The Matrix Online Server Emulator
What would you change/fix about MxO? - Printable Version

+- The Matrix Online Server Emulator (//mxoemu.info/forum)
+-- Forum: The Matrix Online (//mxoemu.info/forum/forumdisplay.php?fid=3)
+--- Forum: MxO General Discussion (//mxoemu.info/forum/forumdisplay.php?fid=4)
+--- Thread: What would you change/fix about MxO? (/showthread.php?tid=3041)



What would you change/fix about MxO? - Klaleara - 24-09-2024

Figured while we are here waiting for our glorious Overlord to bless us with an update. Might as well chit chat about what you'd change to try and make it better. It clearly wasn't the perfect game.

====
Coder change
====

For me personally, Coder needed to have more and more interesting debuffs to give enemies. Keep us busier than just periodically buffing our Simu, and spamming the one or two attacks we get (If I remember correctly).

====
Melee change
====

Secondly, and far more important. I liked where the melee combat was going, I think it was a cool idea. The problem is that I think they split off and had the progression mess it up. People ended up specializing in power, speed, or grapple.

What I'd do is make it so all 3 are equal, but just rock paper scissors (Which I'm sure that is what they initially thought of doing). Speed beats power, power beats grapple, grapple beats speed. But not outright, its not a win or lose, just an advantage in combat. It could still get dodged, blocked, reversed, whatever.

Than add a bunch of moves that work best under specific stances, but not required.

As for progression, a couple ideas for the two sub-classes for Operator.

One could be an outright street fighter, always going for a straight up beatedown. Which helps reduce the impact of the RPS aspect, and dishes out constant big numbers.

The other could be a martial artist. Someone who waits for the openings. Making it so they are the opposite of the fighter, they excel at the RPS aspect, so when they win, their advantage is much bigger. But when they lose its also a much bigger loss. A counter specialist, throw in some debuffs, and you have some burst damage.