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RE: UE4 development progress?
They might offer (HAY GUYS I'D LOVE TO HELP GET THIS THING OFF THE GROUND), but they never substantiated. So spending time onboarding them and managing/assigning work that will just never be touched is a waste (did it a few times).
There was a guy who wrote some non-insignificant amounts of code back in like... 2013 ? But even that was just for a month or two and it was only because he was just starting to get in practice of software development before he got an actual job. I had to rewrite all that code anyway. I'm still in contact with him but I don't even think he would want to be associated/mentioned here anymore.
Not a lot of people played this game that there is a large enough fanbase with enough nostalgia and skills to invest time into such a project for free.
Those who do, realize they won't get as much return out of it as just working on something else that more people know about/will notice or just getting paid to do it as their job.
Hell, I've even asked "MxO community" people to do me up a new front page website design rather than the one I slapped together back in 2010 and the answer I got was "lol pay someone to do it".
Apparently I'm the only crazy one to dedicate some time to this occasionally whenever I feel like it (I have a job doing the same thing as well so I usually don't want to repeat it as a hobby)
If the problem was that others want SO BAD to WORK to make this thing FUNCTIONAL and I'm just NOT LETTING THEM then you would see it in rival MxO emulation projects... but the only other one is basically in the same situation as this, except even less functional atm.