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Hardline Cords

 
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Hardline Cords
30-03-2012, 01:03 AM,
#7
PsyK Offline
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RE: Hardline Cords
(14-10-2009, 01:31 AM)Valaro Wrote: Oh very nice. That should help Morpheus. Since were on thetopic. In order to have seats working and doors opening, the Dev team will require coordinates to all doors in game (non mission ones) and all benches in game including rotations when you look at it and then the animation sits down on it. Doors require the rotation of which way the door opens from the inside and out.

This is a tough task ut at the moment if we ever hope to have these basic mechanics working we wont be entering through doors. Id do it only im not sure how you guys seem to be in the know.

Thanks

The positions would be achived by doing something in relation to the bench. You wouldn't need to know every coordinate.

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Messages In This Thread
Hardline Cords - by ballzan - 13-10-2009, 04:20 AM
RE: Hardline Cords - by Prim3 - 13-10-2009, 05:12 AM
RE: Hardline Cords - by ballzan - 13-10-2009, 11:08 PM
RE: Hardline Cords - by Prim3 - 13-10-2009, 11:34 PM
RE: Hardline Cords - by Rxu - 13-10-2009, 06:20 PM
RE: Hardline Cords - by Valaro - 14-10-2009, 01:31 AM
RE: Hardline Cords - by PsyK - 30-03-2012, 01:03 AM
RE: Hardline Cords - by bitbomb - 30-03-2012, 02:37 PM
RE: Hardline Cords - by rajkosto - 31-03-2012, 01:38 AM

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