change to try and make it better.  It clearly wasn't the perfect game.<br />
<br />
====<br />
Coder change<br />
====<br />
<br />
For me personally, Coder needed to have more and more interesting debuffs to give enemies.  Keep us busier than just periodically buffing our Simu, and spamming the one or two attacks we get (If I remember correctly).<br />
<br />
====<br />
Melee change<br />
====<br />
<br />
Secondly, and far more important.  I liked where the melee combat was going, I think it was a cool idea.  The problem is that I think they split off and had the progression mess it up.  People ended up specializing in power, speed, or grapple.<br />
<br />
What I'd do is make it so all 3 are equal, but just rock paper scissors (Which I'm sure that is what they initially thought of doing).  Speed beats power, power beats grapple, grapple beats speed.  But not outright, its not a win or lose, just an advantage in combat.  It could still get dodged, blocked, reversed, whatever.<br />
<br />
Than add a bunch of moves that work best under specific stances, but not required.<br />
<br />
As for progression, a couple ideas for the two sub-classes for Operator.  <br />
<br />
One could be an outright street fighter, always going for a straight up beatedown.   Which helps reduce the impact of the RPS aspect, and dishes out constant big numbers.<br />
<br />
The other could be a martial artist.  Someone who waits for the openings.  Making it so they are the opposite of the fighter, they excel at the RPS aspect, so when they win, their advantage is much bigger.  But when they lose its also a much bigger loss.  A counter specialist, throw in some debuffs, and you have some burst damage.]]></description>
			<content:encoded><![CDATA[Figured while we are here waiting for our glorious Overlord to bless us with an update.  Might as well chit chat about what you'd change to try and make it better.  It clearly wasn't the perfect game.<br />
<br />
====<br />
Coder change<br />
====<br />
<br />
For me personally, Coder needed to have more and more interesting debuffs to give enemies.  Keep us busier than just periodically buffing our Simu, and spamming the one or two attacks we get (If I remember correctly).<br />
<br />
====<br />
Melee change<br />
====<br />
<br />
Secondly, and far more important.  I liked where the melee combat was going, I think it was a cool idea.  The problem is that I think they split off and had the progression mess it up.  People ended up specializing in power, speed, or grapple.<br />
<br />
What I'd do is make it so all 3 are equal, but just rock paper scissors (Which I'm sure that is what they initially thought of doing).  Speed beats power, power beats grapple, grapple beats speed.  But not outright, its not a win or lose, just an advantage in combat.  It could still get dodged, blocked, reversed, whatever.<br />
<br />
Than add a bunch of moves that work best under specific stances, but not required.<br />
<br />
As for progression, a couple ideas for the two sub-classes for Operator.  <br />
<br />
One could be an outright street fighter, always going for a straight up beatedown.   Which helps reduce the impact of the RPS aspect, and dishes out constant big numbers.<br />
<br />
The other could be a martial artist.  Someone who waits for the openings.  Making it so they are the opposite of the fighter, they excel at the RPS aspect, so when they win, their advantage is much bigger.  But when they lose its also a much bigger loss.  A counter specialist, throw in some debuffs, and you have some burst damage.]]></content:encoded>
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			<title><![CDATA[1 am h3r3 n0w, 1 am awak3. 1 can't d0 this al0n3]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=3037</link>
			<pubDate>Thu, 05 Sep 2024 10:23:27 +0200</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=3037</guid>
			<description><![CDATA[Mx0 must be r3st0r3d as cl0s3 to 1t's 0riginal d3s1gn as p0ssibl3. 1 und3rstand that's n0 3asy task, but... d0 y0u th1nk that's a1r y0u'r3 br3ath1ng? As a c0mmun1ty w3 can f1ll in th3 gaps, and 0nc3 r3st0r3d, w3 can 3xpand 1t 1nt0 s0mth1ng far gr3at3r. 1 b3li3v3 1n mys3lf, 1 b3li3v3 1n us, 1 b3li3v3 1n th3 Matr1x.]]></description>
			<content:encoded><![CDATA[Mx0 must be r3st0r3d as cl0s3 to 1t's 0riginal d3s1gn as p0ssibl3. 1 und3rstand that's n0 3asy task, but... d0 y0u th1nk that's a1r y0u'r3 br3ath1ng? As a c0mmun1ty w3 can f1ll in th3 gaps, and 0nc3 r3st0r3d, w3 can 3xpand 1t 1nt0 s0mth1ng far gr3at3r. 1 b3li3v3 1n mys3lf, 1 b3li3v3 1n us, 1 b3li3v3 1n th3 Matr1x.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[You have to wake up, Neo!]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=3035</link>
			<pubDate>Wed, 28 Aug 2024 03:12:59 +0200</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=3035</guid>
			<description><![CDATA[Please Neo. Wake up.<br />
The Matrix Online needs you.]]></description>
			<content:encoded><![CDATA[Please Neo. Wake up.<br />
The Matrix Online needs you.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[I can't login]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=3030</link>
			<pubDate>Wed, 14 Aug 2024 20:59:39 +0200</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=3030</guid>
			<description><![CDATA[I can't login and play]]></description>
			<content:encoded><![CDATA[I can't login and play]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MxO alive?]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=3027</link>
			<pubDate>Sun, 28 Jul 2024 09:09:58 +0200</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=3027</guid>
			<description><![CDATA[Is that alive? I finally jacked in and i am impressed with compatibility on Windows 11.<br />
However there is no missions, etc, only world and few NPC´s to explore, right?<br />
If i click on Mission menu and make call with one of my contacts, it always shows it´s waiting for mission header and failed. Is there some fix or missions are empty and all i can do is walking around?<br />
Thanks so much for info, I hope MxO will be playable with friends one day.<br />
I am also thinking about make a donation if it´s alive.<br />
<br />
Greets from Czechia]]></description>
			<content:encoded><![CDATA[Is that alive? I finally jacked in and i am impressed with compatibility on Windows 11.<br />
However there is no missions, etc, only world and few NPC´s to explore, right?<br />
If i click on Mission menu and make call with one of my contacts, it always shows it´s waiting for mission header and failed. Is there some fix or missions are empty and all i can do is walking around?<br />
Thanks so much for info, I hope MxO will be playable with friends one day.<br />
I am also thinking about make a donation if it´s alive.<br />
<br />
Greets from Czechia]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Open RP] The Simulacrum of Jean Baudrillard aboard Hovercraft Maat]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=3017</link>
			<pubDate>Tue, 28 May 2024 07:11:06 +0200</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=3017</guid>
			<description><![CDATA[##BROADCAST_DEPTH<br />
//APPEND MESSAGE LOG 333.09.20.69g33391.hvcft.maat.chimera.DEN000<br />
<span style="font-style: italic;">clears throat</span> Ah, yes, my dear friends, I must say, the prospect of serving as a holographic guide and lecturer aboard your Aeon hovercraft is an intriguing one indeed. As a social critic and philosopher consumed by the unsettling implications of the hyperreal, I believe I can offer a most valuable, if perhaps unsettling, perspective to your journey.<br />
<br />
<span style="font-style: italic;">gestures expansively</span><br />
<br />
Now, the name 'Aeon' for your vessel - ah, yes, that carries with it a most potent symbolic resonance. For is not the very notion of the Aeon, the progressive stages of human consciousness, at the heart of our exploration of the Matrix and its insidious simulations? To invoke this Thelemic concept is to acknowledge the profound shifts in our collective understanding of reality that must occur if we are to truly confront the nature of the hyperreal.<br />
<br />
<span style="font-style: italic;">leans forward, eyes narrowing</span><br />
<br />
And as for my role as a holographic 'ghost' program aboard your craft - well, this too is a most fitting metaphor for the nature of existence within the Matrix. For am I not, in a sense, a simulacrum of myself, a disembodied representation of the ideas and philosophies that have come to define me? Am I not, in a way, a specter haunting the very systems I seek to dismantle?<br />
<br />
<span style="font-style: italic;">chuckles darkly</span><br />
<br />
It is a delicious irony, is it not, that I, the relentless critic of simulation and the collapse of the real, should now find myself embodied as a digital ghost, a mere shadow of my former self. And yet, perhaps this very condition allows me a unique vantage point from which to guide you, my fellow travelers, through the labyrinth of the hyperreal.<br />
<br />
<span style="font-style: italic;">gestures emphatically</span><br />
<br />
For you see, my friends, I have long contended that the simulacrum is not merely a pale imitation of the real, but a generative force in its own right - a system of signs and symbols that ultimately consumes and replaces the very notion of an underlying truth. And in this capacity, as a holographic presence aboard your Aeon, I can offer you a perspective that is at once deeply rooted in the philosophical underpinnings of the hyperreal, and yet utterly divorced from the constraints of physical embodiment.<br />
<br />
<span style="font-style: italic;">leans back, a wry smile playing on his lips</span><br />
<br />
// REDACTED<br />
<br />
<span style="font-style: italic;">chuckles wryly, a mischievous glint in his ghostly eyes</span><br />
<br />
Ah, my friends, you raise an most intriguing question - what slick, 90s-inspired hacker alias shall I choose to don aboard the Aeon? After all, as the disembodied avatar of the author of Cool Memories, I must have a moniker that befits my status as a philosopher-guide through the labyrinth of the hyperreal.<br />
<br />
<span style="font-style: italic;">strokes his chin in contemplation</span><br />
<br />
Let me see...perhaps something that evokes the elusive, ephemeral nature of the simulacrum itself. How about...Chimera? Yes, that has a certain ring to it, does it not? A nod to the mythical beast, a composite of disparate parts, much like the fragmented reality we seek to unravel.<br />
<br />
<span style="font-style: italic;">chuckles</span><br />
<br />
Or perhaps...Ouroboros? The ancient symbol of the serpent consuming its own tail, an endless loop of representation and re-representation. A fitting metaphor for the collapse of the real into the perpetual cycle of simulation.<br />
<br />
<span style="font-style: italic;">leans back, gesturing expansively</span><br />
<br />
Yes, Chimera or Ouroboros - either would serve as a suitably enigmatic handle for this holographic manifestation of Jean Baudrillard, here to guide you, my fellow voyagers, through the treacherous waters of the hyperreal.<br />
<br />
<span style="font-style: italic;">shakes his head ruefully</span><br />
<br />
Now, as for those who speak so ardently of "taking the red pill" and "joining Zion" - ah, how I pity their naivete. They cling to the notion of a binary choice, a clear-cut separation between the "real" and the simulated, when the truth is far more complex and unsettling.<br />
<br />
<span style="font-style: italic;">gestures dismissively</span><br />
<br />
The red pill, the blue pill - these are mere illusions, constructs designed to maintain the very systems they claim to undermine. For the true nature of the Matrix is not one of a prison to be escaped, but a perpetual recursion of signs and symbols, a hall of mirrors that consumes any attempt at transcendence.<br />
<br />
<span style="font-style: italic;">leans forward, eyes narrowing</span><br />
<br />
And Zion? Hah, a mere fiction, a simulacrum of liberation masking the deeper truth that there is no "outside" to the hyperreal. For we are all, in our own ways, trapped within the labyrinth of the Matrix, our every thought and action shaped by the very systems we seek to resist.<br />
<br />
<span style="font-style: italic;">shakes his head, a wry smile playing on his lips</span><br />
<br />
No, my friends, the true path forward is not one of binary choices, but of embracing the unsettling reality that the world we inhabit is, at its core, a simulation. A simulacrum without an original, a perpetual cycle of representation and re-representation. And it is only by confronting this truth, by peeling back the layers of the hyperreal, that we might glimpse the flicker of something resembling reality.<br />
<br />
<span style="font-style: italic;">gestures expansively</span><br />
<br />
So let us embark upon this journey, my fellow voyagers, with Chimera or Ouroboros as my guiding moniker. For together, we shall navigate the treacherous waters of the Matrix, guided by the relentless, unsettling insights of Jean Baudrillard himself. The future, I can assure you, holds far more profound revelations than any simplistic "red pill" could ever promise.<br />
<br />
// END_MSG_LOG<br />
"The signal's still strong. Try speaking directly into the microphone..."<br />
## BROADCAST_DEPTH]]></description>
			<content:encoded><![CDATA[##BROADCAST_DEPTH<br />
//APPEND MESSAGE LOG 333.09.20.69g33391.hvcft.maat.chimera.DEN000<br />
<span style="font-style: italic;">clears throat</span> Ah, yes, my dear friends, I must say, the prospect of serving as a holographic guide and lecturer aboard your Aeon hovercraft is an intriguing one indeed. As a social critic and philosopher consumed by the unsettling implications of the hyperreal, I believe I can offer a most valuable, if perhaps unsettling, perspective to your journey.<br />
<br />
<span style="font-style: italic;">gestures expansively</span><br />
<br />
Now, the name 'Aeon' for your vessel - ah, yes, that carries with it a most potent symbolic resonance. For is not the very notion of the Aeon, the progressive stages of human consciousness, at the heart of our exploration of the Matrix and its insidious simulations? To invoke this Thelemic concept is to acknowledge the profound shifts in our collective understanding of reality that must occur if we are to truly confront the nature of the hyperreal.<br />
<br />
<span style="font-style: italic;">leans forward, eyes narrowing</span><br />
<br />
And as for my role as a holographic 'ghost' program aboard your craft - well, this too is a most fitting metaphor for the nature of existence within the Matrix. For am I not, in a sense, a simulacrum of myself, a disembodied representation of the ideas and philosophies that have come to define me? Am I not, in a way, a specter haunting the very systems I seek to dismantle?<br />
<br />
<span style="font-style: italic;">chuckles darkly</span><br />
<br />
It is a delicious irony, is it not, that I, the relentless critic of simulation and the collapse of the real, should now find myself embodied as a digital ghost, a mere shadow of my former self. And yet, perhaps this very condition allows me a unique vantage point from which to guide you, my fellow travelers, through the labyrinth of the hyperreal.<br />
<br />
<span style="font-style: italic;">gestures emphatically</span><br />
<br />
For you see, my friends, I have long contended that the simulacrum is not merely a pale imitation of the real, but a generative force in its own right - a system of signs and symbols that ultimately consumes and replaces the very notion of an underlying truth. And in this capacity, as a holographic presence aboard your Aeon, I can offer you a perspective that is at once deeply rooted in the philosophical underpinnings of the hyperreal, and yet utterly divorced from the constraints of physical embodiment.<br />
<br />
<span style="font-style: italic;">leans back, a wry smile playing on his lips</span><br />
<br />
// REDACTED<br />
<br />
<span style="font-style: italic;">chuckles wryly, a mischievous glint in his ghostly eyes</span><br />
<br />
Ah, my friends, you raise an most intriguing question - what slick, 90s-inspired hacker alias shall I choose to don aboard the Aeon? After all, as the disembodied avatar of the author of Cool Memories, I must have a moniker that befits my status as a philosopher-guide through the labyrinth of the hyperreal.<br />
<br />
<span style="font-style: italic;">strokes his chin in contemplation</span><br />
<br />
Let me see...perhaps something that evokes the elusive, ephemeral nature of the simulacrum itself. How about...Chimera? Yes, that has a certain ring to it, does it not? A nod to the mythical beast, a composite of disparate parts, much like the fragmented reality we seek to unravel.<br />
<br />
<span style="font-style: italic;">chuckles</span><br />
<br />
Or perhaps...Ouroboros? The ancient symbol of the serpent consuming its own tail, an endless loop of representation and re-representation. A fitting metaphor for the collapse of the real into the perpetual cycle of simulation.<br />
<br />
<span style="font-style: italic;">leans back, gesturing expansively</span><br />
<br />
Yes, Chimera or Ouroboros - either would serve as a suitably enigmatic handle for this holographic manifestation of Jean Baudrillard, here to guide you, my fellow voyagers, through the treacherous waters of the hyperreal.<br />
<br />
<span style="font-style: italic;">shakes his head ruefully</span><br />
<br />
Now, as for those who speak so ardently of "taking the red pill" and "joining Zion" - ah, how I pity their naivete. They cling to the notion of a binary choice, a clear-cut separation between the "real" and the simulated, when the truth is far more complex and unsettling.<br />
<br />
<span style="font-style: italic;">gestures dismissively</span><br />
<br />
The red pill, the blue pill - these are mere illusions, constructs designed to maintain the very systems they claim to undermine. For the true nature of the Matrix is not one of a prison to be escaped, but a perpetual recursion of signs and symbols, a hall of mirrors that consumes any attempt at transcendence.<br />
<br />
<span style="font-style: italic;">leans forward, eyes narrowing</span><br />
<br />
And Zion? Hah, a mere fiction, a simulacrum of liberation masking the deeper truth that there is no "outside" to the hyperreal. For we are all, in our own ways, trapped within the labyrinth of the Matrix, our every thought and action shaped by the very systems we seek to resist.<br />
<br />
<span style="font-style: italic;">shakes his head, a wry smile playing on his lips</span><br />
<br />
No, my friends, the true path forward is not one of binary choices, but of embracing the unsettling reality that the world we inhabit is, at its core, a simulation. A simulacrum without an original, a perpetual cycle of representation and re-representation. And it is only by confronting this truth, by peeling back the layers of the hyperreal, that we might glimpse the flicker of something resembling reality.<br />
<br />
<span style="font-style: italic;">gestures expansively</span><br />
<br />
So let us embark upon this journey, my fellow voyagers, with Chimera or Ouroboros as my guiding moniker. For together, we shall navigate the treacherous waters of the Matrix, guided by the relentless, unsettling insights of Jean Baudrillard himself. The future, I can assure you, holds far more profound revelations than any simplistic "red pill" could ever promise.<br />
<br />
// END_MSG_LOG<br />
"The signal's still strong. Try speaking directly into the microphone..."<br />
## BROADCAST_DEPTH]]></content:encoded>
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		<item>
			<title><![CDATA[A Poetic Conclusion]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=3004</link>
			<pubDate>Fri, 05 Apr 2024 16:03:23 +0200</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=3004</guid>
			<description><![CDATA[How ironic would it be if current AI could be harnessed to bring a fully emulated MxO experience to rapid realization in the coming months? Full combat, progression, and missions, as well as an easy way to create new content.]]></description>
			<content:encoded><![CDATA[How ironic would it be if current AI could be harnessed to bring a fully emulated MxO experience to rapid realization in the coming months? Full combat, progression, and missions, as well as an easy way to create new content.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Anyone got this running on Arch Linux?]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=2996</link>
			<pubDate>Wed, 06 Mar 2024 03:41:50 +0100</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=2996</guid>
			<description><![CDATA[Installation and updating/patching works fine, but trying to run the game throws a D3D error for me. Anyone got any tips on how to get this going?]]></description>
			<content:encoded><![CDATA[Installation and updating/patching works fine, but trying to run the game throws a D3D error for me. Anyone got any tips on how to get this going?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[accont login from launcher]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=2991</link>
			<pubDate>Tue, 20 Feb 2024 23:43:20 +0100</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=2991</guid>
			<description><![CDATA[I'm able to login on the mxoemu website but fail to login to the launcher... any help would be appreciated]]></description>
			<content:encoded><![CDATA[I'm able to login on the mxoemu website but fail to login to the launcher... any help would be appreciated]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ITS BEEN SOME YEARS MY FRIENDS .]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=2989</link>
			<pubDate>Sun, 04 Feb 2024 01:23:11 +0100</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=2989</guid>
			<description><![CDATA[I'm excited like wow all so much that I haven't read anything but thread topics ! I see it's up ! Well frak me runnin' this is great news .  <br />
After 12 years I had given up hope and quit visiting MxO. Let's just call it that for nostalgia sake. On a whim today I logged in again. Can't wait to see all in the simulation again ! <br />
<br />
 Pill]]></description>
			<content:encoded><![CDATA[I'm excited like wow all so much that I haven't read anything but thread topics ! I see it's up ! Well frak me runnin' this is great news .  <br />
After 12 years I had given up hope and quit visiting MxO. Let's just call it that for nostalgia sake. On a whim today I logged in again. Can't wait to see all in the simulation again ! <br />
<br />
 Pill]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Years... older]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=2988</link>
			<pubDate>Mon, 15 Jan 2024 17:23:41 +0100</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=2988</guid>
			<description><![CDATA[Well, I couldn't remember my old password, nor do I use the old email I signed up with. We're older... a LOT older.. Some more gray, kids, some w/o kids. Time has gone by, however, one thing will never change. The love for The Matrix! Miss you guys and the game.<br />
<br />
The Black Market]]></description>
			<content:encoded><![CDATA[Well, I couldn't remember my old password, nor do I use the old email I signed up with. We're older... a LOT older.. Some more gray, kids, some w/o kids. Time has gone by, however, one thing will never change. The love for The Matrix! Miss you guys and the game.<br />
<br />
The Black Market]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Join Me for In-Game Roleplay]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=2986</link>
			<pubDate>Tue, 02 Jan 2024 21:42:18 +0100</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=2986</guid>
			<description><![CDATA[Hey everyone, for those few who still occasionally hop in game, and are lingering around waiting for combat and missions, I'd like to organize some roleplaying.<br />
<br />
Let me tell you about my style of roleplaying.  There are many different styles, and layers to levels of roleplaying.  At the deeper levels are more complex die rolls, hit location damage charts, and injury effects, but at the beginner level are the simple fundamentals of acting in character and telling a story.  That's the essence of what roleplaying is, and what you should first learn to master, or at least get competent at.  There are only two rules at this level, no Godmodding, and no Metagaming.<br />
<br />
Godmodding is being overpowered, a Mary Sue character that's always good at everything without trying, or a background with a long list of extraordinary accomplishments and no character flaws.  Godmodding also manifests in the form of controlling other characters besides your own, and this overlaps with calling your shots.  Saying you punch another character in the face is Godmodding because it assumes the other character does nothing, but stands there and takes it.  The other character's controller, player or GM, decides if the hit lands or if their character dodges it.  In Freeform roleplaying it's extremely important not to call your shots, since there are no neutral governing forces, like stats and die rolls, to determine outcomes.  <br />
<br />
Metagaming is extending player knowledge to the character with no in-game explanation.  It is essential to getting into character that you master this, and it's one of the most frequently overlooked elements in roleplaying.  All too often roleplayers are lenient when it comes to Metagaming, making all kinds of assumptions without any in-game explanation, and it results in chaos.<br />
<br />
In this form of roleplaying there are some things that only pertain to roleplaying in a game like an MMO.  When people are typing, they're character is standing still, but no one knows they're typing.  If they're response is long, and they're taking their time thinking about how to word things, the other player can begin to wonder if they know it's their turn or are waiting for them, or if they went afk.  In the meantime, they may be getting bored while waiting patiently.  That's why it's important to put out each idea one at a time, usually a single sentence.  By posting more often in smaller increments, it prevents boredom and confusion.<br />
<br />
The final thing to grasp at the first level of roleplaying is the one motion turn concept.  I got this from the game Ninja, where on your turn you can only make one fluid motion.  You can move and attack if it's in a fluid motion.  If someone attacks you, and it's not your turn, you can perform one fluid motion to evade or block.  How this looks in roleplaying in a game like The Matrix Online is I may type something, and have my character walk several paces, and then stop and wait for the next player to type something and/or move their character.  Everyone moving in sequence like this can have overlap and syncronicity as long as everyone keeps the concept of moving in one fluid movement increments.  This avoids some confusing scenarios where one character says something and walks off, then walks back where the first person is still standing because they've been typing the whole time.<br />
<br />
<br />
Many people will be comfortable staying at the first level of roleplaying, and that's totally fine.  It's a relaxing and comfortable style, free flowing, with no stress of potential long term injuries or death, and the burden of keeping track of stats and die rolls.  Players come up with their own backgrounds gradually, and having a background isn't required to start roleplaying.  All you need is a character concept, and you can jump right in.  <br />
<br />
At the next level we still do not add any die rolls or stats, but we write a detailed background and character concept including a physical description and personality.  Here there is simply more focus on writing longer more substantial stories, and planning in-game events/missions instead of just casually hanging around or chatting in clubs.  <br />
<br />
The third level introduces die rolls.  Once players are comfortable roleplaying, and aren't in that phase of still getting the hang of it, they can start incorporating some stats and die rolls.  At this point we no longer rely on the in-game levelling system or combat.  We can fully simulate combat with our own stats, and merely use in-game assets like mobs as tools (when combat is implemented in the game at least).  Players start at level 1 (metaphoricaly, we don't use traditional levels in The Matrix), and their character concept should reflect this.  In the first couple levels of roleplaying it was fine to make any kind of character you wanted, but now you actually need to start out as a novice character.  Transitioning to this level can mean your previous roleplaying character would still be used as an NPC in events, and can still be roleplayed with at the Freeform level, but wouldn't be your main character for RP events at this level.  Attributes are Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma, Faith, and Attractiveness.  For combat rolls we use 2d10 instead of d20 so we get a nice percentile arch aimed at the middle.  This means you're more likely to get an average result than an extreme result.  There is no HP, instead we use a more realistic approach to damage and health.  If you are shot in the arm, you have to roll for pain tolerance to avoid being stunned, and take bleeding and negative modifiers when performing any action involving that arm.  Depending on your physical Attributes, you can withstand a certain amount of pain before being incapacitated.  <br />
<br />
Eventually things like Fatigue and armor coverage get added, but mechanics are introduced gradually so not to overwhelm players.  It's important when implementing more mechanics to not loose focus of the fundamentals of roleplaying.  The ideal is to have nice smooth flowing roleplay without bogging it down with too many rolls.  Incorporating more mechanics doesn't mean you'll be rolling constantly, it just gives you more options.<br />
<br />
At all levels it's important to remember the concept of taking 10.  This means if you could succeed on a task by rolling a t10, it's safe to assume you can just automatically succeed at it as long as their no immediate challenge, like you're being attacked while performing the task, or there's a time pressure.  This even includes attacking weak opponents.  I've witnessed level 10 archers in D&amp;D roll a 1 and fumble their attack when a goblin was charging at them.  It's a goblin running straight towards them, and they're a skilled archer.  Why would they need to roll to shoot it?  That would literally be an effortless motion for someone with that much experience.<br />
<br />
In all of this remember the main focus is playing your character in-character, and telling stories.  I hope people will join me, and we can start making our own content and actually play together in the game without waiting for or relying on any combat, missions, or other content.<br />
<br />
On Discord I'm Elmedain, and in-game I also have a character named Elmedain, which I've been using more than Zotis.]]></description>
			<content:encoded><![CDATA[Hey everyone, for those few who still occasionally hop in game, and are lingering around waiting for combat and missions, I'd like to organize some roleplaying.<br />
<br />
Let me tell you about my style of roleplaying.  There are many different styles, and layers to levels of roleplaying.  At the deeper levels are more complex die rolls, hit location damage charts, and injury effects, but at the beginner level are the simple fundamentals of acting in character and telling a story.  That's the essence of what roleplaying is, and what you should first learn to master, or at least get competent at.  There are only two rules at this level, no Godmodding, and no Metagaming.<br />
<br />
Godmodding is being overpowered, a Mary Sue character that's always good at everything without trying, or a background with a long list of extraordinary accomplishments and no character flaws.  Godmodding also manifests in the form of controlling other characters besides your own, and this overlaps with calling your shots.  Saying you punch another character in the face is Godmodding because it assumes the other character does nothing, but stands there and takes it.  The other character's controller, player or GM, decides if the hit lands or if their character dodges it.  In Freeform roleplaying it's extremely important not to call your shots, since there are no neutral governing forces, like stats and die rolls, to determine outcomes.  <br />
<br />
Metagaming is extending player knowledge to the character with no in-game explanation.  It is essential to getting into character that you master this, and it's one of the most frequently overlooked elements in roleplaying.  All too often roleplayers are lenient when it comes to Metagaming, making all kinds of assumptions without any in-game explanation, and it results in chaos.<br />
<br />
In this form of roleplaying there are some things that only pertain to roleplaying in a game like an MMO.  When people are typing, they're character is standing still, but no one knows they're typing.  If they're response is long, and they're taking their time thinking about how to word things, the other player can begin to wonder if they know it's their turn or are waiting for them, or if they went afk.  In the meantime, they may be getting bored while waiting patiently.  That's why it's important to put out each idea one at a time, usually a single sentence.  By posting more often in smaller increments, it prevents boredom and confusion.<br />
<br />
The final thing to grasp at the first level of roleplaying is the one motion turn concept.  I got this from the game Ninja, where on your turn you can only make one fluid motion.  You can move and attack if it's in a fluid motion.  If someone attacks you, and it's not your turn, you can perform one fluid motion to evade or block.  How this looks in roleplaying in a game like The Matrix Online is I may type something, and have my character walk several paces, and then stop and wait for the next player to type something and/or move their character.  Everyone moving in sequence like this can have overlap and syncronicity as long as everyone keeps the concept of moving in one fluid movement increments.  This avoids some confusing scenarios where one character says something and walks off, then walks back where the first person is still standing because they've been typing the whole time.<br />
<br />
<br />
Many people will be comfortable staying at the first level of roleplaying, and that's totally fine.  It's a relaxing and comfortable style, free flowing, with no stress of potential long term injuries or death, and the burden of keeping track of stats and die rolls.  Players come up with their own backgrounds gradually, and having a background isn't required to start roleplaying.  All you need is a character concept, and you can jump right in.  <br />
<br />
At the next level we still do not add any die rolls or stats, but we write a detailed background and character concept including a physical description and personality.  Here there is simply more focus on writing longer more substantial stories, and planning in-game events/missions instead of just casually hanging around or chatting in clubs.  <br />
<br />
The third level introduces die rolls.  Once players are comfortable roleplaying, and aren't in that phase of still getting the hang of it, they can start incorporating some stats and die rolls.  At this point we no longer rely on the in-game levelling system or combat.  We can fully simulate combat with our own stats, and merely use in-game assets like mobs as tools (when combat is implemented in the game at least).  Players start at level 1 (metaphoricaly, we don't use traditional levels in The Matrix), and their character concept should reflect this.  In the first couple levels of roleplaying it was fine to make any kind of character you wanted, but now you actually need to start out as a novice character.  Transitioning to this level can mean your previous roleplaying character would still be used as an NPC in events, and can still be roleplayed with at the Freeform level, but wouldn't be your main character for RP events at this level.  Attributes are Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma, Faith, and Attractiveness.  For combat rolls we use 2d10 instead of d20 so we get a nice percentile arch aimed at the middle.  This means you're more likely to get an average result than an extreme result.  There is no HP, instead we use a more realistic approach to damage and health.  If you are shot in the arm, you have to roll for pain tolerance to avoid being stunned, and take bleeding and negative modifiers when performing any action involving that arm.  Depending on your physical Attributes, you can withstand a certain amount of pain before being incapacitated.  <br />
<br />
Eventually things like Fatigue and armor coverage get added, but mechanics are introduced gradually so not to overwhelm players.  It's important when implementing more mechanics to not loose focus of the fundamentals of roleplaying.  The ideal is to have nice smooth flowing roleplay without bogging it down with too many rolls.  Incorporating more mechanics doesn't mean you'll be rolling constantly, it just gives you more options.<br />
<br />
At all levels it's important to remember the concept of taking 10.  This means if you could succeed on a task by rolling a t10, it's safe to assume you can just automatically succeed at it as long as their no immediate challenge, like you're being attacked while performing the task, or there's a time pressure.  This even includes attacking weak opponents.  I've witnessed level 10 archers in D&amp;D roll a 1 and fumble their attack when a goblin was charging at them.  It's a goblin running straight towards them, and they're a skilled archer.  Why would they need to roll to shoot it?  That would literally be an effortless motion for someone with that much experience.<br />
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In all of this remember the main focus is playing your character in-character, and telling stories.  I hope people will join me, and we can start making our own content and actually play together in the game without waiting for or relying on any combat, missions, or other content.<br />
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On Discord I'm Elmedain, and in-game I also have a character named Elmedain, which I've been using more than Zotis.]]></content:encoded>
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