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Model Extraction
Hi Guys,
I'm wondering is there anyway to extract the models from the MxO files in order to manipulate them in a 3D modelling software such as blender? I've had a look through the files and I'd take an educated guess and say that the .pkb files contain the models given the size and naming scheme.
If anyone has tried this before with success or has an idea of how it is done it would be greatly appreciated.