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Make the whole game.

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Make the whole game.
24-06-2014, 04:41 PM,
#11
rajkosto Offline
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RE: Make the whole game.
FEAR is Jupiter Ex, the protip was there so that you know that no public tools have been released that are compatible.

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24-06-2014, 06:44 PM,
#12
mxoneo Offline
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RE: Make the whole game.
Damn, I was hoping to edit this game. So no versions other than Lithtech 3.1 would be compatible with MxO?
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24-06-2014, 07:27 PM, (This post was last modified: 24-06-2014, 07:27 PM by rajkosto.)
#13
rajkosto Offline
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RE: Make the whole game.
https://en.wikipedia.org/wiki/LithTech#L..._Discovery
Quote:The engine was never licensed to any other company.

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24-06-2014, 07:38 PM,
#14
mxoneo Offline
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RE: Make the whole game.
(24-06-2014, 07:27 PM)rajkosto Wrote: https://en.wikipedia.org/wiki/LithTech#L..._Discovery
Quote:The engine was never licensed to any other company.

Yes, I read that months ago. I was hoping to find alternative engine to Lithtech Discovery. I tried using 3D ripper tool, but that just didn't work out for me.
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24-06-2014, 08:09 PM, (This post was last modified: 24-06-2014, 08:09 PM by rajkosto.)
#15
rajkosto Offline
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RE: Make the whole game.
You cannot. That's the engine the game uses.
What do you think you could do with assets even if you import them to some DCC ?

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24-06-2014, 08:50 PM,
#16
mxoneo Offline
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RE: Make the whole game.
(24-06-2014, 08:09 PM)rajkosto Wrote: You cannot. That's the engine the game uses.
What do you think you could do with assets even if you import them to some DCC ?

I read some forums about ripping 3D models from other games. That actually worked for people who tried this. But the models for them came in a bit wrong way. For some the "ball" model looked more like an "oval" shape.
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