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Special Items

 
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Special Items
29-12-2009, 10:09 PM,
#5
Neoteny Offline
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RE: Special Items
At the end of the game there were data clusters which had FM-1500s and such. So I might assume that's feasible. Though it may be fun to keep items like that (and other things like the fx abilities which were also there at the end) around as unique rewards.

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Messages In This Thread
Special Items - by JazznJos - 29-12-2009, 02:23 AM
RE: Special Items - by HD_Morpheus - 29-12-2009, 02:25 AM
RE: Special Items - by JazznJos - 29-12-2009, 02:35 AM
RE: Special Items - by Valaro - 29-12-2009, 08:50 PM
RE: Special Items - by Neoteny - 29-12-2009, 10:09 PM
RE: Special Items - by Gerik - 29-12-2009, 10:16 PM
RE: Special Items - by nighthawk7000 - 29-12-2009, 11:00 PM
RE: Special Items - by MajTom - 30-12-2009, 06:25 AM
RE: Special Items - by JazznJos - 30-12-2009, 10:14 PM
RE: Special Items - by Skyscream - 02-01-2010, 09:06 PM
RE: Special Items - by Shouou - 03-01-2010, 10:42 AM
RE: Special Items - by Skyscream - 05-01-2010, 02:40 AM
RE: Special Items - by ShaoX - 03-01-2010, 08:53 AM
RE: Special Items - by Gerik - 03-01-2010, 08:06 PM
RE: Special Items - by Metalogic - 08-01-2010, 02:57 AM
RE: Special Items - by HD_Morpheus - 04-01-2010, 12:40 AM

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