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		<title><![CDATA[The Matrix Online Server Emulator - Client Side]]></title>
		<link>//mxoemu.info/forum/</link>
		<description><![CDATA[The Matrix Online Server Emulator - //mxoemu.info/forum]]></description>
		<pubDate>Wed, 29 Apr 2026 22:30:49 +0000</pubDate>
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		<item>
			<title><![CDATA[Guide to MxOEMU Player Commands]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=2678</link>
			<pubDate>Sun, 09 Aug 2020 07:02:37 +0200</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=2678</guid>
			<description><![CDATA[<span style="font-weight: bold;"><span style="font-size: 17pt;">MxOEMU Player Commands</span></span><br />
=Last revision 2024-05-19=<br />
<br />
MxOEMU player commands are entered into the chat input like normal commands. However, instead of being preceded by a "/" (forward slash), they are preceded by an "&amp;" (ampersand), and were never available during live. They are features that Rajko designed into the MxOEMU server and can be useful for exploration, playing animations and effects, putting on RSI masks (appearing as nearly any character or object in the game), etc.<br />
<br />
NOTE: Copy and Paste hotkeys are not the standard CTRL+C/CTRL+V we're used to. Copy is CTRL+HOME, and paste is CTRL+INS. You also cannot append to the input window, CTRL+INS will overwrite the entire input.<br />
<br />
<span style="font-size: 15pt;"><span style="text-decoration: underline;">Appearance Reloading</span></span><br />
One of the most basic player commands allows you to tell the game server to update your appearance for all connected clients. This is only necessary if you're editing your appearance using the web based character editor instead of purchasing clothing from vendors and equipping it via your inventory, or using the &amp;gib command (detailed below)<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Usage</span></span><br />
<span style="font-family: courier;"><span style="font-size: 14pt;">&amp;update</span></span> - Once you've hit 'Save Appearance' on the web based character editor, typing this command in MxO chat will reload your appearance to reflect the changes. These changes will be visible to all players.<br />
<br />
<br />
<span style="font-size: 15pt;"><span style="text-decoration: underline;">Adding items to your inventory</span></span><br />
Any inventory item can be acquired using the &amp;gib command, you just need the item's object ID. You can &amp;gib yourself anything, from clothing, to equipment, weapons, anything we need.<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Usage</span></span><br />
<span style="font-family: courier;"><span style="font-size: 14pt;">&amp;gib (Object ID)</span></span><br />
<br />
Complete list of all items for use with &amp;gib command (copy/paste friendly version): <a href="https://files.mxoemu.info/invitems_command.txt" target="_blank">https://files.mxoemu.info/invitems_command.txt</a><br />
<br />
Looking for specific clothing that you just can't find via vendors or item lists? Check out 20X6's 'Mega City Fashions!' - <a href="https://docs.google.com/presentation/d/1JDz2J5XaTHwRCKHWzxE8vQJVT2fT8_FuMbGjVH9T-88/edit#slide=id.gd856b6a1c1_0_768" target="_blank">https://docs.google.com/presentation/d/1...a1c1_0_768</a><br />
<br />
<br />
<span style="font-size: 15pt;"><span style="text-decoration: underline;">Setting your Organization</span></span><br />
At the moment, your organization affiliation only affects your player profile, and how your name appears to others.<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Usage</span></span><br />
<span style="font-family: courier;"><span style="font-size: 14pt;">&amp;org (Organization)</span></span> - Supported organizations are Neutral, Zion, Machine, and Merovingian<br />
<br />
<br />
<span style="font-size: 15pt;"><span style="text-decoration: underline;">Movement</span></span><br />
1 unit in map coordinates represents 1 meter in the game world. Typically, building floors are 4 meters tall, so to go up or down a standard height floor, you would use &amp;incy 4 or &amp;incy -4 respectively. This was a necessity to navigate buildings before elevators became functional, but it's still useful for shortcuts and exploration.<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Usage</span></span> - where (value) is a positive or negative number<br />
<span style="font-family: courier;"><span style="font-size: 14pt;">&amp;incy (value)</span></span> - Move UP (positive) or DOWN (negative)<br />
<span style="font-family: courier;"><span style="font-size: 14pt;">&amp;incx (value)</span></span> - Move EAST (positive) or WEST (negative)<br />
<span style="font-family: courier;"><span style="font-size: 14pt;">&amp;incz (value)</span></span> - Move NORTH (positive) or SOUTH (Negative)<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Example:</span></span><br />
<span style="font-family: courier;"><span style="font-size: 14pt;">&amp;incy 1</span></span> - Moves the player one meter upward<br />
<span style="font-family: courier;"><span style="font-size: 14pt;">&amp;incy -4</span></span> - Moves the player one standard floor downward (though not all buildings have 4 meter tall floors).<br />
<br />
<span style="font-family: courier;"><span style="font-size: 14pt;">&amp;gothru</span></span> - Move 1 meter in the direction you're facing, regardless of navmesh. Move through walls, prop doors, etc.<br />
<br />
<br />
<span style="font-size: 15pt;"><span style="text-decoration: underline;">Teleportation</span></span><br />
You can teleport either to another player, or to specific coordinates. However you must be in the same district as the player or the coordinates you wish to teleport to. Teleporting to a player in a district other than your own will simply result in a warning message. But teleporting to coordinates that correspond to a location in a different district will almost inevitably bring you somewhere off the map (underground, in the sky, etc). If this happens, you will either need to use the /who command to see if anyone else is in your district and teleport to them by name, or use arbitrary coordinates somewhere on the map such as '&amp;gotopos 10 10 10' and then walk/jump your way back to solid ground. Alternatively, in the web based player editor there is an option for each character to always go through the loading area. If you use this option, you can just jack out and jack back in and you can use the loading area to choose which hardline you'd like to spawn at.<br />
<br />
<span style="font-family: courier;"><span style="font-size: 14pt;">&amp;gotoplayer (playername)</span></span> - This command teleports you to the specified player's exact location, if they're online and in your district.<br />
<span style="font-family: courier;"><span style="font-size: 14pt;">&amp;gotopos (x y z)</span></span> - This command will teleport you to the specified coordinates. These are useful for reaching areas of the map that are not accessible by walking, such as the white halls, the white detention rooms and the org areas. If you wish to explore off-map areas, make sure you are in the district that the coordinates refer to. For a list of all teleport-only locations including the white halls, white detention rooms, org areas, and more, see <a href="http://mxoemu.info/forum/showthread.php?tid=2216&amp;pid=17842#pid17842" target="_blank">this post.</a><br />
<br />
<br />
<span style="font-size: 15pt;"><span style="text-decoration: underline;">Playing FX</span></span><br />
There are tons of FX in the game that you can play, and there's a complete list of each one's ID. It will take some digging, but at least each FX has at least a bit of a description.<br />
<a href="http://mxoemu.info/fxlistreal.txt" target="_blank">Here's the complete FX list.</a><br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Usage:</span></span><br />
<span style="font-family: courier;"><span style="font-size: 14pt;">&amp;playfx (FXID)</span></span> - The FXID is the hex value at the beginning of each line. <br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Example:</span></span> This will play the Codebomb FX<br />
<span style="font-family: courier;"><span style="font-size: 14pt;">&amp;playfx DE00004F</span></span><br />
<br />
<br />
<span style="font-size: 15pt;"><span style="text-decoration: underline;">Playing Animations</span></span><br />
This is where much of the combat animations are, among other things. In this list the ID refers to the second column, not the first. Here is the complete <a href="http://mxoemu.info/mxoanim/animations.txt" target="_blank">animations list</a>.<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Example:</span></span> - This is a the Piston Kicks animation from the list. The line below is how it appears in the animations list.<br />
390e 0e39 = W_A_SRSM_WLb_PistonKicks<br />
<br />
Use the second hex value as the ID and type the following into your chat input bar.<br />
<br />
<span style="font-family: courier;"><span style="font-size: 14pt;">&amp;playanim 0e39</span></span><br />
<br />
<br />
<span style="font-size: 15pt;"><span style="text-decoration: underline;">Playing Actions</span></span><br />
Actions are more animations with distinctions that are beyond the scope of this basic guide. <a href="http://mxoemu.info/mxoanim/action.txt" target="_blank">Here is the list of each action</a>.<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Usage:</span></span><br />
<span style="font-family: courier;"><span style="font-size: 14pt;">&amp;playaction (ID)</span></span> - The ID is the hex value at the beginning of each line. <br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Example:</span></span> - To play the sweepkick action, type the following into the chat input bar<br />
<span style="font-family: courier;"><span style="font-size: 14pt;">&amp;playaction 42</span></span><br />
<br />
<br />
<span style="font-size: 15pt;"><span style="text-decoration: underline;">RSI Masks</span></span><br />
RSI masks refer to an appearance that alters your 'risidual self image.' They can be NPCs, bosses, and lots of other things.<br />
<a href="https://www.dropbox.com/s/5whjccgshmt8154/rezmap_moa.txt" target="_blank">This file</a> is the complete list of .moa, and each line already has the &amp;setmask command included. You can just copy the command and the first ID and paste it into the chat window. <br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Usage:</span></span><br />
<span style="font-family: courier;"><span style="font-size: 14pt;">&amp;setmask (ID)</span></span><br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Example:</span></span> - (This rez ID is one of one of the Oligarchs)<br />
<span style="font-family: courier;"><span style="font-size: 14pt;">&amp;setmask 040005B7</span></span><br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">To remove an RSI mask, use the following:</span></span><br />
<span style="font-family: courier;"><span style="font-size: 14pt;">&amp;setmask 0</span></span><br />
<br />
Note: Some RSI masks have FX, and these FX will persist even after the mask is removed/changed. Simply use a hardline to shed the FX.<br />
<br />
<br />
<span style="font-size: 15pt;"><span style="text-decoration: underline;">Combat Stance</span></span><br />
In order to make the weapon(s) you have equipped visible, and for animations that involve them to incorporate them, you must be in combat stance. You must first acquire a weapon from a fight club vendor. At the time of this writing, all fight club vendors sell weapons except the single fight club in Downtown, located in Edgewater. You will notice that many weapons require abilities you do not yet possess, but you can gain abilities by using a hardline and clicking 'Abilities.' <br />
<br />
<span style="font-family: courier;"><span style="font-size: 14pt;">&amp;angry</span></span> - Enters combat stance<br />
<span style="font-family: courier;"><span style="font-size: 14pt;">/stand</span></span> - Returns to normal stance<br />
<br />
Copy each of following and paste them into the game chat using  CTRL+INS to create macros for the free attack animations for each weapon type. You must have the corresponding weapon type equipped for the animation to work properly. Weapons can be acquired from fight club weapons vendors (or with the &amp;gib command)<br />
<br />
<span style="font-family: courier;"><span style="font-size: 14pt;">/macro PISTOL &amp;playAnim 0edf<br />
/macro SUBM &amp;playAnim 0ee1<br />
/macro RIFLE &amp;playAnim 0ee0<br />
/macro DUALP &amp;playAnim 0edd<br />
/macro DSUBM &amp;playAnim 0ede<br />
/macro KNIFET &amp;playAnim 1196</span></span><br />
<br />
<br />
If there are questions that this guide does not cover, please ask. This guide will be revised, and there will be more on other topics.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;"><span style="font-size: 17pt;">MxOEMU Player Commands</span></span><br />
=Last revision 2024-05-19=<br />
<br />
MxOEMU player commands are entered into the chat input like normal commands. However, instead of being preceded by a "/" (forward slash), they are preceded by an "&amp;" (ampersand), and were never available during live. They are features that Rajko designed into the MxOEMU server and can be useful for exploration, playing animations and effects, putting on RSI masks (appearing as nearly any character or object in the game), etc.<br />
<br />
NOTE: Copy and Paste hotkeys are not the standard CTRL+C/CTRL+V we're used to. Copy is CTRL+HOME, and paste is CTRL+INS. You also cannot append to the input window, CTRL+INS will overwrite the entire input.<br />
<br />
<span style="font-size: 15pt;"><span style="text-decoration: underline;">Appearance Reloading</span></span><br />
One of the most basic player commands allows you to tell the game server to update your appearance for all connected clients. This is only necessary if you're editing your appearance using the web based character editor instead of purchasing clothing from vendors and equipping it via your inventory, or using the &amp;gib command (detailed below)<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Usage</span></span><br />
<span style="font-family: courier;"><span style="font-size: 14pt;">&amp;update</span></span> - Once you've hit 'Save Appearance' on the web based character editor, typing this command in MxO chat will reload your appearance to reflect the changes. These changes will be visible to all players.<br />
<br />
<br />
<span style="font-size: 15pt;"><span style="text-decoration: underline;">Adding items to your inventory</span></span><br />
Any inventory item can be acquired using the &amp;gib command, you just need the item's object ID. You can &amp;gib yourself anything, from clothing, to equipment, weapons, anything we need.<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Usage</span></span><br />
<span style="font-family: courier;"><span style="font-size: 14pt;">&amp;gib (Object ID)</span></span><br />
<br />
Complete list of all items for use with &amp;gib command (copy/paste friendly version): <a href="https://files.mxoemu.info/invitems_command.txt" target="_blank">https://files.mxoemu.info/invitems_command.txt</a><br />
<br />
Looking for specific clothing that you just can't find via vendors or item lists? Check out 20X6's 'Mega City Fashions!' - <a href="https://docs.google.com/presentation/d/1JDz2J5XaTHwRCKHWzxE8vQJVT2fT8_FuMbGjVH9T-88/edit#slide=id.gd856b6a1c1_0_768" target="_blank">https://docs.google.com/presentation/d/1...a1c1_0_768</a><br />
<br />
<br />
<span style="font-size: 15pt;"><span style="text-decoration: underline;">Setting your Organization</span></span><br />
At the moment, your organization affiliation only affects your player profile, and how your name appears to others.<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Usage</span></span><br />
<span style="font-family: courier;"><span style="font-size: 14pt;">&amp;org (Organization)</span></span> - Supported organizations are Neutral, Zion, Machine, and Merovingian<br />
<br />
<br />
<span style="font-size: 15pt;"><span style="text-decoration: underline;">Movement</span></span><br />
1 unit in map coordinates represents 1 meter in the game world. Typically, building floors are 4 meters tall, so to go up or down a standard height floor, you would use &amp;incy 4 or &amp;incy -4 respectively. This was a necessity to navigate buildings before elevators became functional, but it's still useful for shortcuts and exploration.<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Usage</span></span> - where (value) is a positive or negative number<br />
<span style="font-family: courier;"><span style="font-size: 14pt;">&amp;incy (value)</span></span> - Move UP (positive) or DOWN (negative)<br />
<span style="font-family: courier;"><span style="font-size: 14pt;">&amp;incx (value)</span></span> - Move EAST (positive) or WEST (negative)<br />
<span style="font-family: courier;"><span style="font-size: 14pt;">&amp;incz (value)</span></span> - Move NORTH (positive) or SOUTH (Negative)<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Example:</span></span><br />
<span style="font-family: courier;"><span style="font-size: 14pt;">&amp;incy 1</span></span> - Moves the player one meter upward<br />
<span style="font-family: courier;"><span style="font-size: 14pt;">&amp;incy -4</span></span> - Moves the player one standard floor downward (though not all buildings have 4 meter tall floors).<br />
<br />
<span style="font-family: courier;"><span style="font-size: 14pt;">&amp;gothru</span></span> - Move 1 meter in the direction you're facing, regardless of navmesh. Move through walls, prop doors, etc.<br />
<br />
<br />
<span style="font-size: 15pt;"><span style="text-decoration: underline;">Teleportation</span></span><br />
You can teleport either to another player, or to specific coordinates. However you must be in the same district as the player or the coordinates you wish to teleport to. Teleporting to a player in a district other than your own will simply result in a warning message. But teleporting to coordinates that correspond to a location in a different district will almost inevitably bring you somewhere off the map (underground, in the sky, etc). If this happens, you will either need to use the /who command to see if anyone else is in your district and teleport to them by name, or use arbitrary coordinates somewhere on the map such as '&amp;gotopos 10 10 10' and then walk/jump your way back to solid ground. Alternatively, in the web based player editor there is an option for each character to always go through the loading area. If you use this option, you can just jack out and jack back in and you can use the loading area to choose which hardline you'd like to spawn at.<br />
<br />
<span style="font-family: courier;"><span style="font-size: 14pt;">&amp;gotoplayer (playername)</span></span> - This command teleports you to the specified player's exact location, if they're online and in your district.<br />
<span style="font-family: courier;"><span style="font-size: 14pt;">&amp;gotopos (x y z)</span></span> - This command will teleport you to the specified coordinates. These are useful for reaching areas of the map that are not accessible by walking, such as the white halls, the white detention rooms and the org areas. If you wish to explore off-map areas, make sure you are in the district that the coordinates refer to. For a list of all teleport-only locations including the white halls, white detention rooms, org areas, and more, see <a href="http://mxoemu.info/forum/showthread.php?tid=2216&amp;pid=17842#pid17842" target="_blank">this post.</a><br />
<br />
<br />
<span style="font-size: 15pt;"><span style="text-decoration: underline;">Playing FX</span></span><br />
There are tons of FX in the game that you can play, and there's a complete list of each one's ID. It will take some digging, but at least each FX has at least a bit of a description.<br />
<a href="http://mxoemu.info/fxlistreal.txt" target="_blank">Here's the complete FX list.</a><br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Usage:</span></span><br />
<span style="font-family: courier;"><span style="font-size: 14pt;">&amp;playfx (FXID)</span></span> - The FXID is the hex value at the beginning of each line. <br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Example:</span></span> This will play the Codebomb FX<br />
<span style="font-family: courier;"><span style="font-size: 14pt;">&amp;playfx DE00004F</span></span><br />
<br />
<br />
<span style="font-size: 15pt;"><span style="text-decoration: underline;">Playing Animations</span></span><br />
This is where much of the combat animations are, among other things. In this list the ID refers to the second column, not the first. Here is the complete <a href="http://mxoemu.info/mxoanim/animations.txt" target="_blank">animations list</a>.<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Example:</span></span> - This is a the Piston Kicks animation from the list. The line below is how it appears in the animations list.<br />
390e 0e39 = W_A_SRSM_WLb_PistonKicks<br />
<br />
Use the second hex value as the ID and type the following into your chat input bar.<br />
<br />
<span style="font-family: courier;"><span style="font-size: 14pt;">&amp;playanim 0e39</span></span><br />
<br />
<br />
<span style="font-size: 15pt;"><span style="text-decoration: underline;">Playing Actions</span></span><br />
Actions are more animations with distinctions that are beyond the scope of this basic guide. <a href="http://mxoemu.info/mxoanim/action.txt" target="_blank">Here is the list of each action</a>.<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Usage:</span></span><br />
<span style="font-family: courier;"><span style="font-size: 14pt;">&amp;playaction (ID)</span></span> - The ID is the hex value at the beginning of each line. <br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Example:</span></span> - To play the sweepkick action, type the following into the chat input bar<br />
<span style="font-family: courier;"><span style="font-size: 14pt;">&amp;playaction 42</span></span><br />
<br />
<br />
<span style="font-size: 15pt;"><span style="text-decoration: underline;">RSI Masks</span></span><br />
RSI masks refer to an appearance that alters your 'risidual self image.' They can be NPCs, bosses, and lots of other things.<br />
<a href="https://www.dropbox.com/s/5whjccgshmt8154/rezmap_moa.txt" target="_blank">This file</a> is the complete list of .moa, and each line already has the &amp;setmask command included. You can just copy the command and the first ID and paste it into the chat window. <br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Usage:</span></span><br />
<span style="font-family: courier;"><span style="font-size: 14pt;">&amp;setmask (ID)</span></span><br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Example:</span></span> - (This rez ID is one of one of the Oligarchs)<br />
<span style="font-family: courier;"><span style="font-size: 14pt;">&amp;setmask 040005B7</span></span><br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">To remove an RSI mask, use the following:</span></span><br />
<span style="font-family: courier;"><span style="font-size: 14pt;">&amp;setmask 0</span></span><br />
<br />
Note: Some RSI masks have FX, and these FX will persist even after the mask is removed/changed. Simply use a hardline to shed the FX.<br />
<br />
<br />
<span style="font-size: 15pt;"><span style="text-decoration: underline;">Combat Stance</span></span><br />
In order to make the weapon(s) you have equipped visible, and for animations that involve them to incorporate them, you must be in combat stance. You must first acquire a weapon from a fight club vendor. At the time of this writing, all fight club vendors sell weapons except the single fight club in Downtown, located in Edgewater. You will notice that many weapons require abilities you do not yet possess, but you can gain abilities by using a hardline and clicking 'Abilities.' <br />
<br />
<span style="font-family: courier;"><span style="font-size: 14pt;">&amp;angry</span></span> - Enters combat stance<br />
<span style="font-family: courier;"><span style="font-size: 14pt;">/stand</span></span> - Returns to normal stance<br />
<br />
Copy each of following and paste them into the game chat using  CTRL+INS to create macros for the free attack animations for each weapon type. You must have the corresponding weapon type equipped for the animation to work properly. Weapons can be acquired from fight club weapons vendors (or with the &amp;gib command)<br />
<br />
<span style="font-family: courier;"><span style="font-size: 14pt;">/macro PISTOL &amp;playAnim 0edf<br />
/macro SUBM &amp;playAnim 0ee1<br />
/macro RIFLE &amp;playAnim 0ee0<br />
/macro DUALP &amp;playAnim 0edd<br />
/macro DSUBM &amp;playAnim 0ede<br />
/macro KNIFET &amp;playAnim 1196</span></span><br />
<br />
<br />
If there are questions that this guide does not cover, please ask. This guide will be revised, and there will be more on other topics.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Patcher won't update]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=2419</link>
			<pubDate>Mon, 19 Nov 2018 03:13:04 +0100</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=2419</guid>
			<description><![CDATA[Hey guys. I've checked out all the instructions I could find, and can't find any answers for this problem. I've seen people mention it, but no resolution.<br />
<br />
I created an account on the main site, created my character, downloaded the MatrixOnline.7z and the 7.6003p_patcher.zip files, extracted them, overwrote any existing files (renamed them to .old), and started it up, with no success. The launcher will open, but it will give me the error no matter if I check the toggle for "Patch: Full System Check" or not. I've run as admin, as well. Disabled any firewall / antivirus apps..<br />
<br />
The launcher gives me the error popup:<br />
<br />
Patch system error (result code -47)<br />
URL open failed. Patch servers down or Internet Connection problem.<br />
<br />
Then in the launcher itself, it shows: Received unexpected result code from patcher (0).<br />
<br />
Anyone have any ideas? I had no idea this emu was in existence at all, and I absolutely LOVED MxO from beta testing it, forward. I got a bit giddy to even be able to jump around like we used to, just to have it destroyed when I can't get past the launcher. I'm fairly well-versed in general computer stuff, just not into coding or anything particularly useful, so please feel free to get technical in your response if needed; I should be able to follow just fine.<br />
<br />
Thanks, and hope to see some of you in game!]]></description>
			<content:encoded><![CDATA[Hey guys. I've checked out all the instructions I could find, and can't find any answers for this problem. I've seen people mention it, but no resolution.<br />
<br />
I created an account on the main site, created my character, downloaded the MatrixOnline.7z and the 7.6003p_patcher.zip files, extracted them, overwrote any existing files (renamed them to .old), and started it up, with no success. The launcher will open, but it will give me the error no matter if I check the toggle for "Patch: Full System Check" or not. I've run as admin, as well. Disabled any firewall / antivirus apps..<br />
<br />
The launcher gives me the error popup:<br />
<br />
Patch system error (result code -47)<br />
URL open failed. Patch servers down or Internet Connection problem.<br />
<br />
Then in the launcher itself, it shows: Received unexpected result code from patcher (0).<br />
<br />
Anyone have any ideas? I had no idea this emu was in existence at all, and I absolutely LOVED MxO from beta testing it, forward. I got a bit giddy to even be able to jump around like we used to, just to have it destroyed when I can't get past the launcher. I'm fairly well-versed in general computer stuff, just not into coding or anything particularly useful, so please feel free to get technical in your response if needed; I should be able to follow just fine.<br />
<br />
Thanks, and hope to see some of you in game!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Install Still Works!]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=2386</link>
			<pubDate>Sun, 22 Jul 2018 22:38:30 +0200</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=2386</guid>
			<description><![CDATA[My MSI died, so I bought an Alienware Win10 Pro laptop with a  GeForce GTX 1060 card.   The install package (with the subsequent dll updates) worked perfectly.  Nice work, guys!!  Things still look great!]]></description>
			<content:encoded><![CDATA[My MSI died, so I bought an Alienware Win10 Pro laptop with a  GeForce GTX 1060 card.   The install package (with the subsequent dll updates) worked perfectly.  Nice work, guys!!  Things still look great!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How do i force windowed mode?]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=2251</link>
			<pubDate>Sat, 21 Jan 2017 02:57:54 +0100</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=2251</guid>
			<description><![CDATA[im running the emu and it gets past the splash screens and into the first loading screen but then it all goes blank. something is screwing up the game displaying. I remember fiddling with the useropts.cfg file back in the day to do things like bypass the splash screens and im sure theres one for forcing the game to launch windowed but ill be buggered if i can find it.<br />
<br />
any help?]]></description>
			<content:encoded><![CDATA[im running the emu and it gets past the splash screens and into the first loading screen but then it all goes blank. something is screwing up the game displaying. I remember fiddling with the useropts.cfg file back in the day to do things like bypass the splash screens and im sure theres one for forcing the game to launch windowed but ill be buggered if i can find it.<br />
<br />
any help?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Game crashes]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=2242</link>
			<pubDate>Thu, 22 Dec 2016 19:45:34 +0100</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=2242</guid>
			<description><![CDATA[Hello fellow sons of zion.<br />
<br />
I downloaded the MatrixOnline.7z file and extracted it.<br />
<br />
Then applied the 7.6002p_patcher thingies.<br />
<br />
Everything went fine, even the account information got authenticated (I entered the same account registered at the mxoemu.info website.).<br />
<br />
However as the game launches and the Warner Bros/SOE title end, a bar saying something like "Master game object manager" appears and the game gets quit.<br />
<br />
What should I do? :/]]></description>
			<content:encoded><![CDATA[Hello fellow sons of zion.<br />
<br />
I downloaded the MatrixOnline.7z file and extracted it.<br />
<br />
Then applied the 7.6002p_patcher thingies.<br />
<br />
Everything went fine, even the account information got authenticated (I entered the same account registered at the mxoemu.info website.).<br />
<br />
However as the game launches and the Warner Bros/SOE title end, a bar saying something like "Master game object manager" appears and the game gets quit.<br />
<br />
What should I do? :/]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Help getting ingame]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=1892</link>
			<pubDate>Thu, 28 Nov 2013 21:15:28 +0100</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=1892</guid>
			<description><![CDATA[I am trying to play (I've installed server AND client, but this error is client related) and I accept the EULA. Then it gives me the time, launch version, etc. and then an error pops up: Patch system error (result code -47): URL open failed. Patch servers down or internet conection problem. Then I hit OK and the only working button is the quit button! Any help?<br />
<br />
Also, when I launch the server, I can login, but then I need to create a character, and it gets stuck at the name creation...<br />
<br />
EDIT: Now, when launching via the server way with my character created, it loads until the ingame part, then just sticks a wall of matrix code in my face...Help?]]></description>
			<content:encoded><![CDATA[I am trying to play (I've installed server AND client, but this error is client related) and I accept the EULA. Then it gives me the time, launch version, etc. and then an error pops up: Patch system error (result code -47): URL open failed. Patch servers down or internet conection problem. Then I hit OK and the only working button is the quit button! Any help?<br />
<br />
Also, when I launch the server, I can login, but then I need to create a character, and it gets stuck at the name creation...<br />
<br />
EDIT: Now, when launching via the server way with my character created, it loads until the ingame part, then just sticks a wall of matrix code in my face...Help?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[cui.cfg]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=1197</link>
			<pubDate>Tue, 23 Apr 2013 10:28:52 +0200</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=1197</guid>
			<description><![CDATA[<img src="http://i.imgur.com/TShYTqU.jpg" border="0" alt="[Image: TShYTqU.jpg]" /><br />
Sorry for the formatting errors or misrepresenting numbers.<br />
highlighted value is the number of hotbar entries. All addresses after 0010 are variable based on number of entries in the hotbar.<br />
<br />
0000:00 Is always 0200 0000?<br />
0000:04 Count/size in bytes of the hotbar slot data<br />
0000:08 always 0100 0000<br />
0000:0C Number of entries in the hotbar This one has 0x5D or 93 entries which just appear to be one after another<br />
first entry  "/macro a.decoy &amp;playfx 28000653"<br />
0010:00 1 byte for hotbar, 1 byte for slot<br />
0010:02 0400 0000 FFFF FFFF 4 words that I only see on /macro entries<br />
0010:0A 0700 0000 dword length of the macro's name string <br />
0020:0C 1000 0000 dword length of the content of the macro 16<br />
0050:00 0001 hotbar 0, slot 1<br />
0050:02 0400 0000 FFFF FFFF another /macro entry etc<br />
<br />
<img src="http://i.imgur.com/5R4Yrtn.jpg" border="0" alt="[Image: 5R4Yrtn.jpg]" /><br />
Another one with 15 entries based on assumption that there are 15 "0400 0000 FFFF FFFF" entries because I filled up the hotbar with 15 /macro's<br />
<br />
<img src="http://i.imgur.com/6VtFYyr.jpg" border="0" alt="[Image: 6VtFYyr.jpg]" /><br />
0000:04 empty hotbar takes up 2C bytes?<br />
0000:0C even though 0 hotbar icons<br />
<br />
<img src="http://i.imgur.com/KgGJkg3.jpg" border="0" alt="[Image: KgGJkg3.jpg]" /><br />
<img src="http://i.imgur.com/WKcsVMm.jpg" border="0" alt="[Image: WKcsVMm.jpg]" /><br />
I dragged two inventory icons into the hotbar one to bar/slot 3/3 (0202)<br />
the other to bar/slot 4/5 (0304) in the pic above, zero based index'ing<br />
0010:00 1 byte bar, 1 byte slot<br />
0010:02 0200 0000 <span style="font-weight: bold;">0400</span> 0000 2 words for ???? and 2 words for inventory position<br />
0010:0A E08C 0000 0000 0038 ??<br />
0020:02 1 byte bar, 1 byte slot<br />
0020:04 0200 0000 <span style="font-weight: bold;">0600</span> 0000 2 words for ???? and 2 words for inventory position (screenshot later)<br />
0020:0C 3DA8 0000 0000 001C clothing identifiers?<br />
<br />
the clothing entries in the hotbar both have 0200 0000, which could be a count or a type indicating clothing. The second dword is inventory location.<br />
the last 4 words picture number and actual item number???<br />
<br />
Same field highlighted but with hacker style and a gun for the freefire/ranged fire. Note the hat and shirt in position 4 and 6 of inventory and shotgun in position D. When putting the trenchcoat in the hotbar I got The value E as expected.<br />
<img src="http://i.imgur.com/YEVt9C7.jpg" border="0" alt="[Image: YEVt9C7.jpg]" /><br />
<img src="http://i.imgur.com/sQxUAKb.jpg" border="0" alt="[Image: sQxUAKb.jpg]" /><br />
6 words @ 0020:08 0D00 0000 C81E 0000 0000 0024<br />
and @ 0050:06 0D00 00<span style="font-weight: bold;">80</span> C81E 0000 0000 0024<br />
No clue what the 80 means (inventory equiped slot location? hand location? flags?)<br />
<br />
<img src="http://i.imgur.com/rHpaChh.jpg" border="0" alt="[Image: rHpaChh.jpg]" /><br />
0040:00 is 65, starting at 0040:00 there is exactly ox65 bytes left in the file.  I see this across multiple cui.cfg's<br />
<br />
<br />
0040:08 is 5100 0000 another end file constant<br />
The end seems to have 0x51 bytes which look like 00 or 01 flags to me. I havne't tried changing any of them, but I noticed this is the reason the contents is always of an odd file size.<br />
Ends in FFFF FFFF 0x00 0000 sometimes its a 0300 0000 othertimes a 0200 0000 Don't know what it means.<br />
also<br />
<br />
<br />
0000:04 is a count of data including itself 0x2c meaning the range of<br />
04-2F<br />
0030:00 has the value 0x10 meaning the range of<br />
30-3f<br />
0040:00 has the value 0x65 meaning the range of<br />
40-A4<br />
<hr />
<img src="http://i.imgur.com/lAPiq32.jpg" border="0" alt="[Image: lAPiq32.jpg]" /><br />
<img src="http://i.imgur.com/yVmiXfz.jpg" border="0" alt="[Image: yVmiXfz.jpg]" /><br />
<br />
<br />
logic canon interlock fighting stance.<br />
0010:0A 0001 (bar 1 slot 2)<br />
0020:00 4B01 0000 logic canon 2 icon<br />
0040:02 stance icon set to 4B01 0000 logic canon stance<br />
The game appears to reject bad icons, simply incrementing 1100 to 1101<br />
resets its interlock icon to 1100]]></description>
			<content:encoded><![CDATA[<img src="http://i.imgur.com/TShYTqU.jpg" border="0" alt="[Image: TShYTqU.jpg]" /><br />
Sorry for the formatting errors or misrepresenting numbers.<br />
highlighted value is the number of hotbar entries. All addresses after 0010 are variable based on number of entries in the hotbar.<br />
<br />
0000:00 Is always 0200 0000?<br />
0000:04 Count/size in bytes of the hotbar slot data<br />
0000:08 always 0100 0000<br />
0000:0C Number of entries in the hotbar This one has 0x5D or 93 entries which just appear to be one after another<br />
first entry  "/macro a.decoy &amp;playfx 28000653"<br />
0010:00 1 byte for hotbar, 1 byte for slot<br />
0010:02 0400 0000 FFFF FFFF 4 words that I only see on /macro entries<br />
0010:0A 0700 0000 dword length of the macro's name string <br />
0020:0C 1000 0000 dword length of the content of the macro 16<br />
0050:00 0001 hotbar 0, slot 1<br />
0050:02 0400 0000 FFFF FFFF another /macro entry etc<br />
<br />
<img src="http://i.imgur.com/5R4Yrtn.jpg" border="0" alt="[Image: 5R4Yrtn.jpg]" /><br />
Another one with 15 entries based on assumption that there are 15 "0400 0000 FFFF FFFF" entries because I filled up the hotbar with 15 /macro's<br />
<br />
<img src="http://i.imgur.com/6VtFYyr.jpg" border="0" alt="[Image: 6VtFYyr.jpg]" /><br />
0000:04 empty hotbar takes up 2C bytes?<br />
0000:0C even though 0 hotbar icons<br />
<br />
<img src="http://i.imgur.com/KgGJkg3.jpg" border="0" alt="[Image: KgGJkg3.jpg]" /><br />
<img src="http://i.imgur.com/WKcsVMm.jpg" border="0" alt="[Image: WKcsVMm.jpg]" /><br />
I dragged two inventory icons into the hotbar one to bar/slot 3/3 (0202)<br />
the other to bar/slot 4/5 (0304) in the pic above, zero based index'ing<br />
0010:00 1 byte bar, 1 byte slot<br />
0010:02 0200 0000 <span style="font-weight: bold;">0400</span> 0000 2 words for ???? and 2 words for inventory position<br />
0010:0A E08C 0000 0000 0038 ??<br />
0020:02 1 byte bar, 1 byte slot<br />
0020:04 0200 0000 <span style="font-weight: bold;">0600</span> 0000 2 words for ???? and 2 words for inventory position (screenshot later)<br />
0020:0C 3DA8 0000 0000 001C clothing identifiers?<br />
<br />
the clothing entries in the hotbar both have 0200 0000, which could be a count or a type indicating clothing. The second dword is inventory location.<br />
the last 4 words picture number and actual item number???<br />
<br />
Same field highlighted but with hacker style and a gun for the freefire/ranged fire. Note the hat and shirt in position 4 and 6 of inventory and shotgun in position D. When putting the trenchcoat in the hotbar I got The value E as expected.<br />
<img src="http://i.imgur.com/YEVt9C7.jpg" border="0" alt="[Image: YEVt9C7.jpg]" /><br />
<img src="http://i.imgur.com/sQxUAKb.jpg" border="0" alt="[Image: sQxUAKb.jpg]" /><br />
6 words @ 0020:08 0D00 0000 C81E 0000 0000 0024<br />
and @ 0050:06 0D00 00<span style="font-weight: bold;">80</span> C81E 0000 0000 0024<br />
No clue what the 80 means (inventory equiped slot location? hand location? flags?)<br />
<br />
<img src="http://i.imgur.com/rHpaChh.jpg" border="0" alt="[Image: rHpaChh.jpg]" /><br />
0040:00 is 65, starting at 0040:00 there is exactly ox65 bytes left in the file.  I see this across multiple cui.cfg's<br />
<br />
<br />
0040:08 is 5100 0000 another end file constant<br />
The end seems to have 0x51 bytes which look like 00 or 01 flags to me. I havne't tried changing any of them, but I noticed this is the reason the contents is always of an odd file size.<br />
Ends in FFFF FFFF 0x00 0000 sometimes its a 0300 0000 othertimes a 0200 0000 Don't know what it means.<br />
also<br />
<br />
<br />
0000:04 is a count of data including itself 0x2c meaning the range of<br />
04-2F<br />
0030:00 has the value 0x10 meaning the range of<br />
30-3f<br />
0040:00 has the value 0x65 meaning the range of<br />
40-A4<br />
<hr />
<img src="http://i.imgur.com/lAPiq32.jpg" border="0" alt="[Image: lAPiq32.jpg]" /><br />
<img src="http://i.imgur.com/yVmiXfz.jpg" border="0" alt="[Image: yVmiXfz.jpg]" /><br />
<br />
<br />
logic canon interlock fighting stance.<br />
0010:0A 0001 (bar 1 slot 2)<br />
0020:00 4B01 0000 logic canon 2 icon<br />
0040:02 stance icon set to 4B01 0000 logic canon stance<br />
The game appears to reject bad icons, simply incrementing 1100 to 1101<br />
resets its interlock icon to 1100]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[in chat commands]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=837</link>
			<pubDate>Wed, 14 Sep 2011 04:36:03 +0200</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=837</guid>
			<description><![CDATA[You can print these in chat and it will replace it by the appropriate value, I am guessing this was used for macros (original link @ <a href="http://www.frihost.com/forums/vt-62371.html" target="_blank">http://www.frihost.com/forums/vt-62371.html</a>)<br />
<br />
%T Target's name <br />
%TL Target's level <br />
%TD Target's Discipline <br />
%H User's handle <br />
%L User's level <br />
%F User's first name <br />
%N User's last name <br />
%D User's discipline <br />
%HT User's max health <br />
%HC User's current health <br />
%HP User's health percentage <br />
%IT User's max inner strength <br />
%IC User's current inner strength <br />
%IP User's inner strength percentage <br />
%S Current simulacra's name <br />
%NH Current neighborhood <br />
%MN Current mission name <br />
%MO Current mission organization <br />
%MS Current mission sponsor <br />
%TS Target [subjective] <br />
%TO Target [objective] <br />
%TP Target [possessive] <br />
%SS Simulacra [subjective] <br />
%SO Simulacra [objective] <br />
%SP Simulacra [possessive] <br />
%G1 First group member's name <br />
%G2 Second group member's name <br />
%G3 Third group member's name <br />
%G4 Fourth group member's name <br />
%G5 Fifth group member's name <br />
%G6 Sixth group member's name ]]></description>
			<content:encoded><![CDATA[You can print these in chat and it will replace it by the appropriate value, I am guessing this was used for macros (original link @ <a href="http://www.frihost.com/forums/vt-62371.html" target="_blank">http://www.frihost.com/forums/vt-62371.html</a>)<br />
<br />
%T Target's name <br />
%TL Target's level <br />
%TD Target's Discipline <br />
%H User's handle <br />
%L User's level <br />
%F User's first name <br />
%N User's last name <br />
%D User's discipline <br />
%HT User's max health <br />
%HC User's current health <br />
%HP User's health percentage <br />
%IT User's max inner strength <br />
%IC User's current inner strength <br />
%IP User's inner strength percentage <br />
%S Current simulacra's name <br />
%NH Current neighborhood <br />
%MN Current mission name <br />
%MO Current mission organization <br />
%MS Current mission sponsor <br />
%TS Target [subjective] <br />
%TO Target [objective] <br />
%TP Target [possessive] <br />
%SS Simulacra [subjective] <br />
%SO Simulacra [objective] <br />
%SP Simulacra [possessive] <br />
%G1 First group member's name <br />
%G2 Second group member's name <br />
%G3 Third group member's name <br />
%G4 Fourth group member's name <br />
%G5 Fifth group member's name <br />
%G6 Sixth group member's name ]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Game Crashes after character selection]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=568</link>
			<pubDate>Tue, 02 Nov 2010 09:30:15 +0100</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=568</guid>
			<description><![CDATA[Hi,<br />
<br />
I got everything and installed it as I was supposed to, and after I've logged in and slected the character on the launcher, I hit the continue button, it autodetects settings, and then when the game trys to launch, the screen goes black for a minute, then just closes out completely... Not sure what's happening... no error messages or anything... any help would be great, thanks!]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
I got everything and installed it as I was supposed to, and after I've logged in and slected the character on the launcher, I hit the continue button, it autodetects settings, and then when the game trys to launch, the screen goes black for a minute, then just closes out completely... Not sure what's happening... no error messages or anything... any help would be great, thanks!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[game works but mouse cursor wont move sucks!!!]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=459</link>
			<pubDate>Mon, 26 Apr 2010 23:45:34 +0200</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=459</guid>
			<description><![CDATA[<img src="//mxoemu.info/forum/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" /> hey all, I bought this game MXO the first year it came out, i installed everything but I had a problem the green arrow always stayed centered. This made it hard to play this game so i stopped. I still have the same pc and I launched the emulator only to have the same problem anyone know a fix to this?? <img src="//mxoemu.info/forum/images/smilies/huh.gif" alt="Huh" title="Huh" class="smilie smilie_17" />]]></description>
			<content:encoded><![CDATA[<img src="//mxoemu.info/forum/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" /> hey all, I bought this game MXO the first year it came out, i installed everything but I had a problem the green arrow always stayed centered. This made it hard to play this game so i stopped. I still have the same pc and I launched the emulator only to have the same problem anyone know a fix to this?? <img src="//mxoemu.info/forum/images/smilies/huh.gif" alt="Huh" title="Huh" class="smilie smilie_17" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MXO total conversion?]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=421</link>
			<pubDate>Tue, 16 Mar 2010 18:39:49 +0100</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=421</guid>
			<description><![CDATA[Would it be possible to extract all of the maps, models, sounds, textures, and things from the MXO client and reformat them to recreate MXO with another game engine? I know some of the more unique elements of MXO like interlock, hyperjump, the mission generator, and seemless map loading could be difficult to recreate and would likely need recoded from scratch. <br />
I have no doubt that it would be a monumental task. However, if it can be done, it could result in having a newer, better game engine that is easier to work with than the original. With all the same maps and models, it would have the same look and feel as the original MXO. <br />
It is a crazy idea but could it work? Or have I lost my mind?]]></description>
			<content:encoded><![CDATA[Would it be possible to extract all of the maps, models, sounds, textures, and things from the MXO client and reformat them to recreate MXO with another game engine? I know some of the more unique elements of MXO like interlock, hyperjump, the mission generator, and seemless map loading could be difficult to recreate and would likely need recoded from scratch. <br />
I have no doubt that it would be a monumental task. However, if it can be done, it could result in having a newer, better game engine that is easier to work with than the original. With all the same maps and models, it would have the same look and feel as the original MXO. <br />
It is a crazy idea but could it work? Or have I lost my mind?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Old hard drive found, cr 1.0]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=121</link>
			<pubDate>Tue, 03 Nov 2009 03:41:25 +0100</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=121</guid>
			<description><![CDATA[Can anything be done with this?]]></description>
			<content:encoded><![CDATA[Can anything be done with this?]]></content:encoded>
		</item>
	</channel>
</rss>