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Eagster Eggs

 
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Eagster Eggs
20-01-2010, 06:25 PM, (This post was last modified: 12-10-2021, 04:40 PM by Bayamos.)
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Bayamos Offline
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RE: Eagster Eggs
Yeah at the naming... Myers, LaLone, Ragaini, Arpin, Bormann, Royer, Seavy, Whitfield, Zatkin etc. were all staff members.

Yeah, Dracomet created or managed the GameObjects system, which was the top-level management for all items/props/etc, and how they appear in the world - their iconID, stringID, abilityID, rezID, etc. He's now moved on to programming UI for The Agency. Although Tseng wrestled control of an admin-client Agency box when people weren't looking at Fan Faire, and reports that while ghosting thru midair is pretty cool, the UI works pretty bad. Last I've seen, there was a new announcement on SOE's hiring page looking for an ActionScript UI programmer for the Agency ... so who knows if Dracomet's still even there.
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Messages In This Thread
Eagster Eggs - by HD_Morpheus - 20-01-2010, 01:02 AM
RE: Eagster Eggs - by Metalogic - 20-01-2010, 01:27 AM
RE: Eagster Eggs - by nighthawk7000 - 20-01-2010, 02:35 AM
RE: Eagster Eggs - by Bayamos - 20-01-2010, 04:25 AM
RE: Eagster Eggs - by Prospero - 20-01-2010, 05:04 AM
RE: Eagster Eggs - by Sixxth - 20-01-2010, 03:57 PM
RE: Eagster Eggs - by Vesuveus - 20-01-2010, 04:49 AM
RE: Eagster Eggs - by Bayamos - 20-01-2010, 06:25 PM
RE: Eagster Eggs - by Metalogic - 20-01-2010, 06:39 PM
RE: Eagster Eggs - by Prospero - 21-01-2010, 01:43 AM
RE: Eagster Eggs - by Metalogic - 21-01-2010, 01:51 AM
RE: Eagster Eggs - by Sixxth - 21-01-2010, 02:34 PM
RE: Eagster Eggs - by rajkosto - 20-01-2010, 06:59 PM
RE: Eagster Eggs - by Rxu - 21-01-2010, 08:02 PM
RE: Eagster Eggs - by Metalogic - 21-01-2010, 08:16 PM
RE: Eagster Eggs - by HD_Morpheus - 21-01-2010, 09:43 PM
RE: Eagster Eggs - by Rxu - 22-01-2010, 06:34 AM
RE: Eagster Eggs - by HD_Morpheus - 22-01-2010, 08:55 AM

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