Parse ALL the gameobjects ? - Printable Version +- The Matrix Online Server Emulator (//mxoemu.info/forum) +-- Forum: The Matrix Online (//mxoemu.info/forum/forumdisplay.php?fid=3) +--- Forum: The MxO Client (//mxoemu.info/forum/forumdisplay.php?fid=7) +--- Thread: Parse ALL the gameobjects ? (/showthread.php?tid=1048) |
Parse ALL the gameobjects ? - rajkosto - 18-09-2012 Parse ALL the gameobjects ! RE: Parse ALL the gameobjects ? - QuiDormit - 18-09-2012 MFW. RE: Parse ALL the gameobjects ? - Static - 18-09-2012 Do you know what the goobject categories are used for? RE: Parse ALL the gameobjects ? - rajkosto - 18-09-2012 Marketplace and crafting. RE: Parse ALL the gameobjects ? - Static - 18-09-2012 Is there a list of names somewhere for each category number? Or does it have to be reversed through observation? RE: Parse ALL the gameobjects ? - Zenom199 - 19-09-2012 Awesome to see you unlocking more of the code Rajko. On a side note... Your avatar is awesome. RE: Parse ALL the gameobjects ? - Gerik - 19-09-2012 gib leather belt, 4 strength 4 stamina pls RE: Parse ALL the gameobjects ? - rajkosto - 19-09-2012 (18-09-2012, 09:39 PM)Static Wrote: Is there a list of names somewhere for each category number? Or does it have to be reversed through observation? InvItem/GOCategoryID attribute inside gameobject. See my fullgoprops etc format of gocategories.gcb is just FourCC GOCategoryID, FourCC ParentGOCategoryID, LTSTRINGID Name, RezID icon repeated for each The last 2 might be in swapped places, i dont have gocategories.gcb here handy atm |