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MxO in VR

 
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MxO in VR
19-08-2015, 05:24 PM,
#4
Xanthian Offline
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RE: MxO in VR
but the whole game is not designed for VR yes ue4 has compatible plugins , and yes you could map your mouse for the camera look but your constantly pointing and clicking on various things during combat it just wouldn't be practical ,if your wanting the mxo vr experience you could always put the models and maps in to ue4 or unity drop in a player controller and wander round as only a striped down version of mxo would work for vr .

[Image: mxoemuxan_zpsyt5gmhjt.jpg]
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Messages In This Thread
MxO in VR - by Tbone - 18-08-2015, 01:40 AM
RE: MxO in VR - by rajkosto - 18-08-2015, 12:13 PM
RE: MxO in VR - by Tbone - 19-08-2015, 05:06 AM
RE: MxO in VR - by Xanthian - 19-08-2015, 05:24 PM
RE: MxO in VR - by G0M3RMAN2 - 30-08-2015, 06:59 PM

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