I would like to also know the status of the UE4 build. I am very interested in messing around with the emulator and moving it over to another engine. Obviously from the work I saw in that old post it seems like you have already started the process. I am not particularly interested in porting the game over to UE4 but to a personal OpenGL engine.(Mainly for the personal learning experience but also because I think MXO is just an interesting game). However I don't really want to create something that could potentially side line something you have put a lot of time into or something I put a lot of time into only to be overshadowed by what you produce!(Which by the images looks really cool so far!)
To cut this short, would you be able to briefly outline what has been accomplished by you in your UE4 build? e.g. Missions, NPC interaction... Stuff like that.
I hope this isn't asking too much, but I've been checking the forums for several years now so figured I would post now that I have the time to actually do something to possibly help.