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MxO in VR

 
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MxO in VR
19-08-2015, 05:06 AM,
#3
Tbone Offline
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RE: MxO in VR
(18-08-2015, 12:13 PM)rajkosto Wrote: But it's a third person clicky thing.
If you have the DK2 you know conventional input methods dont work.
If building in UE4, you can just set the camera to the eyes of the character. Getting the mouse cursor to work in 3D might be a chore - it might be easier to implement WASD or controller binds for basic movement. Yes, you wouldn't have all the elements of the game, but I assumed most elements of the game weren't going to exist anyway.

Basically it would be a way to view the world in VR and walk around. Even in third person mode it would be pretty cool. Done right, third person clicky things look amazing in VR (BlazeRush is a great example of this).

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Messages In This Thread
MxO in VR - by Tbone - 18-08-2015, 01:40 AM
RE: MxO in VR - by rajkosto - 18-08-2015, 12:13 PM
RE: MxO in VR - by Tbone - 19-08-2015, 05:06 AM
RE: MxO in VR - by Xanthian - 19-08-2015, 05:24 PM
RE: MxO in VR - by G0M3RMAN2 - 30-08-2015, 06:59 PM

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