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replaying captured "player " packet?

 
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replaying captured "player " packet?
13-10-2009, 11:09 AM, (This post was last modified: 13-10-2009, 11:12 AM by HD_Morpheus.)
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HD_Morpheus Offline
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RE: replaying captured "player appeared" packet?
I was.

I said that i could be like in a movie and that i can replay any moment in mxo (within some limits, of course) captured by the packets. Your title is bit wrong, cause is not "player appeared" is all the packets sent to client from world server. For some reason chat is one of the limits, being non showed, even if the players do the talk animation (they do).

The shortest answer is that you can't, because to do that i created my own python server (connected within reality.exe) that loaded and processed a log file.

The longest answer would be that i may offer that in a "common" reality release (doubtful as i should do in c++).

Yeah i could share my python version (again), but its code is bit embarrasing atm Tongue.

http://twitter.com/johnkussack [twitter]
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Messages In This Thread
replaying captured "player " packet? - by MajTom - 13-10-2009, 10:20 AM
RE: replaying captured "player appeared" packet? - by HD_Morpheus - 13-10-2009, 11:09 AM
RE: replaying captured "player appeared" packet? - by Prim3 - 13-10-2009, 11:26 AM
RE: replaying captured "player appeared" packet? - by dbrain - 13-10-2009, 12:25 PM

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