Bayamos Guide - maybe helpful too? - Printable Version +- The Matrix Online Server Emulator (//mxoemu.info/forum) +-- Forum: The Matrix Online (//mxoemu.info/forum/forumdisplay.php?fid=3) +--- Forum: The MxO Client (//mxoemu.info/forum/forumdisplay.php?fid=7) +--- Thread: Bayamos Guide - maybe helpful too? (/showthread.php?tid=21) |
Bayamos Guide - maybe helpful too? - HD_Neo - 29-06-2009 See : http://forums.station.sony.com/mxo/posts/list.m?start=30&topic_id=36300028741#36300559760 I have download the Guide and see through, there are maaaaaaany client stuffs that could help / modify the clients Resources. There are big lists with stuffs and IDs and and and .... RE: Bayamos Guide - maybe helpful too? - Bayamos - 29-06-2009 The only possibility of something useful would be all the stringtable IDs, FXIDs, RezIDs and such, because IF they showed up in packets they could then be identified The rest - rezmap, resource re-definitions, python source, blah blah etc., is nice and all, but has no business being discussed on an emulator forum. RE: Bayamos Guide - maybe helpful too? - rajkosto - 29-06-2009 python source, since it contains server rules, is useful once you get it working.... rezids probably are in the world packets, either them or actual OBJECT IDs (not UNIQUE ids, but an id for each object), so find a file with all the object IDs that can be spawned, with their model and texture rez ids etc... would be very useful |