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RE: The status of the project
Hah, morpheus. That was so 2009 for a month.
The test server is an outdated hacky thing that I only leave up because some people like trolling around Megacity, and also when i debug the client I dont need to spin up a local instance.
In 2011 I started rewriting it all from a new base but it's been going so slow because I wanted to do it 'correctly' which means reverse engineering all the files that I planned to load into it, etc, and then last year in march UE4 released so I've decided that since I'm never going to be able to make an editor as good as theirs, that I might as well use all the reverse engineered stuff, make exporters and importers for all the assets MxO has, and port it all over. And that's whats happening slowly atm.