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		<title><![CDATA[The Matrix Online Server Emulator - MxO General Discussion]]></title>
		<link>//mxoemu.info/forum/</link>
		<description><![CDATA[The Matrix Online Server Emulator - //mxoemu.info/forum]]></description>
		<pubDate>Tue, 03 Nov 2026 19:00:35 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[New server with combat and missions working.]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=3352</link>
			<pubDate>Fri, 09 Oct 2026 00:55:56 +0200</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=3352</guid>
			<description><![CDATA[<a href="https://mxo-rejacked.com/" target="_blank">https://mxo-rejacked.com/</a> <br />
<br />
Its legit. played it today combat is working missions are working there is a few bugs, but is a big step]]></description>
			<content:encoded><![CDATA[<a href="https://mxo-rejacked.com/" target="_blank">https://mxo-rejacked.com/</a> <br />
<br />
Its legit. played it today combat is working missions are working there is a few bugs, but is a big step]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[#DECODING VALUES.....PREPARING ENVIRONMENT#]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=3351</link>
			<pubDate>Wed, 23 Sep 2026 04:32:20 +0200</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=3351</guid>
			<description><![CDATA[Blue Pill here, <br />
Sick and tired of your normal life? Bored with sensationalist headlines and government psy-ops? Flock cameras flooding your neighborhoods? War approaching and encroaching each inch of your inner peace?<br />
<br />
Welcome to the Matrix!<br />
Soon to return after its most recent destruction. The Architect's programming decided that critical mass disappointment has been reached during its humanities Second Chance Initiative, after a back log audit of the most recent global decisions. <br />
<br />
This version of the Matrix will be sponsored by admin program #THEINSTRUCTOR# and Zion Cola, the stress maker! Due to blue pill international lobbying Zion Cola must disclose that it is not actually real and is only a construct of the matrix, you are not actually drinking anything and our biological energy feedback loops are at %100 efficiency. <br />
<br />
Progress of new Matrix iteration can be tracked here:<br />
<a href="https://mxo-reverse-engineering-status-6nxizv.v2.appdeploy.ai/" target="_blank">https://mxo-reverse-engineering-status-6...deploy.ai/</a><br />
<br />
and stay tuned for more news.<br />
and remember, you have no choice!]]></description>
			<content:encoded><![CDATA[Blue Pill here, <br />
Sick and tired of your normal life? Bored with sensationalist headlines and government psy-ops? Flock cameras flooding your neighborhoods? War approaching and encroaching each inch of your inner peace?<br />
<br />
Welcome to the Matrix!<br />
Soon to return after its most recent destruction. The Architect's programming decided that critical mass disappointment has been reached during its humanities Second Chance Initiative, after a back log audit of the most recent global decisions. <br />
<br />
This version of the Matrix will be sponsored by admin program #THEINSTRUCTOR# and Zion Cola, the stress maker! Due to blue pill international lobbying Zion Cola must disclose that it is not actually real and is only a construct of the matrix, you are not actually drinking anything and our biological energy feedback loops are at %100 efficiency. <br />
<br />
Progress of new Matrix iteration can be tracked here:<br />
<a href="https://mxo-reverse-engineering-status-6nxizv.v2.appdeploy.ai/" target="_blank">https://mxo-reverse-engineering-status-6...deploy.ai/</a><br />
<br />
and stay tuned for more news.<br />
and remember, you have no choice!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Will AI now help us re-create this Classic]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=3347</link>
			<pubDate>Fri, 24 Jul 2026 02:52:09 +0200</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=3347</guid>
			<description><![CDATA[I no AI can write some decent code, and was wondering if anyone had tried to use it to revive a game? would it be able to help us revive this project for example?<br />
<br />
Regards<br />
<br />
Captain Lighthammer34]]></description>
			<content:encoded><![CDATA[I no AI can write some decent code, and was wondering if anyone had tried to use it to revive a game? would it be able to help us revive this project for example?<br />
<br />
Regards<br />
<br />
Captain Lighthammer34]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[What would you change/fix about MxO?]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=3041</link>
			<pubDate>Tue, 24 Sep 2024 20:38:36 +0200</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=3041</guid>
			<description><![CDATA[Figured while we are here waiting for our glorious Overlord to bless us with an update.  Might as well chit chat about what you'd change to try and make it better.  It clearly wasn't the perfect game.<br />
<br />
====<br />
Coder change<br />
====<br />
<br />
For me personally, Coder needed to have more and more interesting debuffs to give enemies.  Keep us busier than just periodically buffing our Simu, and spamming the one or two attacks we get (If I remember correctly).<br />
<br />
====<br />
Melee change<br />
====<br />
<br />
Secondly, and far more important.  I liked where the melee combat was going, I think it was a cool idea.  The problem is that I think they split off and had the progression mess it up.  People ended up specializing in power, speed, or grapple.<br />
<br />
What I'd do is make it so all 3 are equal, but just rock paper scissors (Which I'm sure that is what they initially thought of doing).  Speed beats power, power beats grapple, grapple beats speed.  But not outright, its not a win or lose, just an advantage in combat.  It could still get dodged, blocked, reversed, whatever.<br />
<br />
Than add a bunch of moves that work best under specific stances, but not required.<br />
<br />
As for progression, a couple ideas for the two sub-classes for Operator.  <br />
<br />
One could be an outright street fighter, always going for a straight up beatedown.   Which helps reduce the impact of the RPS aspect, and dishes out constant big numbers.<br />
<br />
The other could be a martial artist.  Someone who waits for the openings.  Making it so they are the opposite of the fighter, they excel at the RPS aspect, so when they win, their advantage is much bigger.  But when they lose its also a much bigger loss.  A counter specialist, throw in some debuffs, and you have some burst damage.]]></description>
			<content:encoded><![CDATA[Figured while we are here waiting for our glorious Overlord to bless us with an update.  Might as well chit chat about what you'd change to try and make it better.  It clearly wasn't the perfect game.<br />
<br />
====<br />
Coder change<br />
====<br />
<br />
For me personally, Coder needed to have more and more interesting debuffs to give enemies.  Keep us busier than just periodically buffing our Simu, and spamming the one or two attacks we get (If I remember correctly).<br />
<br />
====<br />
Melee change<br />
====<br />
<br />
Secondly, and far more important.  I liked where the melee combat was going, I think it was a cool idea.  The problem is that I think they split off and had the progression mess it up.  People ended up specializing in power, speed, or grapple.<br />
<br />
What I'd do is make it so all 3 are equal, but just rock paper scissors (Which I'm sure that is what they initially thought of doing).  Speed beats power, power beats grapple, grapple beats speed.  But not outright, its not a win or lose, just an advantage in combat.  It could still get dodged, blocked, reversed, whatever.<br />
<br />
Than add a bunch of moves that work best under specific stances, but not required.<br />
<br />
As for progression, a couple ideas for the two sub-classes for Operator.  <br />
<br />
One could be an outright street fighter, always going for a straight up beatedown.   Which helps reduce the impact of the RPS aspect, and dishes out constant big numbers.<br />
<br />
The other could be a martial artist.  Someone who waits for the openings.  Making it so they are the opposite of the fighter, they excel at the RPS aspect, so when they win, their advantage is much bigger.  But when they lose its also a much bigger loss.  A counter specialist, throw in some debuffs, and you have some burst damage.]]></content:encoded>
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		<item>
			<title><![CDATA[1 am h3r3 n0w, 1 am awak3. 1 can't d0 this al0n3]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=3037</link>
			<pubDate>Thu, 05 Sep 2024 10:23:27 +0200</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=3037</guid>
			<description><![CDATA[Mx0 must be r3st0r3d as cl0s3 to 1t's 0riginal d3s1gn as p0ssibl3. 1 und3rstand that's n0 3asy task, but... d0 y0u th1nk that's a1r y0u'r3 br3ath1ng? As a c0mmun1ty w3 can f1ll in th3 gaps, and 0nc3 r3st0r3d, w3 can 3xpand 1t 1nt0 s0mth1ng far gr3at3r. 1 b3li3v3 1n mys3lf, 1 b3li3v3 1n us, 1 b3li3v3 1n th3 Matr1x.]]></description>
			<content:encoded><![CDATA[Mx0 must be r3st0r3d as cl0s3 to 1t's 0riginal d3s1gn as p0ssibl3. 1 und3rstand that's n0 3asy task, but... d0 y0u th1nk that's a1r y0u'r3 br3ath1ng? As a c0mmun1ty w3 can f1ll in th3 gaps, and 0nc3 r3st0r3d, w3 can 3xpand 1t 1nt0 s0mth1ng far gr3at3r. 1 b3li3v3 1n mys3lf, 1 b3li3v3 1n us, 1 b3li3v3 1n th3 Matr1x.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[You have to wake up, Neo!]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=3035</link>
			<pubDate>Wed, 28 Aug 2024 03:12:59 +0200</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=3035</guid>
			<description><![CDATA[Please Neo. Wake up.<br />
The Matrix Online needs you.]]></description>
			<content:encoded><![CDATA[Please Neo. Wake up.<br />
The Matrix Online needs you.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[A Poetic Conclusion]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=3004</link>
			<pubDate>Fri, 05 Apr 2024 16:03:23 +0200</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=3004</guid>
			<description><![CDATA[How ironic would it be if current AI could be harnessed to bring a fully emulated MxO experience to rapid realization in the coming months? Full combat, progression, and missions, as well as an easy way to create new content.]]></description>
			<content:encoded><![CDATA[How ironic would it be if current AI could be harnessed to bring a fully emulated MxO experience to rapid realization in the coming months? Full combat, progression, and missions, as well as an easy way to create new content.]]></content:encoded>
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		<item>
			<title><![CDATA[ITS BEEN SOME YEARS MY FRIENDS .]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=2989</link>
			<pubDate>Sun, 04 Feb 2024 01:23:11 +0100</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=2989</guid>
			<description><![CDATA[I'm excited like wow all so much that I haven't read anything but thread topics ! I see it's up ! Well frak me runnin' this is great news .  <br />
After 12 years I had given up hope and quit visiting MxO. Let's just call it that for nostalgia sake. On a whim today I logged in again. Can't wait to see all in the simulation again ! <br />
<br />
 Pill]]></description>
			<content:encoded><![CDATA[I'm excited like wow all so much that I haven't read anything but thread topics ! I see it's up ! Well frak me runnin' this is great news .  <br />
After 12 years I had given up hope and quit visiting MxO. Let's just call it that for nostalgia sake. On a whim today I logged in again. Can't wait to see all in the simulation again ! <br />
<br />
 Pill]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Years... older]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=2988</link>
			<pubDate>Mon, 15 Jan 2024 17:23:41 +0100</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=2988</guid>
			<description><![CDATA[Well, I couldn't remember my old password, nor do I use the old email I signed up with. We're older... a LOT older.. Some more gray, kids, some w/o kids. Time has gone by, however, one thing will never change. The love for The Matrix! Miss you guys and the game.<br />
<br />
The Black Market]]></description>
			<content:encoded><![CDATA[Well, I couldn't remember my old password, nor do I use the old email I signed up with. We're older... a LOT older.. Some more gray, kids, some w/o kids. Time has gone by, however, one thing will never change. The love for The Matrix! Miss you guys and the game.<br />
<br />
The Black Market]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Interesting Music Video]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=2938</link>
			<pubDate>Wed, 14 Dec 2022 01:15:20 +0100</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=2938</guid>
			<description><![CDATA[Ive been a fan of Omnimar for a while and recently they released this gem. There are movie elements and she goes through all 3 factions. There is even a scene showing the strange makeup that some of the Merv NPC's had.<br />
<br />
Hope some of you enjoy and discover a new band or song.<br />
<br />
<br />
<br />
<a href="https://youtu.be/KiCO0YmUfUM" target="_blank">https://youtu.be/KiCO0YmUfUM</a>]]></description>
			<content:encoded><![CDATA[Ive been a fan of Omnimar for a while and recently they released this gem. There are movie elements and she goes through all 3 factions. There is even a scene showing the strange makeup that some of the Merv NPC's had.<br />
<br />
Hope some of you enjoy and discover a new band or song.<br />
<br />
<br />
<br />
<a href="https://youtu.be/KiCO0YmUfUM" target="_blank">https://youtu.be/KiCO0YmUfUM</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Combat when?]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=2915</link>
			<pubDate>Tue, 20 Sep 2022 04:28:38 +0200</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=2915</guid>
			<description><![CDATA[I've been watching this thing for a long long time and am eager to get in on the madness! Any idea on combat yet?]]></description>
			<content:encoded><![CDATA[I've been watching this thing for a long long time and am eager to get in on the madness! Any idea on combat yet?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[My thoughts on Resurrections.  Spoilers!  You've been warned.]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=2817</link>
			<pubDate>Wed, 22 Dec 2021 17:40:08 +0100</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=2817</guid>
			<description><![CDATA[S<br />
<br />
    P<br />
<br />
    O<br />
<br />
    I<br />
<br />
    L<br />
<br />
    E<br />
<br />
    R<br />
<br />
    S<br />
<br />
    P<br />
<br />
    A<br />
<br />
    C<br />
<br />
    E<br />
<br />
    .<br />
<br />
    .<br />
<br />
    .<br />
<br />
<br />
<br />
<br />
<br />
<br />
   Well, that was an interesting ride.<br />
<br />
   I went in fully expecting MxO to be deemed non-canon, and while it doesn't actually say whether it is or not, the 60 years between Revolutions and Resurrections gives it some "wiggle room."<br />
<br />
   The biggest problem I could see is what happened to the real Morpheus after Revolutions.  But that could potentially be explained thanks to the (in-universe) rumors that Morpheus faked his death and went into hiding.  He could have come back at some point after the end of MxO.<br />
<br />
   Surprisingly, there are a few things in the movie that resonate fairly well with MxO.]]></description>
			<content:encoded><![CDATA[S<br />
<br />
    P<br />
<br />
    O<br />
<br />
    I<br />
<br />
    L<br />
<br />
    E<br />
<br />
    R<br />
<br />
    S<br />
<br />
    P<br />
<br />
    A<br />
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    C<br />
<br />
    E<br />
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    .<br />
<br />
    .<br />
<br />
    .<br />
<br />
<br />
<br />
<br />
<br />
<br />
   Well, that was an interesting ride.<br />
<br />
   I went in fully expecting MxO to be deemed non-canon, and while it doesn't actually say whether it is or not, the 60 years between Revolutions and Resurrections gives it some "wiggle room."<br />
<br />
   The biggest problem I could see is what happened to the real Morpheus after Revolutions.  But that could potentially be explained thanks to the (in-universe) rumors that Morpheus faked his death and went into hiding.  He could have come back at some point after the end of MxO.<br />
<br />
   Surprisingly, there are a few things in the movie that resonate fairly well with MxO.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[What WE can DO?]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=2816</link>
			<pubDate>Wed, 22 Dec 2021 05:21:06 +0100</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=2816</guid>
			<description><![CDATA[what we can do for help the development of this game? almost everyone one has his own things to do, but there are many that can help]]></description>
			<content:encoded><![CDATA[what we can do for help the development of this game? almost everyone one has his own things to do, but there are many that can help]]></content:encoded>
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		<item>
			<title><![CDATA[Matrix Awakens = potential MxO 2 ?]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=2814</link>
			<pubDate>Thu, 16 Dec 2021 11:30:26 +0100</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=2814</guid>
			<description><![CDATA[If I fear the worst about this upcoming Matrix movie (honestly I don't understand the hype especially from fans from the very beginning), I would be very excited to see a new MMORPG and more when I watched this:<br />
<br />
<a href="https://www.youtube.com/watch?v=WU0gvPcc3jQ" target="_blank">https://www.youtube.com/watch?v=WU0gvPcc3jQ</a><br />
<br />
Watch from 7:50 on. MegaCity looks so beautiful with UE5.]]></description>
			<content:encoded><![CDATA[If I fear the worst about this upcoming Matrix movie (honestly I don't understand the hype especially from fans from the very beginning), I would be very excited to see a new MMORPG and more when I watched this:<br />
<br />
<a href="https://www.youtube.com/watch?v=WU0gvPcc3jQ" target="_blank">https://www.youtube.com/watch?v=WU0gvPcc3jQ</a><br />
<br />
Watch from 7:50 on. MegaCity looks so beautiful with UE5.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Back again]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=2813</link>
			<pubDate>Wed, 15 Dec 2021 04:43:57 +0100</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=2813</guid>
			<description><![CDATA[It's been a couple of years since I was last here. I'd kind of forgotten about the game what with life and stuff getting in the way. But I suddenly remembered the game and hopped in, and I'm so glad I did. <br />
<br />
I had such a blast meeting fans of the game, both new and old, and great conversations about the game back in the days of beta and live. I'll be on quite a lot and I hope to meet many more of you in game. Now that the next installment of the film is upon us I fully expect to see lots more people joining and rejoining, and I can't wait to meet you all.<br />
<br />
Thank you again once again Rajkosto for all your hard work and effort bringing the classic and fondly remembered game back to life and giving Matrix fans both new and old the opportunity experience the Matrix Online again.]]></description>
			<content:encoded><![CDATA[It's been a couple of years since I was last here. I'd kind of forgotten about the game what with life and stuff getting in the way. But I suddenly remembered the game and hopped in, and I'm so glad I did. <br />
<br />
I had such a blast meeting fans of the game, both new and old, and great conversations about the game back in the days of beta and live. I'll be on quite a lot and I hope to meet many more of you in game. Now that the next installment of the film is upon us I fully expect to see lots more people joining and rejoining, and I can't wait to meet you all.<br />
<br />
Thank you again once again Rajkosto for all your hard work and effort bringing the classic and fondly remembered game back to life and giving Matrix fans both new and old the opportunity experience the Matrix Online again.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Source Code and Packet Logs]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=2801</link>
			<pubDate>Sun, 21 Nov 2021 06:01:45 +0100</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=2801</guid>
			<description><![CDATA[Does anyone have this information and can give me a link to get it?<br />
I can program and reverse engineer.]]></description>
			<content:encoded><![CDATA[Does anyone have this information and can give me a link to get it?<br />
I can program and reverse engineer.]]></content:encoded>
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		<item>
			<title><![CDATA[Looking to help]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=2766</link>
			<pubDate>Thu, 16 Sep 2021 19:01:05 +0200</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=2766</guid>
			<description><![CDATA[Hi, I'm new here.<br />
<br />
Always wanted to play The Matrix Online back in the day. Due to a busy schedule and bad timing of events, I never got to and then the game shutdown.<br />
<br />
That always disappointed me and since then I've looked into anything i could on what the game was like.<br />
<br />
I work as a software dev, and although my game dev experience is limited, I'm very curious how this game was set up and I'd like to help out if I can. I may not have much time, but I could probably dedicate a few hours a week which might be a help.<br />
<br />
Sorry if I missed a post about this topic already. i wasn't sure where to post. If anyone sees this, could you please let me know how I could get involved?]]></description>
			<content:encoded><![CDATA[Hi, I'm new here.<br />
<br />
Always wanted to play The Matrix Online back in the day. Due to a busy schedule and bad timing of events, I never got to and then the game shutdown.<br />
<br />
That always disappointed me and since then I've looked into anything i could on what the game was like.<br />
<br />
I work as a software dev, and although my game dev experience is limited, I'm very curious how this game was set up and I'd like to help out if I can. I may not have much time, but I could probably dedicate a few hours a week which might be a help.<br />
<br />
Sorry if I missed a post about this topic already. i wasn't sure where to post. If anyone sees this, could you please let me know how I could get involved?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Password reset]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=2765</link>
			<pubDate>Sun, 12 Sep 2021 22:15:23 +0200</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=2765</guid>
			<description><![CDATA[At some point my passwords for the forum and for the EMU stopped being the same and I cannot for the life of me remember the emulator password.<br />
<br />
Any help is appreciated.]]></description>
			<content:encoded><![CDATA[At some point my passwords for the forum and for the EMU stopped being the same and I cannot for the life of me remember the emulator password.<br />
<br />
Any help is appreciated.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Fk yeah!!!! Matrix - Resurrections]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=2764</link>
			<pubDate>Thu, 26 Aug 2021 14:40:43 +0200</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=2764</guid>
			<description><![CDATA[It’s about MF time ! Woo hoo! Hyperjumps*<br />
<br />
That is all <img src="//mxoemu.info/forum/images/smilies/wink.gif" alt="Wink" title="Wink" class="smilie smilie_2" />]]></description>
			<content:encoded><![CDATA[It’s about MF time ! Woo hoo! Hyperjumps*<br />
<br />
That is all <img src="//mxoemu.info/forum/images/smilies/wink.gif" alt="Wink" title="Wink" class="smilie smilie_2" />]]></content:encoded>
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			<title><![CDATA[MxO Emulator - All in one]]></title>
			<link>//mxoemu.info/forum/showthread.php?tid=2752</link>
			<pubDate>Sun, 23 May 2021 18:27:59 +0200</pubDate>
			<guid isPermaLink="false">//mxoemu.info/forum/showthread.php?tid=2752</guid>
			<description><![CDATA[This thread serves the purpose of providing easier navigation and access to all the needed or otherwise useful information about mxoemu from both, forums and discord, that anyone, new or otherwise, might be searching for. <br />
<br />
<span style="font-weight: bold;">COMMUNITY</span><br />
- <a href="https://discord.gg/0lRlOG8mywPfNcgo" target="_blank">The Matrix Community</a> discord server | This is where we hang out and chat about the MxO and The Matrix movies;<br />
- <a href="https://radiofreezion.net" target="_blank">Radio Free Zion</a> website | Your favorite radio from the old days brought back thanks to the community effort;<br />
<br />
<span style="font-weight: bold;">MXOEMU BASICS</span><br />
- <a href="https://www.youtube.com/watch?v=CbG7-tBaYzE" target="_blank">Installing The Matrix Online Emulator</a> | Video made by <span style="font-style: italic;">Vesuveus</span>, showing how to install mxoemu client and start playing;<br />
<br />
<span style="font-weight: bold;">MXOEMU COMMANDS</span><br />
- <a href="http://mxoemu.info/forum/showthread.php?tid=2678" target="_blank">Guide to MxOEMU Player Commands</a> | Compiled by <span style="font-style: italic;">bitbomb</span>, a comprehensive guide on how to use commands for teleportation, playing animation, action &amp; fx etc;<br />
- - - <a href="https://docs.google.com/spreadsheets/d/1Se2w9KhO1j2jHRJjTUx3WPB7EvIb7Ed1VmIJyf3JPIY/edit?usp=sharing" target="_blank">MxO Emu &amp;playfx, &amp;playanim and &amp;playaction macro generator</a> | Compiled by <span style="font-style: italic;">PS10N</span>, a sheet with &amp;playfx, &amp;playanim, and &amp;playaction commands easy for copy-pasting into the game chat  → <span style="font-style: italic;">ctrl+insert</span>;<br />
- - - <a href="https://www.dropbox.com/s/5whjccgshmt8154/rezmap_moa.txt?dl=0" target="_blank">MxO Emu &amp;setmask list</a> | Compiled by <span style="font-style: italic;">bitbomb</span>, a list with &amp;setmask commands easy for copy-pasting into the game chat  → <span style="font-style: italic;">ctrl+insert</span>;<br />
- - - <a href="https://files.mxoemu.info/invitems_command.txt" target="_blank">MxO Emu &amp;gib list</a> | Compiled by <span style="font-style: italic;">Rajkosto</span>, a list with &amp;gib commands easy for copy-pasting into the game chat  → <span style="font-style: italic;">ctrl+insert</span>;<br />
- - - <a href="http://mxoemu.info/forum/showthread.php?tid=2216&amp;pid=17842#pid17842" target="_blank">White Halls, Org Areas, and Other Stuff You Can't Walk To</a> | Compiled by <span style="font-style: italic;">bitbomb</span>, a list of coordinates for teleportation with &amp;gotopos command to all the areas you can't normally access <span style="font-style: italic;">(yet)</span>;<br />
- - - <a href="https://mxoemu.info/forum/showthread.php?tid=2833" target="_blank">Club Location Coordinates</a> | Compiled by <span style="font-style: italic;">gh0stX7</span>, a list of coordinates for teleportation with &amp;gotopos command to the clubs in the Mega City;<br />
<br />
<span style="font-weight: bold;">MXO FASHION</span><br />
- <a href="https://docs.google.com/presentation/d/1JDz2J5XaTHwRCKHWzxE8vQJVT2fT8_FuMbGjVH9T-88/edit#slide=id.gd856b6a1c1_0_768" target="_blank">Mega City Fashions 1999</a> | Compiled by <span style="font-style: italic;">20X6</span>, a detailed visual presentation of all the clothing items in MxO with the SKUS codes for use with &amp;gib command;<br />
<br />
<span style="font-weight: bold;">MXO ARCHIVES</span><br />
- <a href="http://www.mxoarchive.net/" target="_blank">http://www.mxoarchive.net/</a> | Compiled by <span style="font-style: italic;">Stack</span>, member of MxO community, detailed archives containing information about game world, commands and others;<br />
- <a href="https://rumbaar.mxoemu.info/www.thematrix.rumbaar.net/index.html" target="_blank">.../www.thematrix.rumbaar.net/index.html</a> | Partially preserved rumbaar website in the state from late 2015;<br />
- <a href="https://fallenhorizon.mxoemu.info/" target="_blank">https://fallenhorizon.mxoemu.info/</a> | Partially preserved archive of original SoE MxO website in the state from late 2009;<br />
- - - <a href="https://soeforums.mxoemu.info/mxo/forums/list.html" target="_blank">https://soeforums.mxoemu.info/mxo/forums/list.html</a> | Partially preserved archive of SoE MxO forums in the state from late 2009;<br />
- <a href="http://www.mxoarchive.net/archives/dn1/thematrixonline.warnerbros.com/web/live/index.html" target="_blank">.../dn1/thematrixonline.warnerbros.com/web/live/index.html</a> | Partially preserved archive of original WB MxO website in the state from late 2005;<br />
- <a href="https://web.archive.org/web/20040209020838/http://thematrixonline.ubi.com/US/index.php" target="_blank">.../http://thematrixonline.ubi.com/US/gamedata.php</a> | Partially preserved archive of original Ubisoft MxO website in the state from late 2003;<br />
- <a href="https://mxostory.mxoemu.info/" target="_blank">https://mxostory.mxoemu.info/</a> | Partially preserved mxostory website in the state from early 2008;<br />
- <a href="https://jaowriter.files.wordpress.com/2020/12/96be1-the-matrix-online-archives.pdf" target="_blank">The Matrix Online Archives</a> | Compiled by <span style="font-style: italic;">Julio Angel Ortiz</span>, a member of MxO community, a detailed PDF file containing information about game world and its story;<br />
- <a href="https://drive.google.com/drive/folders/1f9KqL6t-iCjIKcGeDa6xm6M74BanxTrs" target="_blank">The Zion Archives</a> | Put together and uploaded to google drive by <span style="font-style: italic;">Ouranos</span>, a collection of screenshots, fanart, wallpapers, and other materials from MxO.<br />
- <a href="https://archive.org/details/MatrixOnlineMxOOfficialMemorybookStorybookRedPill/" target="_blank">The Matrix Online Official Memorybook/Storybook Red Pill Version</a> | Compiled by MxO Community, a memento that consists of game storyline, info about LESIG team, highlighted community members, fansites etc;<br />
- <a href="https://archive.org/details/The_Matrix_Online_Prima_Official_eGuide" target="_blank">The Matrix Online Prima Official eGuide</a> | Official game guide, released by <span style="font-style: italic;">Prima Games</span> on April 12, 2005.<br />
<br />
<hr />
<div style="text-align: center;"><img src="https://radiofreezion.net/assets/images/mxo.png" border="0" alt="[Image: mxo.png]" /></div>]]></description>
			<content:encoded><![CDATA[This thread serves the purpose of providing easier navigation and access to all the needed or otherwise useful information about mxoemu from both, forums and discord, that anyone, new or otherwise, might be searching for. <br />
<br />
<span style="font-weight: bold;">COMMUNITY</span><br />
- <a href="https://discord.gg/0lRlOG8mywPfNcgo" target="_blank">The Matrix Community</a> discord server | This is where we hang out and chat about the MxO and The Matrix movies;<br />
- <a href="https://radiofreezion.net" target="_blank">Radio Free Zion</a> website | Your favorite radio from the old days brought back thanks to the community effort;<br />
<br />
<span style="font-weight: bold;">MXOEMU BASICS</span><br />
- <a href="https://www.youtube.com/watch?v=CbG7-tBaYzE" target="_blank">Installing The Matrix Online Emulator</a> | Video made by <span style="font-style: italic;">Vesuveus</span>, showing how to install mxoemu client and start playing;<br />
<br />
<span style="font-weight: bold;">MXOEMU COMMANDS</span><br />
- <a href="http://mxoemu.info/forum/showthread.php?tid=2678" target="_blank">Guide to MxOEMU Player Commands</a> | Compiled by <span style="font-style: italic;">bitbomb</span>, a comprehensive guide on how to use commands for teleportation, playing animation, action &amp; fx etc;<br />
- - - <a href="https://docs.google.com/spreadsheets/d/1Se2w9KhO1j2jHRJjTUx3WPB7EvIb7Ed1VmIJyf3JPIY/edit?usp=sharing" target="_blank">MxO Emu &amp;playfx, &amp;playanim and &amp;playaction macro generator</a> | Compiled by <span style="font-style: italic;">PS10N</span>, a sheet with &amp;playfx, &amp;playanim, and &amp;playaction commands easy for copy-pasting into the game chat  → <span style="font-style: italic;">ctrl+insert</span>;<br />
- - - <a href="https://www.dropbox.com/s/5whjccgshmt8154/rezmap_moa.txt?dl=0" target="_blank">MxO Emu &amp;setmask list</a> | Compiled by <span style="font-style: italic;">bitbomb</span>, a list with &amp;setmask commands easy for copy-pasting into the game chat  → <span style="font-style: italic;">ctrl+insert</span>;<br />
- - - <a href="https://files.mxoemu.info/invitems_command.txt" target="_blank">MxO Emu &amp;gib list</a> | Compiled by <span style="font-style: italic;">Rajkosto</span>, a list with &amp;gib commands easy for copy-pasting into the game chat  → <span style="font-style: italic;">ctrl+insert</span>;<br />
- - - <a href="http://mxoemu.info/forum/showthread.php?tid=2216&amp;pid=17842#pid17842" target="_blank">White Halls, Org Areas, and Other Stuff You Can't Walk To</a> | Compiled by <span style="font-style: italic;">bitbomb</span>, a list of coordinates for teleportation with &amp;gotopos command to all the areas you can't normally access <span style="font-style: italic;">(yet)</span>;<br />
- - - <a href="https://mxoemu.info/forum/showthread.php?tid=2833" target="_blank">Club Location Coordinates</a> | Compiled by <span style="font-style: italic;">gh0stX7</span>, a list of coordinates for teleportation with &amp;gotopos command to the clubs in the Mega City;<br />
<br />
<span style="font-weight: bold;">MXO FASHION</span><br />
- <a href="https://docs.google.com/presentation/d/1JDz2J5XaTHwRCKHWzxE8vQJVT2fT8_FuMbGjVH9T-88/edit#slide=id.gd856b6a1c1_0_768" target="_blank">Mega City Fashions 1999</a> | Compiled by <span style="font-style: italic;">20X6</span>, a detailed visual presentation of all the clothing items in MxO with the SKUS codes for use with &amp;gib command;<br />
<br />
<span style="font-weight: bold;">MXO ARCHIVES</span><br />
- <a href="http://www.mxoarchive.net/" target="_blank">http://www.mxoarchive.net/</a> | Compiled by <span style="font-style: italic;">Stack</span>, member of MxO community, detailed archives containing information about game world, commands and others;<br />
- <a href="https://rumbaar.mxoemu.info/www.thematrix.rumbaar.net/index.html" target="_blank">.../www.thematrix.rumbaar.net/index.html</a> | Partially preserved rumbaar website in the state from late 2015;<br />
- <a href="https://fallenhorizon.mxoemu.info/" target="_blank">https://fallenhorizon.mxoemu.info/</a> | Partially preserved archive of original SoE MxO website in the state from late 2009;<br />
- - - <a href="https://soeforums.mxoemu.info/mxo/forums/list.html" target="_blank">https://soeforums.mxoemu.info/mxo/forums/list.html</a> | Partially preserved archive of SoE MxO forums in the state from late 2009;<br />
- <a href="http://www.mxoarchive.net/archives/dn1/thematrixonline.warnerbros.com/web/live/index.html" target="_blank">.../dn1/thematrixonline.warnerbros.com/web/live/index.html</a> | Partially preserved archive of original WB MxO website in the state from late 2005;<br />
- <a href="https://web.archive.org/web/20040209020838/http://thematrixonline.ubi.com/US/index.php" target="_blank">.../http://thematrixonline.ubi.com/US/gamedata.php</a> | Partially preserved archive of original Ubisoft MxO website in the state from late 2003;<br />
- <a href="https://mxostory.mxoemu.info/" target="_blank">https://mxostory.mxoemu.info/</a> | Partially preserved mxostory website in the state from early 2008;<br />
- <a href="https://jaowriter.files.wordpress.com/2020/12/96be1-the-matrix-online-archives.pdf" target="_blank">The Matrix Online Archives</a> | Compiled by <span style="font-style: italic;">Julio Angel Ortiz</span>, a member of MxO community, a detailed PDF file containing information about game world and its story;<br />
- <a href="https://drive.google.com/drive/folders/1f9KqL6t-iCjIKcGeDa6xm6M74BanxTrs" target="_blank">The Zion Archives</a> | Put together and uploaded to google drive by <span style="font-style: italic;">Ouranos</span>, a collection of screenshots, fanart, wallpapers, and other materials from MxO.<br />
- <a href="https://archive.org/details/MatrixOnlineMxOOfficialMemorybookStorybookRedPill/" target="_blank">The Matrix Online Official Memorybook/Storybook Red Pill Version</a> | Compiled by MxO Community, a memento that consists of game storyline, info about LESIG team, highlighted community members, fansites etc;<br />
- <a href="https://archive.org/details/The_Matrix_Online_Prima_Official_eGuide" target="_blank">The Matrix Online Prima Official eGuide</a> | Official game guide, released by <span style="font-style: italic;">Prima Games</span> on April 12, 2005.<br />
<br />
<hr />
<div style="text-align: center;"><img src="https://radiofreezion.net/assets/images/mxo.png" border="0" alt="[Image: mxo.png]" /></div>]]></content:encoded>
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