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RE: UE4 development progress?
Just a (rather irrelevant) side comment from me here, but:
(05-12-2023, 08:12 PM)Endonesia Wrote: but when someone comes across the website or forums it gets them excited to see the idea of MxO being alive again, but that’s the problem, it’s not nor will it probably ever be a thing
[...]
I appreciate that this project is shared as it’s worked on, but in a way that is just painful. It’s like dangling a false hope.
this is of course the whole Tantalus effect, when getting say 50% of something while being teased with the 100% is perceived as worse than having 0% of it and no implied prospects of getting the 100% or anything for that matter;
however while a natural instinct, in a way it makes no sense at all, since the 50% is clearly much more and better than the 0%?
And it's kinda more or less widely known how close it once came to being 0% (not counting all the screenshots and videos made before shutdown of course), given how the "code was cracked" like a day or two before the game shut down.
So idk whenever I catch myself getting these, uhh, "tantalus reactions" with various media, I just kinda brush them aside cause they're really fundamentally absurd.
Like, you know, I'm seething over someone somewhere having done a 50% of something instead of the 100%, but the whole reason I'm seething is cause they did those 50% in the first place? And if they'd done nothing I wouldn't be seething (or anywhere as much)?
E.g. take all those Asoiaf fans who're angry books 6-7 aren't getting finished - but if 1-5 didn't exist they wouldn't be upset about this right? Despite that then they'd have even less.
So yeah lol
2)
So that's just my limited view on this based on my own sort of priorities, but imo the most valuable aspects of this game are already preserved in the current version of the emu, i.e. all the environment along with the sound&soundtrack, hyperjump (both of them) next to all the regular running&jumping animations and camera control and whatnot.
Combat would be really great too, since a lot of those animations, bullet-time etc. were really cool despite the sort of fomulaic structure of it all.
Missions ehhh not sure, the most valuable thing about them was the texts, and those can be preserved in archives and screenshots (although don't think all of them are?) - the actual gameplay was mostly kinda wooden and not very cinematic was it? Could be exciting if you were hyped about the plot, and would have an obvious nostalgic value as well, but not quite sure how much beyond that.
(The soundtrack pieces already play in the Org Areas, except for the MisNiobe and Mission1 ones which don't show up in the current emu as far as I'm aware.)
(Also wasn't there some emu project where missions were working outside of buildings, or on rooftops? Is that project down now as well? Swear I've seen some kinda YT video of it years ago.)
However obviously many others miss the PvP/PvE and could potentially organize some sorts of staged events esp. with all the admin powers unlocked, if these features were reintroduced into the emu, so not saying all that stuff doesn't matter lol - but yeah that's just my pov I suppose.
3)
Regarding the "we'll all be 60" and UE2/4, idk I wonder how long it'll take before AI can simply take care of all of this and transfer a game onto the newest graphics/sound engine without problems?
Along with, idk, just recreating all the combat animations if shown some videos?
Or maybe it already can? Not keeping up with all of this thoroughly rn, but computers can now reconstruct full 3D environemnts just based on some photos, so it'd seem likely that something like this will be possible in the near future, if it isn't already.
And if tools like this become available, pros that would otherwise need years to complete such projects, would be able to pull it off in astronomically shorter time spans - and then in 10-20 years probably anyone with just a few prompts or clicks, or who knows what at that point lol
So wouldn't be worrying about the whole being 70 thing atm.