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Hyperjumping calculation (server part)

 
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Hyperjumping calculation (server part)
12-02-2010, 09:57 PM, (This post was last modified: 12-02-2010, 11:05 PM by Sixxth.)
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Sixxth Offline
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RE: Hyperjumping calculation (server part)
(12-02-2010, 09:38 PM)Morpheus Wrote: if you exploded with this, wait for the "how to know what clients will receive my chat" explanation...

This was pretty simple, to be honest...

So, got the math - Im an engineer FFS, so no issues there for me Smile

SO, will you use the existing animation? Actually, it seemed like there were a couple of animations depending on how high you were/how long the fall was, but whatever.

Would be awesome to have hyper jump back for sure - but how about little jumps over things, jumping off roofs etc? Same calculation I'm guessing? This is fascinating for me, prio to the MxOEmu, I always assumed that all the jumps were client side things, not server....
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Messages In This Thread
Hyperjumping calculation (server part) - by HD_Morpheus - 12-02-2010, 07:56 PM
RE: Hyperjumping calculation (server part) - by Gerik - 12-02-2010, 08:04 PM
RE: Hyperjumping calculation (server part) - by HD_Morpheus - 12-02-2010, 09:38 PM
RE: Hyperjumping calculation (server part) - by Sixxth - 12-02-2010, 09:57 PM
RE: Hyperjumping calculation (server part) - by Neo VII - 12-02-2010, 11:26 PM
RE: Hyperjumping calculation (server part) - by HD_Morpheus - 13-02-2010, 12:15 AM
RE: Hyperjumping calculation (server part) - by rajkosto - 13-02-2010, 05:11 AM
RE: Hyperjumping calculation (server part) - by Rxu - 13-02-2010, 07:15 AM
RE: Hyperjumping calculation (server part) - by rajkosto - 13-02-2010, 07:29 AM
RE: Hyperjumping calculation (server part) - by MajTom - 13-02-2010, 08:57 AM
RE: Hyperjumping calculation (server part) - by Neo VII - 13-02-2010, 12:30 PM
RE: Hyperjumping calculation (server part) - by HD_Morpheus - 13-02-2010, 12:57 PM
RE: Hyperjumping calculation (server part) - by Neo VII - 13-02-2010, 01:40 PM
RE: Hyperjumping calculation (server part) - by rajkosto - 13-02-2010, 01:19 PM
RE: Hyperjumping calculation (server part) - by rajkosto - 13-02-2010, 02:03 PM
RE: Hyperjumping calculation (server part) - by Sixxth - 13-02-2010, 02:13 PM
RE: Hyperjumping calculation (server part) - by Neo VII - 13-02-2010, 02:07 PM
RE: Hyperjumping calculation (server part) - by HD_Morpheus - 13-02-2010, 03:03 PM
RE: Hyperjumping calculation (server part) - by Neo VII - 13-02-2010, 03:47 PM
RE: Hyperjumping calculation (server part) - by HD_Morpheus - 13-02-2010, 04:04 PM
RE: Hyperjumping calculation (server part) - by Metalogic - 13-02-2010, 04:21 PM
RE: Hyperjumping calculation (server part) - by MajTom - 14-02-2010, 01:29 AM
RE: Hyperjumping calculation (server part) - by HD_Morpheus - 14-02-2010, 07:28 AM
RE: Hyperjumping calculation (server part) - by The Trainman - 03-03-2010, 12:44 AM
RE: Hyperjumping calculation (server part) - by phi - 23-03-2010, 08:09 AM
RE: Hyperjumping calculation (server part) - by QuiDormit - 23-03-2010, 04:22 PM
RE: Hyperjumping calculation (server part) - by Neo VII - 23-03-2010, 04:53 PM
RE: Hyperjumping calculation (server part) - by QuiDormit - 23-03-2010, 06:18 PM
RE: Hyperjumping calculation (server part) - by Rxu - 23-03-2010, 06:11 PM
RE: Hyperjumping calculation (server part) - by Neo VII - 23-03-2010, 06:25 PM

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