Anything I can do to help development? - Printable Version +- The Matrix Online Server Emulator (//mxoemu.info/forum) +-- Forum: The Matrix Online (//mxoemu.info/forum/forumdisplay.php?fid=3) +--- Forum: The MxO Client (//mxoemu.info/forum/forumdisplay.php?fid=7) +--- Thread: Anything I can do to help development? (/showthread.php?tid=2199) Pages:
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RE: Anything I can do to help development? - ColdSpike - 13-01-2016 (13-01-2016, 08:44 AM)rajkosto Wrote: It creates a convex hull from any set of vertices you have... this is so that you end up with properly closed and convex meshes even if you just have 2 planes or whatever. Ah, but why is that necessary? For optimization? Less triangles and vertices in the whole "mesh"? RE: Anything I can do to help development? - rajkosto - 13-01-2016 All collision primitives must be either boxes or convex hulls, as ive said earlier. Otherwise, we could just use the original display mesh for collision... RE: Anything I can do to help development? - ColdSpike - 13-01-2016 (13-01-2016, 07:13 PM)rajkosto Wrote: All collision primitives must be either boxes or convex hulls, as ive said earlier. Ah I see. And that would be nice, huh? *sigh* Freakin' 3D graphics. |