The Matrix Online Server Emulator

Full Version: Model Extraction
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Hi Guys,

I'm wondering is there anyway to extract the models from the MxO files in order to manipulate them in a 3D modelling software such as blender? I've had a look through the files and I'd take an educated guess and say that the .pkb files contain the models given the size and naming scheme.

If anyone has tried this before with success or has an idea of how it is done it would be greatly appreciated.

Kind Regards
Found a link to the Raj's old extraction tool, linked below for those looking.

Now to workout what to do next.
Upon further inspection I've found the following thread.

IF anyone has the prop2fbx tool I'd be ever so grateful. The link above is broken.