The Matrix Online Server Emulator
Emu screenshots - Printable Version

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RE: Emu screenshots - HD_Morpheus - 14-01-2010

looks cooler than in my view. too much difference hahaha.

imma post some things.. to *poke* your curiosity, and i may explain them later (tomorrow for some people).

First of all, thanks to Pace that told me about the bluesky effect. while looking at that, i saw one thing, that lead to another thing, then another thing started to match and at last i opened the pandora box for half the game things...

Good to be myself again
[Image: screenshot9gw.jpg]

Lets make a party... or "in a party" better said.
[Image: screenshot5gx.jpg]

We know that parties always go for the loot, lets seek the corpse on the ground (imagine it!!):
[Image: screenshot6dx.jpg]
That guy had lotta money on the bag xD. Maybe he was going to buy a car! XD.

*poke* *poke*


RE: Emu screenshots - Vesuveus - 14-01-2010

You rock!


RE: Emu screenshots - komosis - 14-01-2010

Awesome Morpheus!


RE: Emu screenshots - MajTom - 14-01-2010

contacts nice


RE: Emu screenshots - Agent Pace - 14-01-2010

Great work, Morpheus! Keep it up!


RE: Emu screenshots - Aquilae - 14-01-2010

Didn't they replace the . with , when dealing with numbers?


RE: Emu screenshots - HD_Morpheus - 14-01-2010

contacts are already there for any player. i dunno why. is caused by the packets we are using to initiate the world (we replay most of them, others are tweaked).

So the important thing is done with the party thing. I dunno how it works yet, just testing.

I will add one more. As i did with inventory, i can do customized loot as i understood the format. so for the last foe i got a door.

[Image: screenshot8ra.jpg]
More concretely... a Ladies bathroom door... That guy was rich and a bathroom spy!.. xD.

Is not interesting to see in two pictures, but using the same tricks inventory items could be moved. Meaning that if you move item 1 from slot 1 to slot 2 they will change their position like in real game. Is is very easy. Item usage and usage that tweak our rsi through it (clothes for example)... is lotta harder but may be achieved this way


RE: Emu screenshots - Gerik - 14-01-2010

Cool bro.


RE: Emu screenshots - Neo VII - 14-01-2010

Sexiness!

Edit:
(14-01-2010, 10:36 AM)Morpheus Wrote: ...so for the last foe i got a door.

[Image: screenshot8ra.jpg]

Ooo...you just gave me an idea for a special item. You should forge the door item with the teleportMe tool somehow.

You could open the door item, then door appears, and walk through and then be coming out of another door somewhere tangible. Give it out at event for special task completion.

heh, jk...I can dream though.


RE: Emu screenshots - Agent Pace - 15-01-2010

That could be fun, Neo, but wouldn't be that useful, with the Hardlines being practically everywhere already!